First of all:
I played through a lot of this game, and a big thanks to the developer!
There obviously went a lot of thought into its design, and going "just one more round" is surprisingly addictive ...
For some observations and other points:
- I also miss some form of card removal like known from games like Dominion. However, I understand the dev's motivation hesitation, and making deck cycling cards rather abundant somewhat makes up for it. Maybe have some deck, modification or transformation that replaces the permanent pile with a card removal or introduces special cards? That way it can be tested without interfering with the rest of the game too much.
It's not my cup of tea, but it could be themed around things like weight gain, with "eating" the cards, or some explanation.
But that's just some ideas ...
- Regarding the permanent buy pile, I find myself using it sparingly, because it is, as other s said, rather subpar.
But especially when you already start at high TF and ideally already have the upgraded version, it can become crudial to have some of the cards.
As an example, I recently went the servant dual TF with gender change as first TF. There you absolutely need some chastity cards (when starting with the sissy route), and the key control card is already way out of your league. Especially for round 4, with starting TF 100/115, you need to get the chastity cycling up and running ASAP, plus the garbage mechanic. So I think the basic cards do have a place, even if they are rarely used (also similar to the likes of Dominion).
- Strangely enough, in some runs the breast card deck gives me downgraded versions if the cards. Of the unlock symbols in the bottom left, the top one shows a lock and is circled in red. What does that mean? Does the deck punish you for not playing the right transformation/modification? (I just realized I had not yet unlocked the long legs and bubble butt mods, maybe that's why?)
Again, thank you to the developer, nice work!![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I played through a lot of this game, and a big thanks to the developer!
There obviously went a lot of thought into its design, and going "just one more round" is surprisingly addictive ...
For some observations and other points:
- I also miss some form of card removal like known from games like Dominion. However, I understand the dev's motivation hesitation, and making deck cycling cards rather abundant somewhat makes up for it. Maybe have some deck, modification or transformation that replaces the permanent pile with a card removal or introduces special cards? That way it can be tested without interfering with the rest of the game too much.
It's not my cup of tea, but it could be themed around things like weight gain, with "eating" the cards, or some explanation.
But that's just some ideas ...
- Regarding the permanent buy pile, I find myself using it sparingly, because it is, as other s said, rather subpar.
But especially when you already start at high TF and ideally already have the upgraded version, it can become crudial to have some of the cards.
As an example, I recently went the servant dual TF with gender change as first TF. There you absolutely need some chastity cards (when starting with the sissy route), and the key control card is already way out of your league. Especially for round 4, with starting TF 100/115, you need to get the chastity cycling up and running ASAP, plus the garbage mechanic. So I think the basic cards do have a place, even if they are rarely used (also similar to the likes of Dominion).
- Strangely enough, in some runs the breast card deck gives me downgraded versions if the cards. Of the unlock symbols in the bottom left, the top one shows a lock and is circled in red. What does that mean? Does the deck punish you for not playing the right transformation/modification? (I just realized I had not yet unlocked the long legs and bubble butt mods, maybe that's why?)
Again, thank you to the developer, nice work!