Good idea to signal the Lilflame sale. She is definitely one of my preferred artist, absolutely fantastic for clothing, but also very good for environments (nothing fancy, but always tasteful and with a so good finish). And her old renderotica stuff (alas no longer available) is very very kinky. But now that I read in the interview that she mostly uses hexagon and zbrush for modelling, I am even more impressed! I really though that she was doing all her incredible clothing morphs in marvelous designer as everybody.
Also, some may be interested at renderosity by a 50% sale (60% for prime) until monday on "toon world"
You must be registered to see the links
Her system specs are actually pretty low (6GB 980Ti, i7-4770), which helps explain why a lot of her stuff isn't as resource intensive as other PA's.
I think the moral of the story here is to make the best out of what you have. Sure, RTX 3090s are nice cards (except when Amazon is trying to kill them off) but are also insanely priced atm.
I use Hexagon a lot as well. My current project has me shoehorning a full 'working' set, using specific products (some that are referenced in the game we are parodying) into a home product that is essentially a 'shell'. Here's an example where I used another room as my 'baseline' but ended up re-doing the the walls, windows, etc. to lower the poly count a lot yet still make a 'nod' to the original design.
The guy I'm working with to do FmF only has a 6GB Nvidia card (and I'm now limited to 8 GB) so anything I can do to simplify things means making it easier to squeeze more characters into the scenes.
BTW, here's an exterior view for context (still a work in progress):
Some of you may recognize the 'shell' that forms this house, but It's been extensively remodeled already, and I'm not done yet...
I could have just built a completely new house, but as we are parodying another game, I wanted to stay with the base model used as a baseline for familiarity purposes, even though I've made some significant changes to accommodate the kitchen, great room, upstairs bedrooms, etc. It's the OCD in me I guess.
Anyways, it might have been easier for some people to do this in Blender, but Blender doesn't agree with me, and for some reason Hexagon does, even though it likes to crash. Save often! Also, the geometry editor in Daz Studio is invaluable for simple things like re-assigning polygons to different texture groups, deleting polygons, etc.
So yeah, for those of you that might be feeling bad about only having a lower end Nvidia GPU, just remember that there are a lot of other people out there making do as well, including talented artist Lilflame!
We are getting a bit off topic though, but hopefully this inspires other people that might want to dabble in doing a bit of their own modeling.