VN Ren'Py Abandoned The Best Days of Our Lives [v0.5] [UndergroundStudio]

4.20 star(s) 25 Votes

EZ8lt

Engaged Member
Dec 24, 2019
2,465
5,421
This was a pretty chill feel-good first release. Could've just watched the slice of life moments much longer, and I kinda hope it stays that way, instead of trying to make some "big antagonistic" whatever storyline like some of these college games try to.

As for the other characters having their life, that's perfectly fine, just don't fall into the trap of thinking this is a Tv show, and put effort and resources into creating too much unrelated stuff, and if you want to cater for the voyeur audience, do it for those who don't care about it as well by making optional.
 
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caxhub

Engaged Member
Aug 22, 2019
2,418
2,291
The Best Days of Our Lives [v0.1] APK -
 

Garen

Member
May 6, 2017
284
858
"Come on Hermione, let's go"

If the dialogue remains this witty, looks like I'll be having a great time.
 

vampir31

Newbie
Jun 30, 2017
24
38
I just finished version 0.1 and must say!!!! It's awasome! Great Work! Already love "Nina" :love:;D Cute and pretty girl!
Can't wait for next Update! Hope that will be min: 1000 new renders or more! :)
 

Malicre

Well-Known Member
Oct 23, 2018
1,201
2,031
Wow this game was an instant drop for me once i read that its basically just an alternative universe story to the devs other short game. Like Jen or Rebecca? Haha too bad sucker, they already have cannon love interest in the real timeline.
 

Canto Forte

Post Pro
Jul 10, 2017
21,164
25,943
Well .. there was a confession somewhere gurls will bang other gurls / fool around with them,
without a bother about actual relationship or bi/lez denominations.

Other gurls will just make love to their gurl friends / BFFs to spite their inabilitry to land
any guy / the guys that come on to them that they just do not like.
Wow this game was an instant drop for me once i read that its basically just an alternative universe story to the devs other short game. Like Jen or Rebecca? Haha too bad sucker, they already have cannon love interest in the real timeline.
Also, nina and vanessa seem to be in one such benefits relatioship,
because why not, if you see her nekkid and she lets you caress her,
I guess between gurls, getting eachother off is not cheating but letting off steam.

About jen ... what goes on in that pond stays in that pond,
also, some relationship specialists have ways to woe a gurl off her boyfriend,
because abusive / gold digger / convenience / fake relationships are going on all over the place.
 
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UndergroundStudio

Newbie
Game Developer
Apr 7, 2021
76
2,414
Greetings,

This is the writer of "The Best Days of Our Lives".

Thank you for sharing all your opinions, support and critique about the game with us. It really helps us a lot.

I'm sorry I could not be active in the thread during the first release and respond to everyone personally. Sadly, unless certain issues are resolved on my end, I will remain inactive for quite some time.

But Jachu (the artist and creator of Underground Studio) has been kind enough to keep me updated on how everyone's response for the game has been (and post this on my behalf.)

On a related note, since this is a fairly new release, there seems to be different types of speculations and expectations about the game.

Which is why, I would like to use this post as a chance to clarify some things about the game - so you can know what to expect from us and thereby, decide whether this game is for you.

----

1. At its core, TBDoOL is a simple game. We're not aiming to be a game where there are 20 different story branches. (Though we absolutely love those kind of games) we are just not ready for that level of stuff yet.

2. However, this is not a completely linear game either, as we will have different branching paths based on the player choices. Our aim is to deliver 5-6 COMPLETELY different routes and endings.

3. But, in order to do that effectively, we need to take things slow in terms of the branching - especially in the initial stages of development. Having too many story-branches this early in the game will only affect it negatively and we do not want that to happen. So, we would like to request you to be a little patient about the branching for the first few updates.

4. Which leads to the question about players being able to "truly" choose the routes they want (i.e, not being "forced" into a relationship).

The game will initially try to push the MC towards some characters, but only to a certain extent. It is made that way, so you can get to know these characters better - before deciding whether or not you really want the MC to get into a relationship with them.

For almost every character, there WILL come a point where the MC will be given the choice to truly commit to a relationship or stop it before that happens. So, yes, you do have a say in who the MC gets together with and how the story progresses from thereon.

5. As we have said before, this game is comprised of three major parts - Year One, Year Two and Year Three. So, we do have very long-term plans for TBDoOL.

However, we also understand the risks of such a long undertaking. Which is why we will be treating 'Year One' as a separate game by itself and focus fully on giving a satisfying end to that story first. Once 'Year One' is completed successfully, it will then be expanded to Year Two and then Year Three.

Just to clarify, this doesn't mean we will release separate games for each year. All three years will be one single game, but we will treat it in a way that 'the end of each year' can serve as a good conclusion on its own. (Think "Percy Jackson" books and its sequels "The Heroes of Olympus" and "The Trials of Apollo")

6. (Despite our previous clarifications) A few players still feel vary about the existence of so many male characters in the game - wondering if things will eventually lead to the MC watching something they do not want to.

We understand your concerns. And we have only one solution to that, which is to continue making the game as we planned. And hopefully, as time goes by, we can show you that this game is all about the 'feel-good' factor.

----

Finally, to everyone who enjoyed the first update, there is nothing that makes us more happy than seeing our work being appreciated by you. Hearing your kind words helps us stay focused and try to do better and better.
So, thank you. Your support truly means a lot to us :)

Take care and stay safe.
 

Walter Victor

Forum Fanatic
Dec 27, 2017
5,713
19,718
Greetings,

This is the writer of "The Best Days of Our Lives".

Thank you for sharing all your opinions, support and critique about the game with us. It really helps us a lot.

I'm sorry I could not be active in the thread during the first release and respond to everyone personally. Sadly, unless certain issues are resolved on my end, I will remain inactive for quite some time.

But Jachu (the artist and creator of Underground Studio) has been kind enough to keep me updated on how everyone's response for the game has been (and post this on my behalf.)

On a related note, since this is a fairly new release, there seems to be different types of speculations and expectations about the game.

Which is why, I would like to use this post as a chance to clarify some things about the game - so you can know what to expect from us and thereby, decide whether this game is for you.

----

1. At its core, TBDoOL is a simple game. We're not aiming to be a game where there are 20 different story branches. (Though we absolutely love those kind of games) we are just not ready for that level of stuff yet.

2. However, this is not a completely linear game either, as we will have different branching paths based on the player choices. Our aim is to deliver 5-6 COMPLETELY different routes and endings.

3. But, in order to do that effectively, we need to take things slow in terms of the branching - especially in the initial stages of development. Having too many story-branches this early in the game will only affect it negatively and we do not want that to happen. So, we would like to request you to be a little patient about the branching for the first few updates.

4. Which leads to the question about players being able to "truly" choose the routes they want (i.e, not being "forced" into a relationship).

The game will initially try to push the MC towards some characters, but only to a certain extent. It is made that way, so you can get to know these characters better - before deciding whether or not you really want the MC to get into a relationship with them.

For almost every character, there WILL come a point where the MC will be given the choice to truly commit to a relationship or stop it before that happens. So, yes, you do have a say in who the MC gets together with and how the story progresses from thereon.

5. As we have said before, this game is comprised of three major parts - Year One, Year Two and Year Three. So, we do have very long-term plans for TBDoOL.

However, we also understand the risks of such a long undertaking. Which is why we will be treating 'Year One' as a separate game by itself and focus fully on giving a satisfying end to that story first. Once 'Year One' is completed successfully, it will then be expanded to Year Two and then Year Three.

Just to clarify, this doesn't mean we will release separate games for each year. All three years will be one single game, but we will treat it in a way that 'the end of each year' can serve as a good conclusion on its own. (Think "Percy Jackson" books and its sequels "The Heroes of Olympus" and "The Trials of Apollo")

6. (Despite our previous clarifications) A few players still feel vary about the existence of so many male characters in the game - wondering if things will eventually lead to the MC watching something they do not want to.

We understand your concerns. And we have only one solution to that, which is to continue making the game as we planned. And hopefully, as time goes by, we can show you that this game is all about the 'feel-good' factor.

----

Finally, to everyone who enjoyed the first update, there is nothing that makes us more happy than seeing our work being appreciated by you. Hearing your kind words helps us stay focused and try to do better and better.
So, thank you. Your support truly means a lot to us :)

Take care and stay safe.
(y) Since I have reached my daily limit for likes, I will just say that your game looks very promising and I have marked it as a 'keeper'. I would only add that you just do your thing with this game. You seem to have things well thought out, so don't be distracted by comments here or elsewhere.
 

UndergroundStudio

Newbie
Game Developer
Apr 7, 2021
76
2,414
Greetings,

This is the writer of The Best Days of Our Lives. The 0.2 version of TBDoOL is already on our Patreon and (to those who are interested in hearing it) I'd like to tell a few things about what you can expect from this update.

1. With this update, the 'Introductory Phase' of the game is now officially complete. All the key players have now been introduced and the seeds of some very interesting relationships (romantic or otherwise) have been sown.

2. Depending on your personal preferences, you may feel some characters are a good match for the MC and some not so much. But this is just where the characters stand now as a person. As each new update is released, they will gradually grow together (or alone) into something more special.

3. Full disclosure : You will probably see some SLIGHTLY unconventional choices in terms of storytelling in this update. However, I assure you, everything was carefully planned and will payoff neatly as the game progresses.

4. As I had informed in our previous post here, there will not be any major story branching in this update. BUT despite being mostly linear, some of the choices you make in 0.2 will have an impact on the future updates.

And that's everything. I hope we've done a good enough job to keep you excited about the upcoming updates.

Looking forward to hear your feedback :)

Take care & stay safe
 
4.20 star(s) 25 Votes