I feel it. It took me a sec to figure it out too. What's the particular hurdle?I must be a bigger moron than I had thought, because I just cannot wrap my head around this game.
1.0 is the last content update for the game. After that I'm porting it to a better engine and that will be it. Naked Ambition is going to be the main focus aside from small stuff.I love Apollo games
Is it possible that this game has reached its end?
Begins to be repetitive
What new projects do you have?
It's going to be in Unity and you can do whatever you want with my games/code as long as you credit me.Apollo Seven If you are fine with answering, two questions
what engine do you plan to use?
Also would you be fine with people modding your game?
Go into settings. There's a setting to change all cards to hentai equivalents. Magical Girl just doesn't let you switch off, for obvious reasons.are other TFs planned for hentai ver or will it always stay only magical girl?
ik I can but only magical girl and default cards seem to have proper imagesetGo into settings. There's a setting to change all cards to hentai equivalents. Magical Girl just doesn't let you switch off, for obvious reasons.
I'm not making hentai image versions of the other class cards. There's like 350 of them.ik I can but only magical girl and default cards seem to have proper imageset
sucks but I can understand thatI'm not making hentai image versions of the other class cards. There's like 350 of them.
I'm glad you enjoy it so much. The game started as a mini game in a different HTML game, so the codebase is pretty much a mess. I've made extensive retrofits over the time I've been developing it, but once I know the full scope and all the features that need to be in it, the port to Unity is badly needed. I intend to build in modding tools of some sort into that version. To be honest, I've been working on this project for a year and a half now, and I've pretty much run out of drive and ideas for it, so I'm pretty glad I've finally gotten to 1.0.In terms of both gameplay and content, this is probably one of my favorite adult games ever released. Glad to see it is nearing 1.0, and I've been enjoying the new transformation greatly. Despite the bugs, you've made something really special Apollo, so thank you for that.
Hearing of your plans to adapt the game to unity engine is also exciting, and I wonder if there's any chance you would entertain the possibility of including mod tools of a sort. Mostly, thinking of some way people might be able to add custom decks, either as bases or secondary decks. I realize this could potentially be a pretty big undertaking, especially depending on how you implement the base decks into the game, but it just seems like it could be such a wonderful way to allow the community to continue building upon your work when you turn your attention to Naked Ambition.
Speaking of Naked Ambition, I also want to say that I'm very excited about that as well, and can understand completely why you would like to concentrate your efforts on it. You really have a knack for making engaging game systems that provide much more depth to these sorts of things than usual.
At any rate, even if you are not planning on that kind of moddability, thank you for everything you've done with this game and I'm looking forward to everything you do in the future.
Yeah, eventually.A few questions to the dev:
I assume you will add epilogues to the dual TF rounds as well?
You always have 85 cards in the deal deck. Since in dual TF cards you have 18 more baseline cards added (13 from the second class and 5 dual class cards) you have less room to put in regular theme packs.Speaking of dual TF rounds, is it intentional that during the dual TF rounds you suddenly only have three of each passion and submission decks available, one of which is the default deck that cannot be switched out? To me it seems to be a bug as the deck selection screen also shows your opponent, which is not the case during earlier rounds.