No offense but this sounds like dev is simply following his whims without regard to a proper narrative or premise/context, just like how he insisted sandbox made sense in the 1st game.
Mario 1994 wrote a recent review with which I agree. He gives the game three stars because of the "story"; I give it five because of Tiffany's model, the renders in general, and the long erotic scene with Tiffany, her mother, and the MC.
But those who value story more than renders will give this game a lower rating.
I've now read all the posts at developer's subscribestar. And I've learned a few things.
* Developer is a permanently disabled veteran and (legal) immigrant.
* English is his second language.
* He has posted every month consistently for more than four years. He works on his games from 12 to 16 hours a day, which is quite inspiring. I wish I had that dedication.
* His youtube channel shows that it takes him 45 minutes to set up a render. And then he lets the computer fill in the details and shadows, which takes hours more.
* Given the power of his computer, his renders are the best that can be done.
* He knows himself well enough to admit that he is stubborn.
I also learned some things about his supporters:
* Developer took a vote on whether the original, linear "The Class Next Door" game should be transformed into a sandbox.
* His supporters split 50/50 on the question; so, developer used his own judgment and made the "Class Next Door Ex 1" sandbox, which I think was a very bad error because Ex1 is almost unplayable due to the cogs and grind and confusion about where to go and when.
* Many of his supporters, even after four years of slow burn, don't want Tiffany to get involved in anything too sexual. This, in my opinion, is a partial explanation for the dreams and the different "timelines" that can be inconsistent. It's a way to show erotic content while allowing some supporters to say, "Well, it really didn't happen" and to allow other supporters to say "Well, it happened, but in a different timeline."
* Developer is receiving advice from all directions. He is receiving constructive advice that is helpful, and advice that is meant to be constructive, but is harmful.
* Developer, having been shot at in war, is pretty much immune to what other people think, especially when well meant advice is inconsistent.