really sick and tired of seeing pointy ears in almost half of adult games these days.
There are a variety of ear shapes in the game, some more pronounced then others. Some will be without the points completely.really sick and tired of seeing pointy ears in almost half of adult games these days.
A bit of feedback. I'm just starting the new version, so I'll probably have some more later. Some encounters have bad coding. For example.There are a variety of ear shapes in the game, some more pronounced then others. Some will be without the points completely.
I understand what you are saying though. To each his own I guess.
Graphics had to be huge to make room for the boobs.First release 1GB? hmmm
Yes, we have a few ideas for the fields to add them as enemies and then the player can choose an action with them. An orc girl has already been made it that can be counted as a monster, only a matter of time before the implementation. Great idea and thank you for the question!Any chance for monster girls?
Thank you for your nice comment! That is completely understandable to me, as I've said before - I'd do the same with newer games. Hope it will fulfill your expectations in the future, whenever that might be!nice art i like it, but i will wait for a couple of updates before i give it a go!
Thank you so much. . this community is really something special to me. Many people are here to help and invest time for something they don't need to care about. Much appreciated!The Big Beyond [v0.02] compressed
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Acknowledged! Yeah this is really bad code. We are in the process of remaking the whole code so this is clearly a remnant of my very lacking knowledge of it . We will take the error in account and fix it of course. I'd like to say thank you. . I really appreciate the feedback - especially in a constructive manner like this. And for anything you find, don't hesitate to say it. "Don't pull any punches" - as some might say.A bit of feedback. I'm just starting the new version, so I'll probably have some more later. Some encounters have bad coding. For example.
View attachment 1270186
Here, if the player's agility is higher than 14, the game crashes. I suggest you either make it not possible to train higher agi/str through the trainer or just write the damage calculation differently.
The boob comments always get me!Graphics had to be huge to make room for the boobs.
Page nine of the game? I don't have the save, I'm using a Mac.For anyone wondering in advance - There is a save file in page 9 which you can use to skip to the new content, the way to start the new questlines is to buy a lightrust from the Keeper or the blacksmith and give it to Amelia (your sister).
I wish to thank everyone for the kind words, support and feedback. We are proud of the new changes and are hoping you enjoy them!
Yeah when you open up the main menu and go to load you will see < a q 1-9 > at the bottom of the page. On there you click on the 9 and it should be there. If it doesn't show up or you have any type of problems just DM me, I will gladly send you any kind of save file.Page nine of the game? I don't have the save, I'm using a Mac.
Not to spoil too much but the MC may not be as "elf like" as you might expect. There is a commissioned story coming for the game, and already it's nearing its end as I've heard. Of course, we want to expand the story as soon as possible but we must get all the technical stuff in place. I hope you will find something of interest for you in the game!This is going to be my first time playing. I must say it's pretty rare to see Male Elf Protags so I'm looking forward to seeing where that goes. The story details and pictures look quite interesting. I'm excited to play.
No worries, I don't mince words If I were you, I'd write those lines something along the lines ofAcknowledged! Yeah this is really bad code. We are in the process of remaking the whole code so this is clearly a remnant of my very lacking knowledge of it . We will take the error in account and fix it of course. I'd like to say thank you. . I really appreciate the feedback - especially in a constructive manner like this. And for anything you find, don't hesitate to say it. "Don't pull any punches" - as some might say.
Italian translation
Here is the Italian translationof The Big Beyond [v0.02]
This translation is "unofficial, it was created by a fan.
**********************************************
Ecco la traduzione italianadi un fan The Big Beyond [v0.02]
Questa traduzione "non è ufficiale" è stata generata da un fan.
Here is the Italian translationof The Big Beyond [v0.01]
This translation is "unofficial, it was created by a fan.
**********************************************
Ecco la traduzione italianadi un fan The Big Beyond [v0.01]
Questa traduzione "non è ufficiale" è stata generata da un fan.
While running game code:
File "game/script.rpy", line 338, in script call
call cs_sister_intro from _call_cs_sister_intro
File "game/script.rpy", line 385, in script call
call cs_first_time_birds from _call_cs_first_time_birds
File "game/script.rpy", line 415, in script call
call screen sc_keeper_homestead_1
File "game/fields/C/C5.rpy", line 46, in script call
call C5_mn from _call_C5_mn_1
File "game/fields_of_beyond.rpy", line 98, in script call
call use_tp_scroll from _call_use_tp_scroll
File "game/fields/G/G6.rpy", line 18, in script call
call start_enemy_combat from _call_start_enemy_combat28
File "game/fields/G/G1.rpy", line 25, in script call
call start_enemy_combat from _call_start_enemy_combat88
File "game/script.rpy", line 291, in script call
call screen player_home_interior_3_prolaz
File "game/script.rpy", line 415, in script call
call screen sc_keeper_homestead_1
File "game/character_dialogues.rpy", line 1976, in script call
call am from _call_am
File "game/character_dialogues.rpy", line 1976, in script call
call am from _call_am
File "game/fields/F/F6.rpy", line 55, in script call
call screen field_screen
File "game/fields/G/G3.rpy", line 16, in script
$ current_enemy = Bandits
File "game/fields/G/G3.rpy", line 16, in <module>
$ current_enemy = Bandits
NameError: name 'Bandits' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 338, in script call
call cs_sister_intro from _call_cs_sister_intro
File "game/script.rpy", line 385, in script call
call cs_first_time_birds from _call_cs_first_time_birds
File "game/script.rpy", line 415, in script call
call screen sc_keeper_homestead_1
File "game/fields/C/C5.rpy", line 46, in script call
call C5_mn from _call_C5_mn_1
File "game/fields_of_beyond.rpy", line 98, in script call
call use_tp_scroll from _call_use_tp_scroll
File "game/fields/G/G6.rpy", line 18, in script call
call start_enemy_combat from _call_start_enemy_combat28
File "game/fields/G/G1.rpy", line 25, in script call
call start_enemy_combat from _call_start_enemy_combat88
File "game/script.rpy", line 291, in script call
call screen player_home_interior_3_prolaz
File "game/script.rpy", line 415, in script call
call screen sc_keeper_homestead_1
File "game/character_dialogues.rpy", line 1976, in script call
call am from _call_am
File "game/character_dialogues.rpy", line 1976, in script call
call am from _call_am
File "game/fields/F/F6.rpy", line 55, in script call
call screen field_screen
File "game/fields/G/G3.rpy", line 16, in script
$ current_enemy = Bandits
File "/Users/[redacted]/Games/TheBigBeyond.app/Contents/Resources/autorun/renpy/ast.py", line 914, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "/Users/[redacted]/Games/TheBigBeyond.app/Contents/Resources/autorun/renpy/python.py", line 2028, in py_exec_bytecode
exec bytecode in globals, locals
File "game/fields/G/G3.rpy", line 16, in <module>
$ current_enemy = Bandits
NameError: name 'Bandits' is not defined
Darwin-13.4.0-x86_64-i386-64bit
Ren'Py 7.3.5.606
The_Big_Beyond 0.02
Mon Jun 28 19:18:58 2021
```