Meandraco

Newbie
Apr 13, 2018
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Main menus in....all? games are made same way. It same scene (level to be exact) as all other game, with single exception that its only scene that have explicit directive "load it at the start" somewhere in depth of game executable.
Unity "scene" and TU "scene" are different things. What I'm saying in the comment that you can actually use the game logic to actually play in the main menu. Also not all game engines use homogenous scene architecture for main menus, the popularized modern game engines often do.
 

Quintilus

Engaged Member
Aug 8, 2020
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use the game logic to actually play in the main menu
You mean there are someone like Clippy with pop up like "hi, its you first time fucking an alien? click me for help" or there are support for something like pong, which uses same code as all other in game characters?

homogenous scene architecture
Not sure what you mean by that....homogeneous clip space???
In any case, all engines that I worked (not all are popular!) with main menu uses same underlying code/handlers as usual game levels, where game is actually happens.
 

Ano85

Member
May 21, 2018
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You mean there are someone like Clippy with pop up like "hi, its you first time fucking an alien? click me for help" or there are support for something like pong, which uses same code as all other in game characters?


Not sure what you mean by that....homogeneous clip space???
In any case, all engines that I worked (not all are popular!) with main menu uses same underlying code/handlers as usual game levels, where game is actually happens.
The main menu is now a space (I think it's also an entity/character). It's possible to have a character appear there and talk to the player if you code that in a textfile.

This opens up the opportunity for shenanigans like, if you have an existing save file, a character you know (or romanced) could appear in the main menu and greet you/talk to you in a marvelous 4th wall breaking fashion.
 
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Quintilus

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The main menu is now a space (I think it's also an entity/character). It's possible to have a character appear there and talk to the player if you code that in a textfile.

This opens up the opportunity for shenanigans like, if you have an existing save file, a character you know (or romanced) could appear in the main menu and greet you/talk to you in a marvelous 4th wall breaking fashion.
Pretty normal stuff, some games used this idea of different main menu appearance after you reach certain point in game. As example
 

Ano85

Member
May 21, 2018
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Pretty normal stuff, some games used this idea of different main menu appearance after you reach certain point in game. As example
Yeah, normal stuff. The old engine didn't allow a lot of things you'd consider normal. I'm sure the Meanster could make a list of those just to show how great the difference is between that and Unity.
 

kemohomo

Newbie
Apr 28, 2020
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Does anyone know if there is a way to max out the stats of your character? Hacking is also ok for me, so long as i get to fuck all the mobs in one go.
 

Ano85

Member
May 21, 2018
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There is a way, people have been doing it since V1, you can see it right on the first page. I personally never "cheated" myself, so I don't know how it works.

Cheating won't be as effective in V3. Branching paths and requirements to fail tasks will lock you out of certain scenes.
 

Quintilus

Engaged Member
Aug 8, 2020
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Yeah, normal stuff. The old engine didn't allow a lot of things you'd consider normal. I'm sure the Meanster could make a list of those just to show how great the difference is between that and Unity.
Yes unity is better than flash, but that wasnt a point of discussion.
 

BaloneyAmone

Active Member
Mar 3, 2021
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Does anyone know if there is a way to max out the stats of your character? Hacking is also ok for me, so long as i get to fuck all the mobs in one go.
During character creation, you can use Cheat Engine to set your stats to max by editing one at a time, or you can unlock the in-game debug menu by editing the debug_functions_plz.txt file under the game's database folder, and then just use it to set your stats to whatever you want once you're out of the witch's house.
 

layer1avn

Member
Aug 24, 2021
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We'll have to use an extra brain cell to cheat in v3, because of unity, although Teraurge could pass unto history as one of the few actually good xenophilic games, or one of the top games in f95, totally worth it
Are there any other good xenophilic games? I check the Recommendations section from time to time, but nothing else has given me the same otherworldly vibe.

edit: I'm liking Unity more and more as a platform for these games. Some have poor UI, but it opens up more variety than Renpy or RPGM.
 
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Ano85

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May 21, 2018
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What is the best outcome for
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Depends on what your goal is. If you want to bed Nkaan then the best option is letting her do the thing. Witch has no scenes yet and we don't actually know whether or not she's part of some kind of evil cult or something. Some people think stopping Nkaan is the moral choice, others say otherwise.
 
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TheOtherDragonborn

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Aug 22, 2021
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What is the best outcome for
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I would suggest making a save before choosing, then making a (gallery) save right after letting her do her thing to get her scenes. As others above have pointed out, the morality of the whole thing is questionable, but this way you get her side of the story which is interesting for lore reasons. She will wait for you indefinitely, so you can always reload to beforehand and do other stuff and save your 'mainline' choice for when we have more context.
 
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Anczej

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Nov 4, 2020
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What is the best outcome for
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It's hard to judge given there aren't any serious consequences yet. And for the sake of... "optimality", you should probably kill the Witch to have one more sex scene. But I'd gladly discuss our logic/morality in this.

I can't imagine a world where killing all the witches would solve the problem of transdimensional travel or whatever happend to the MC. In a few generations someone would eventually find some information, dig into it and the cycle repeats. That's why I hope that with our help, the Witch would understand the topic and hopefully not repeat her mistakes. Don't get me wrong, I don't trust that she is (or they are?) doing it out of curiosity/good will and might even have some bad idea of bringing some evil unto the world, but what better option do we have other than continuing on the only path ahead? Pretend this doesn't concern us? I dunno man.

The problem is, who do we trust? Nakaan? To me, after playing every possible outcome, she seems like a simple person with straightforward goals. Or a very good liar (unlikely imo). Neither of those options exclude the possibility of her being a pawn in someone else's game. I mean, someone could try to kill all the other witches to monopolize this new power or something, it might have major consequences later on. But all she offers is being "a friend" and eventually using that argument to get some help from an assasin later down the line. I'm not saying no, but...

As for the Witch, I haven't played in a while, but to me she doesn't have much controversy. She seems like a rookie in some... "mischievous" organization. She did help us, but I didn't really feel like she cares too much about the MC. I know your own safety is important, but how easily she kills MC if we pick bad options during the first meeting and how she ignores us if we tell her she's being hunted... Something's not right. And don't get me wrong, I'm not saying she's bad per say, just that we aren't of importance to her and I kind of don't trust organizations that treat sentinent lives as "expendable".

What's my conclusion? Witch being alive might be of use later. No matter if you tell her or not about the assassination attempt. Honestly, if I didn't know she'd dissapear, I'd report it to her. Anyway, she'll remember that she's in your debt, becouse she dragged you into this world, or even that she owes you her life, becouse you stopped the assassination attempt. Even if not, she's still an interesting lead that might get us somewhere interesting. While Nakaan can be reasoned with. She might suffer some consequences from her boss, which will never outweight the (unreliable) ally candidate Witch is and I don't think she'd rat us out, I mean, who would care for such a weak excuse as "some guy stopped me"? Also, I'd imagine if you didn't rape her, you could meet her in a year or so and have a friendly talk. You could have killed her and be done with it all, but you spared her life. She should still feel some sort of gratitude.
 
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