Aug 15, 2021
242
726
Sure, I can make it more easy to navigate. I already began some things to ease it up because in the next update I will remake some old backgrounds so - its the perfect time to improve it. Also I have some ideas about showing indicators for a split second when you step in a new area but will see if it could work. thanks for the feedback :)
Can you have an option to always have arrows? The game is unplayable to me in its current state - trying to find where to go by hovering over every single pixel is horrible design.
 
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Tjop

Member
Game Developer
Apr 26, 2021
173
926
save file ?

dude where are these purehorn plants
The save file is included in the game, If you are on PC that is, for MAC you will have to put it in manually. You can access the save on page 9 in the load menu, top middle window. :)
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This game is legit fantastic great fuckin work holy shit

Forsen Bejs for the win -10 LULW
Thank you soo much for the kindness. Also, I will finish the game before the hobo guy finishes jump king LULE

Not sure what I'm doing wrong, but I'm stuck lol... Can't go in the big beyond - tomorrow is day to explore. Can't sleep or skip time - no time for spending. I just finished quest finding books for Kate, and got info that she can pose for sister. Sister is nowhere to be found...
Im really sorry that occurred, It's certainly not supposed to do that. I can try to find the thing which is preventing you but if you want to send me the save file I can also fix that on the spot (just DM me anytime you want). I will look into it either way, thank you for the feedback.
 

Tjop

Member
Game Developer
Apr 26, 2021
173
926
Glad to see you getting so much positive response Tjop. Love to see an incredibly high quality non anime style with so much variation getting embraced so well.
Thank you so much, very kind words. :)

I Appreicate all the memes in the game, also good morning bajs
GFMB forsenE . . . GFML COPIUM
On a more serious note, some people don't like them that much but I cannot see the game being without some spice.

Thanks for the response and clarification! I can see why her character model could be a little polarizing.

I'm surprised though that she's clearly human, but I take it that to make sure people can't mistake her for anything more than MC's step parent since the MC's an elf.
Oh, I misspoke . . I meant to say the 3'rd one from the left. I'm sorry, haven't noticed it until now. :D
The MC's mother is also an elf but yeah 2'nd one is a human . . good notice.

I can only go hom from the beyond with a scroll? cant find other options
Yes, we are going to add the option the next update. I am aware that it's a problem right now, we just had many other things to do so we pushed it at a later date. Hope it's not too much of a problem to you and if yes - you can always wait for the next update to play it further :)
 

Tjop

Member
Game Developer
Apr 26, 2021
173
926
you are amazing listen to the public to improve, i wish the big game companies were like that too. Hahahaha
I always remember the promise I made to myself - and the players as well - to never become like those companies you mentioned. There are so many problems with developer - audience communication in the AAA gaming industry . . as far as I can see. There is a point though, there is a difference between the people making the game and the sales department/shareholders and the people making it are in most circumstances not the ones that are to blame.

Tjop think about adding a full save of the preview update to every new update if our saves aren't gonna work between updates. Some devs do that to avoid broken saves issues.
When the game is a visual novel there is no problem because you can skip content easily, but in free roaming games you have to replay everything again which can be tedious.
There is a save file included to advance to the newest content, it's on the page 9 in the loading screen - top middle window. If that is what you were referring to, not 100% sure. I will try to make the saves work in some way, I know that it's a hassle. Thank you for the feedback. :)

I may be dumb but navigation is such a pain in the ass. The game looks beautiful (I am a big fan of the art style) but pixel hunting to figure out what to do next kills a lot of the fun for me.
Some people said that as well, you're not the only one and I'm aware of that issue. The good news is that I'm working on that right at this moment - remaking some old backgrounds and making the navigation easier. I also have some ideas with arrows showing for a split second when getting to a new screen but will see if that will be doable right now. Also, the feedback is always appreciated.
 

Tjop

Member
Game Developer
Apr 26, 2021
173
926
Can you have an option to always have arrows? The game is unplayable to me in its current state - trying to find where to go by hovering over every single pixel is horrible design.
Of course, I have an idea how to make it better already - like showing arrows for a split second after entering a new scene. I hope that would be fine then and you could enjoy the game. I'm sorry
 

Hogetara

''Ntr Avoidable? '' = Cuck
Donor
Dec 20, 2018
240
737
game is great, but for fuck sake, is so hard to do a better travelling sistem?
 
Apr 11, 2019
18
31
Great update, removed almost all the bugs, only got across one while donating to the priestess, which transferred me to the map, but i just rolled back and ignored it and continued normally. Art is key and the author knows this, so apparently they focused on adding much on this update. As a player i would prefer having a better navigation system and to be able to click directly where i want to go the map once i discovered a place, other than that, nothing else stopped this game from being cool, oh and some arrows on each area for directions would be nice
 
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Samhill

Active Member
Nov 2, 2020
570
344
I'm working on the tree quest and after I tell the Queen about Garibaldi, I went to the temple and....

Python:
While running game code:
  File "game/script.rpy", line 464, in script call
    call cs_sister_intro from _call_cs_sister_intro
  File "game/script.rpy", line 511, in script call
    call cs_first_time_birds from _call_cs_first_time_birds
  File "game/script.rpy", line 541, in script call
    call screen sc_keeper_homestead_1
  File "game/fields/C/C5.rpy", line 47, in script call
    call C5_mn from _call_C5_mn_1
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/script.rpy", line 541, in script call
    call screen sc_keeper_homestead_1
  File "game/fields/C/C2.rpy", line 71, in script call
    call screen field_screen
  File "game/inventory_in_fields.rpy", line 148, in script call
    call screen field_screen
  File "game/fields/G/G1.rpy", line 28, in script call
    call start_enemy_combat from _call_start_enemy_combat88
  File "game/fields/H/H1.rpy", line 52, in script call
    call screen field_screen
  File "game/combat.rpy", line 639, in script call
    call start_enemy_combat from _call_start_enemy_combat66
  File "game/script.rpy", line 686, in script call
    call screen sc_town_centre
  File "game/script.rpy", line 743, in script call
    call cs_first_time_bar from _call_cs_first_time_bar
  File "game/script.rpy", line 686, in script call
    call screen sc_town_centre
  File "game/script.rpy", line 686, in script call
    call screen sc_town_centre
  File "game/script.rpy", line 686, in script call
    call screen sc_town_centre
  File "game/cutscenes.rpy", line 1632, in script
    preistess "And the high priestess aswell. She took a vow of scilence a long time ago."
Exception: Sayer 'preistess' is not defined.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 464, in script call
    call cs_sister_intro from _call_cs_sister_intro
  File "game/script.rpy", line 511, in script call
    call cs_first_time_birds from _call_cs_first_time_birds
  File "game/script.rpy", line 541, in script call
    call screen sc_keeper_homestead_1
  File "game/fields/C/C5.rpy", line 47, in script call
    call C5_mn from _call_C5_mn_1
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/script.rpy", line 541, in script call
    call screen sc_keeper_homestead_1
  File "game/fields/C/C2.rpy", line 71, in script call
    call screen field_screen
  File "game/inventory_in_fields.rpy", line 148, in script call
    call screen field_screen
  File "game/fields/G/G1.rpy", line 28, in script call
    call start_enemy_combat from _call_start_enemy_combat88
  File "game/fields/H/H1.rpy", line 52, in script call
    call screen field_screen
  File "game/combat.rpy", line 639, in script call
    call start_enemy_combat from _call_start_enemy_combat66
  File "game/script.rpy", line 686, in script call
    call screen sc_town_centre
  File "game/script.rpy", line 743, in script call
    call cs_first_time_bar from _call_cs_first_time_bar
  File "game/script.rpy", line 686, in script call
    call screen sc_town_centre
  File "game/script.rpy", line 686, in script call
    call screen sc_town_centre
  File "game/script.rpy", line 686, in script call
    call screen sc_town_centre
  File "game/cutscenes.rpy", line 1632, in script
    preistess "And the high priestess aswell. She took a vow of scilence a long time ago."
  File "/Users/[redacted]/Games/TheBigBeyond-0.03-mac-public/TheBigBeyond.app/Contents/Resources/autorun/renpy/ast.py", line 678, in execute
    who = eval_who(self.who, self.who_fast)
  File "/Users/[redacted]/Games/TheBigBeyond-0.03-mac-public/TheBigBeyond.app/Contents/Resources/autorun/renpy/ast.py", line 576, in eval_who
    raise Exception("Sayer '%s' is not defined." % who.encode("utf-8"))
Exception: Sayer 'preistess' is not defined.

Darwin-13.4.0-x86_64-i386-64bit
Ren'Py 7.3.5.606
The_Big_Beyond 0.03
Fri Aug 27 12:14:51 2021
```

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thealucid

Active Member
Oct 10, 2018
742
1,075
Thank you so much, very kind words. :)


GFMB forsenE . . . GFML COPIUM
On a more serious note, some people don't like them that much but I cannot see the game being without some spice.


Oh, I misspoke . . I meant to say the 3'rd one from the left. I'm sorry, haven't noticed it until now. :D
The MC's mother is also an elf but yeah 2'nd one is a human . . good notice.


Yes, we are going to add the option the next update. I am aware that it's a problem right now, we just had many other things to do so we pushed it at a later date. Hope it's not too much of a problem to you and if yes - you can always wait for the next update to play it further :)
Ahh, glad to hear it.
 
  • Red Heart
Reactions: Tjop
Aug 15, 2021
242
726
Of course, I have an idea how to make it better already - like showing arrows for a split second after entering a new scene. I hope that would be fine then and you could enjoy the game. I'm sorry
Please dont apologize - its just feedback and I appreciate you taking it positively. I apologize if I sounded overly harsh.
 
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Reactions: Tjop

CUNTBLAZER420

Member
Jan 24, 2020
236
593
I can't point to anything specific and they're nothing alike, but something about this game just keeps reminding me of Ralph Bakshi's Wizards.
 
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Reactions: Tjop

larry69

Member
Apr 25, 2019
123
52
Is the chalice quest after killing the lake monster incomplete?
Can't speak about it to the keeper
Also there's something wrong with the payment system. I get more money if I dont set up camp and write
 
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Tjop

Member
Game Developer
Apr 26, 2021
173
926
game is great, but for fuck sake, is so hard to do a better travelling sistem?
I'm working on it right now, It should be better the next update.

Great update, removed almost all the bugs, only got across one while donating to the priestess, which transferred me to the map, but i just rolled back and ignored it and continued normally. Art is key and the author knows this, so apparently they focused on adding much on this update. As a player i would prefer having a better navigation system and to be able to click directly where i want to go the map once i discovered a place, other than that, nothing else stopped this game from being cool, oh and some arrows on each area for directions would be nice
Great to hear that! The priestess bug has been reported and fixed already. For the navigation, I've started work on improving it all around and the map idea is really good. Thank you for the well thought out response, I will take everything in account.
 

Tjop

Member
Game Developer
Apr 26, 2021
173
926
I'm working on the tree quest and after I tell the Queen about Garibaldi, I went to the temple and....

Python:
While running game code:
  File "game/script.rpy", line 464, in script call
    call cs_sister_intro from _call_cs_sister_intro
  File "game/script.rpy", line 511, in script call
    call cs_first_time_birds from _call_cs_first_time_birds
  File "game/script.rpy", line 541, in script call
    call screen sc_keeper_homestead_1
  File "game/fields/C/C5.rpy", line 47, in script call
    call C5_mn from _call_C5_mn_1
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/script.rpy", line 541, in script call
    call screen sc_keeper_homestead_1
  File "game/fields/C/C2.rpy", line 71, in script call
    call screen field_screen
  File "game/inventory_in_fields.rpy", line 148, in script call
    call screen field_screen
  File "game/fields/G/G1.rpy", line 28, in script call
    call start_enemy_combat from _call_start_enemy_combat88
  File "game/fields/H/H1.rpy", line 52, in script call
    call screen field_screen
  File "game/combat.rpy", line 639, in script call
    call start_enemy_combat from _call_start_enemy_combat66
  File "game/script.rpy", line 686, in script call
    call screen sc_town_centre
  File "game/script.rpy", line 743, in script call
    call cs_first_time_bar from _call_cs_first_time_bar
  File "game/script.rpy", line 686, in script call
    call screen sc_town_centre
  File "game/script.rpy", line 686, in script call
    call screen sc_town_centre
  File "game/script.rpy", line 686, in script call
    call screen sc_town_centre
  File "game/cutscenes.rpy", line 1632, in script
    preistess "And the high priestess aswell. She took a vow of scilence a long time ago."
Exception: Sayer 'preistess' is not defined.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 464, in script call
    call cs_sister_intro from _call_cs_sister_intro
  File "game/script.rpy", line 511, in script call
    call cs_first_time_birds from _call_cs_first_time_birds
  File "game/script.rpy", line 541, in script call
    call screen sc_keeper_homestead_1
  File "game/fields/C/C5.rpy", line 47, in script call
    call C5_mn from _call_C5_mn_1
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/character_dialogues.rpy", line 2137, in script call
    call am from _call_am
  File "game/script.rpy", line 541, in script call
    call screen sc_keeper_homestead_1
  File "game/fields/C/C2.rpy", line 71, in script call
    call screen field_screen
  File "game/inventory_in_fields.rpy", line 148, in script call
    call screen field_screen
  File "game/fields/G/G1.rpy", line 28, in script call
    call start_enemy_combat from _call_start_enemy_combat88
  File "game/fields/H/H1.rpy", line 52, in script call
    call screen field_screen
  File "game/combat.rpy", line 639, in script call
    call start_enemy_combat from _call_start_enemy_combat66
  File "game/script.rpy", line 686, in script call
    call screen sc_town_centre
  File "game/script.rpy", line 743, in script call
    call cs_first_time_bar from _call_cs_first_time_bar
  File "game/script.rpy", line 686, in script call
    call screen sc_town_centre
  File "game/script.rpy", line 686, in script call
    call screen sc_town_centre
  File "game/script.rpy", line 686, in script call
    call screen sc_town_centre
  File "game/cutscenes.rpy", line 1632, in script
    preistess "And the high priestess aswell. She took a vow of scilence a long time ago."
  File "/Users/[redacted]/Games/TheBigBeyond-0.03-mac-public/TheBigBeyond.app/Contents/Resources/autorun/renpy/ast.py", line 678, in execute
    who = eval_who(self.who, self.who_fast)
  File "/Users/[redacted]/Games/TheBigBeyond-0.03-mac-public/TheBigBeyond.app/Contents/Resources/autorun/renpy/ast.py", line 576, in eval_who
    raise Exception("Sayer '%s' is not defined." % who.encode("utf-8"))
Exception: Sayer 'preistess' is not defined.

Darwin-13.4.0-x86_64-i386-64bit
Ren'Py 7.3.5.606
The_Big_Beyond 0.03
Fri Aug 27 12:14:51 2021
```

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Damn, I'm so sorry about the bug. It's just a typo (preistess instead of priestess). I'm fixing it right away and again sorry for the inconvenience.

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Tjop

Member
Game Developer
Apr 26, 2021
173
926
where are the locations for the books for kate?
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I can't point to anything specific and they're nothing alike, but something about this game just keeps reminding me of Ralph Bakshi's Wizards.
I just looked it up and looks very interesting, never heard of it . . . Hard to pinpoint why it could remind you of it. Maybe the Keeper lookin a bit like the old guy in Wizards?

How does the scene replay system work in this game?
After you finish all the new quests it will be unlocked through the story - in the temple itself. Hope this helps, I can be more specific if needed :)

Is the chalice quest after killing the lake monster incomplete?
Can't speak about it to the keeper
Also there's something wrong with the payment system. I get more money if I dont set up camp and write
No it's not incomplete, you did everything right only the dialogue option was set to a wrong variable at the end, I fixed it right away. You have the chalice which negates the miss chance against imps or any creature related to them. The Keeper would just tell you that and that would be it. Thank you for pointing it out, means a lot. As for the payment - it is changed now that the map is introduced so that it automatically writes down every field you explore. The camp now serves only for regaining vigilance which gives you more damage, and regaining health through eating.
 
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The ArcKnight

Nylon enthusiast, Harem enjoyer.
Donor
May 19, 2018
2,363
4,936
How much sex is in the actual game right now?
I am loving the preview of the artwork but worry there wont be much sex involving the MC this early in the game.
 
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4.10 star(s) 39 Votes