There have been some people asking over time, I'll try to give a short primer:im the only the one that doesn't understand how to play this game ? i'm just losing every game
- You build a deck to defeat your opponent, by filling their feminisation counter (aka "damage") before they fill yours (displayed below the respective avatars).
- Your opponent simply does increasing amounts of damage each round, some people confuse the cards at the top for the actual cards played by your opponent
- These cards are actually the cards you can purchase this round (the buy deck). They cost differing amounts of mind (brain), seduction (heart) or submission (cuffs). The cards offered are randomized, but usually tied to your current feminisation level (the range they can appear in is shown by hovering over the respective card). There are exceptions, but those are well explained when they become relevant.
- There are possible modifiers for both you and your opponent, i.e. you start with an additional heart resource each round. Just try them out and see how they affect your game.
- You generally start with 5 cards in your hand and can play any of them without cost. Order is important. Some cards have conditions printed on them to actually have an effect. Played cards are discarded, but _not_ lost (see below). Common crad effects are:
- Increase your resources this turn (brain, heart, cuffs), to purchase more cards from the buy deck.
- Protect you from incoming damage (shield symbol with a number), reduces the damage you take this round, possibly down to zero.
- Actually do damage to your opponent (number with pink background), detemines the amount of damage you deal to your opponent this round.
- When you end your turn, all unplayed cards are discarded, resoures are reset, damage is applied, you draw 5 new cards from your draw pile for the next round. When your draw pile is empty, the discarded cards are shuffled to create the new draw pile. (Basically like Dominion, if you knwo this game.)
- As mentioned before, this game is kind of a damage race. As the incoming damage increases the more turns you play, you cannot just defend forever, but just going for pure damage usually is too slow, either. So, similar to Dominion, you have to decide what to purchase, be it resource cards, damage or protection. Assembling the right deck is the biggest part of the challenge.
- This game has some roguelike elements, so losing is part of the gameplay. Also, RNG can sometimes fuck you hard. Try to observe why you lost, and adapt for the next run.
- Once you win a round, you have to face a boss battle, with increasing difficulty for each round. You cannot buy any more cards, so what you built up during the round is what you have to work with.
- Winning rounds and reaching the end of the storyline grants you ascension points you can spend on card decks and transformations. No lootboxes, no microtransactions. No wonder this game was not picked up by any major game publisher ...
OK, so this turned out to be a bit longer, but I hope covers enough to get you going and help you understand the mechanics. It's a bit weird at the beginning, but there is logic behind the madness. ;-)
Good luck, have fun!
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