Tribulations of the Mage... catchy title, no? I'm not going to lie, naming things is my least favourite thing to do mostly cause I suck at it, but alas, it works and fits. Maybe it should be "of a mage"? Eh, details! I'm happy though with it. Generally the colour scheme is something I like, things might need some tweaking, but that's comes down to feedback. Now to the more technical aspects.
The font. That font is used only for the menus and character names. The actual font that is used for the dialogue and other "important" things will be the default ren'py one. Just to keep it easily readable.
You've might have noticed that there is a "codex" instead of characters in the main menu. This is one of the changes I wanted to implement in this game.
I wonder with this done, what game is next for Talothral?
And behind that codex button is this. Characters split into the main and side characters. Main characters are the people who the story revolves around, mostly. They are the ones in the middle of the action. And side characters are the supporting cast, however that is just made like that so it is slightly easier to go through the people.
Character information is a bit bare bones, but I'll come to that in a moment.
And because it is a codex not a character list, there will be other additional information. God's tab is fairly self explanatory. It has information about the gods in this setting, currently it only has the gods that get mentioned within the first five updates. Although, I might change something about the layout on this screen if I can get it to function properly.
And then we move to the in game changes. Dialogue wheel instead of the usual menu. However, while I designed the game with the dialogue wheel in mind, I will add an
option to the preferences to switch it back to the standard ren'py menu. But I can't guarantee that it looks normal in every situation.