cxx

Message Maestro
Nov 14, 2017
59,984
30,026
nice and long "update" with funnies and dumbs (by mc's pov mommy is mommy and from mommy's pov she's a landlady and that causes dumb moments especially if she refers herself as mom and mc as tenant in same sentence).

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shawnnation

Member
Oct 19, 2020
466
363
Is there anyway of changing/fixing the naming of the mom for example keeps referring to her as mom(abby) I find it quite distracting.

Also I think I played this game about 3 years ago I remember it being very different has the moms model changed and Im sure some of the dialogue was voiced?
 

Son of Durin

Engaged Member
Jul 5, 2021
3,686
6,675
Is there anyway of changing/fixing the naming of the mom for example keeps referring to her as mom(abby) I find it quite distracting.

Also I think I played this game about 3 years ago I remember it being very different has the moms model changed and Im sure some of the dialogue was voiced?
The voiced dialogue comes after the prologue, once the sandbox is introduced - kind of startled me to be honest. Most of the voices work well for me, but Abby's voice is too young/hi-pitched for me, as is Klara's. They would work better in a more alto range with a couple extra years of maturity on them.

To change the name display, you'll need to DL the RenPy tool on the OP and do some editing - I've never used it before and was able to figure it out. Hopefully, the next release will fix all of that with the whole Landlady/Mom/Stepmom, Sis/Stepsis, Son/Stepson/Stepbro/Tenant thing.

Even with the fix I did, I don't know enough about how certain dialogue variables work to make changes that fix certain gaps.

If you do use the tool, when you search on "name" you'll find the ones you want on the second or third page of items, and they'll jump out at you since they show [Var1] ([Var2]) syntax. To make what you're presently seeing go away, you just delete that whole string and type in what you prefer to call the character (Abby or Mom, Liz or Sis, but not both). And there's a toggle to "Remember" (if I remember right) that you have to change to "Yes", and I think you have to save and name your changes for them to stay when you quit and return (at least that seemed to be my experience). If you do multiple play throughs and have several saves, I think you have to do this for each save that occurred before you made the change. After you make the change, any save from that base play through should keep your variables as you want them.

Hope that helps.
 
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Feebs

Pervert
Game Developer
Mar 22, 2023
296
529
Just started playing, the other nurse/pornmag model/sitting-on-taxi girl seems super familiar. I have no idea if her repeated appearance is relevant to the story or not as not even got to the sandbox element yet, but is her model used in another game does anyone know? Wish we had an IMDB for these kinds of things!!

Also, if the developer reads this and not already aware (probably is), there's a speaker mismatch as screenshot below, and the text doesn't have the usual Sister (Liz). Following line also has a missing dot from the ellipsis.
Edit: I think the speakers are mixed up during the encounter in the haunted house too. I assume the symboled jargon when conversing with the silent one is meant to be trixy, not mc.

1681596179249.png

Final tangent - loving the UI. Sleak, unobtrusive, and had no issues reading.
 
Last edited:

shawnnation

Member
Oct 19, 2020
466
363
Incase anyones wondering how to get the mom to refer to mc as son rather than tenant, download the universal renpy mod, put it in your game folder, press alt+m in the game, search for tenant in values and change it.
 

shawnnation

Member
Oct 19, 2020
466
363
The voiced dialogue comes after the prologue, once the sandbox is introduced - kind of startled me to be honest. Most of the voices work well for me, but Abby's voice is too young/hi-pitched for me, as is Klara's. They would work better in a more alto range with a couple extra years of maturity on them.

To change the name display, you'll need to DL the RenPy tool on the OP and do some editing - I've never used it before and was able to figure it out. Hopefully, the next release will fix all of that with the whole Landlady/Mom/Stepmom, Sis/Stepsis, Son/Stepson/Stepbro/Tenant thing.

Even with the fix I did, I don't know enough about how certain dialogue variables work to make changes that fix certain gaps.

If you do use the tool, when you search on "name" you'll find the ones you want on the second or third page of items, and they'll jump out at you since they show [Var1] ([Var2]) syntax. To make what you're presently seeing go away, you just delete that whole string and type in what you prefer to call the character (Abby or Mom, Liz or Sis, but not both). And there's a toggle to "Remember" (if I remember right) that you have to change to "Yes", and I think you have to save and name your changes for them to stay when you quit and return (at least that seemed to be my experience). If you do multiple play throughs and have several saves, I think you have to do this for each save that occurred before you made the change. After you make the change, any save from that base play through should keep your variables as you want them.

Hope that helps.
Thanks its on page 4 when searching for names with variables, need to change mname to just have [m2] which will then be just Mom if thats what you've set the relationship to be.
 

Son of Durin

Engaged Member
Jul 5, 2021
3,686
6,675
Thanks its on page 4 when searching for names with variables, need to change mname to just have [m2] which will then be just Mom if thats what you've set the relationship to be.
I just entered the name since the use of the variables seemed to have unintended consequences elsewhere, but did enter a true name and relationship name in the customization box. This allows the display name to be normal-ish, and fills in some of the open spots in dialogue, but not all of them. The Tenant thing you mentioned, and some of this other stuff, has been in commentary going back, maybe, a dozen pages.

I've gotten to a point where I apparently missed a bunch of stuff and can go no further, so I may try that in my replay to see if any of those dialogue gaps get filled in - my oldest save is too far into the "sandbox" area, it seems, to go back and try and do things in a different order to pop loose some things I seemed to miss - lots of stuff at the school, apparently and bit of Fairy time.
 

Alcibi

New Member
Jul 27, 2019
10
7
Hey SLim_Games, not sure if this has been reported, so I apologise if this is a repeat. Tried searching for keywords but came up with nothing so here goes.

The camera angle picker thing in the game has a performance issue. When it first opens, the animation plays fine (more or less). But when you pick a different camera angle, then that animation plays with significant lags. Even when you switch back to the first animation (the default one), you can see it playing with lags too.

I might have identified the cause, which I think is to do with the current_cam definition:

Code:
def current_cam(pic):
    if pic_select != pic:
        renpy.hide(pic)
        renpy.show(pic)
        setattr(store, pic_select, pic)
I think this piece of code is supposed to hide the currently playing animation (pic_select) and show the newly selected one (pic). Instead it hides then shows the newly selected one, without hiding the one currently playing.

So I think the hide line in the above snippet should actually be:

Code:
        renpy.hide(pic_select)
 
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SLim_Games

Member
Donor
Game Developer
Feb 9, 2018
404
3,103
Hey SLim_Games, not sure if this has been reported, so I apologise if this is a repeat. Tried searching for keywords but came up with nothing so here goes.

The camera angle picker thing in the game has a performance issue. When it first opens, the animation plays fine (more or less). But when you pick a different camera angle, then that animation plays with significant lags. Even when you switch back to the first animation (the default one), you can see it playing with lags too.

I might have identified the cause, which I think is to do with the current_cam definition:

Code:
def current_cam(pic):
    if pic_select != pic:
        renpy.hide(pic)
        renpy.show(pic)
        setattr(store, pic_select, pic)
I think this piece of code is supposed to hide the currently playing animation (pic_select) and show the newly selected one (pic). Instead it hides then shows the newly selected one, without hiding the one currently playing.

So I think the hide line in the above snippet should actually be:

Code:
        renpy.hide(pic_select)
thanks I just found this issue like 2 days ago, but I used renpy.scene() instead which works too.
but yeah renpy.hide(pic_select) works too :)

I realized the issue when one of the x-rays were still showing even when switching scenes and took me
a while to figure out why.
 

Nejiro

New Member
Oct 30, 2018
9
0
Help,
I'm sorry if it has already been reported, but i'm stuck during the private german lesson with the teacher, I can't answer to the question.....


1681720485857.png
 

danforce

Member
Jun 10, 2019
366
522
what is this like the fourth remake now?

Also am i the only one that liked some of the older model more then the new one?
At this point a Chimpanzee could be going to the Zoo as the main story and I wouldn't be surprised. This is the part where we all hold hands and be grateful and sing praises he's at least putting something out noh?
 
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