chris1018

Newbie
Dec 11, 2018
28
8
HopesGaming
Thanks for the German version and thanks to Keks for the translation.
I get error messages, most of them in missions. Isabel's story does not continue. A bottle for a bottle is not triggered and with Gracie the magic touch is not triggered.
I have the same problem and then the story doesn't go on with me because the mission: my name is Luna doesn't start
 

Keks_Keks

Member
Oct 15, 2019
170
392
The current errors, are related to a mistake in my translation. I have just fixed the whole thing.

Here is the link to my Mod so that everything goes again. Hopes Gaming I have informed about it. I am sorry for this error.
 
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sahadeva

Member
May 1, 2021
203
240
Actually, I thought the contracts were a big improvement with the new system over the old one.
I was really bored with the previous system and felt that it didn't add anything tangible to the immersion (for me, old system's just the contract description and mere success or fail result didn't feel enough).

The new contracts actually have story behind each of them (huge plus to immersion to not just main story but also through contracts this way I feel), and the gameplay is pretty reminiscent of the old style rpg like format. So I like it a lot.
Also, I like how these contracts forces the player to think different (such as equip different gear or increase MC's stats with level up) to solve the contracts with success.

But it's totally fine if you're not a fan of the system.
There are those who like the new contracts and there's also who don't.
I personally love the contract missions, at least the first couple of times I go through a mission, when there's still new stuff to discover. But re-doing the missions when grinding for money is a bit of a chore :(

Maybe if the missions had some kind of randomness it would be more fun to re-play them. Though I have no idea what that would actually look like. And honestly, it's not enough of a deal breaker that I'd want development time wasted on improving it.
 
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whichone

Forum Fanatic
Jan 3, 2018
4,915
10,323
I personally love the contract missions, at least the first couple of times I go through a mission, when there's still new stuff to discover. But re-doing the missions when grinding for money is a bit of a chore :(

Maybe if the missions had some kind of randomness it would be more fun to re-play them. Though I have no idea what that would actually look like. And honestly, it's not enough of a deal breaker that I'd want development time wasted on improving it.
For me, the replay value came in gaining better equipment, therefore better stats, then being able to pass the encounters that I'd previously failed.
Also in figuring out what was needed, in order to pass the various checks in the respective mission, therefore being able to fully complete it. (Despite the maths error that means they don't go green!)
The first contract has to be replayed a few times, before you can achieve everything in it.
Same for the others.
 
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matschbirne

Well-Known Member
Aug 24, 2019
1,263
6,796
For me, the replay value came in gaining better equipment, therefore better stats, then being able to pass the encounters that I'd previously failed.
Also in figuring out what was needed, in order to pass the various checks in the respective mission, therefore being able to fully complete it. (Despite the maths error that means they don't go green!)
The first contract has to be replayed a few times, before you can achieve everything in it.
Same for the others.
I can only agree, caught myself doing it to do it over and over again.
In any case, it didn't get boring in the long run and I'm curious how hopesgaming is expanding this further.(y)
 
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DrAddy

Luna's Lover
Modder
Donor
Jun 14, 2017
689
2,309
Hi,

which version are you playing? only my translation from the forum or have you downloaded the complete game again? Did you start a new game?
I downloaded the full game, Patreon/HopesGaming email link. I started a new game, I do this with every version/game to avoid errors.
 

JJJ84

Engaged Member
Dec 24, 2018
3,161
6,687
I personally love the contract missions, at least the first couple of times I go through a mission, when there's still new stuff to discover. But re-doing the missions when grinding for money is a bit of a chore :(

Maybe if the missions had some kind of randomness it would be more fun to re-play them. Though I have no idea what that would actually look like. And honestly, it's not enough of a deal breaker that I'd want development time wasted on improving it.
Like Whichone (said above), I liked gaining more valuable equipment.

First time on the contract? I may get "rare" rank equipment, but the best reward is "epic" level equipment.
So the rewards dangling (I guess like a carrot, heh :LOL::ROFLMAO:) prompted me every time to do better in my future contracts by either grind earlier less challenging contracts (which I 100% before), or doing free-roam events which also give premanent stats boost.

There is a bit of grind for money, but I think it's pretty mild with this game (I've played/heard other games which are waaaaay worse than DeLuca), and I do think the main story will have events in the future where MC will gain money every now and then (like the Beach prison event).

I've actually grinded to pile up some extra money even after I finished all the content in the update. My mindset to it was "stockpile some money now, and less hassle for it later."
There's also the case of equipment in upper tier contracts possibly being more expensive than the D-contracts.

But that might not be what others prefer.


With randomness, while it's certainly an interesting idea, I'm not sure how that would actually work.

MC's stats being used for combat situations, stealth situations and others is something that is the backbone of the contracts, and I don't think it would work if that is taken away. Some might be saying "perhaps these can be done with a roll of a dice" but nah.......really not a fan of those RNG gameplay types, and I think it would lead to more frustration than others.

Another possible way would be to randomize the contract's map, by each contract having 3 or 4 maps with one being randomly generated in each playthrough (but still having same story), but I think this is a waste of time (value obtained from the randomness feels far too small compared to cost and time, resources likely to be spent on them. Besides, with new maps, I would have wanted new stories, not using the same ones, but that's not the point of the contracts, since they are to be repeated in order to 100% them, and not one-shot in a single try).

Repetitiveness is one of the very small inconveniences I guess of the contracts' crux:

"repeat until you master it and get the best equipment and those special renders"

Having said that, when I grind for money, I just do the whole fast ctrl skip through it all (considering I know the directions to go off by heart after first couple of tries, they get done really quickly).
 

whichone

Forum Fanatic
Jan 3, 2018
4,915
10,323
I've actually grinded to pile up some extra money even after I finished all the content in the update. My mindset to it was "stockpile some money now, and less hassle for it later."
There's also the case of equipment in upper tier contracts possibly being more expensive than the D-contracts.
Ha ha ha, I swear this represents my save perfectly, too!
I saved up 10k & I also fully expect C rank Contracts to bring some new gear to the shop, which will be more expensive.
Presumably they will pay better, too.
 
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JJJ84

Engaged Member
Dec 24, 2018
3,161
6,687
Ha ha ha, I swear this represents my save perfectly, too!
I saved up 10k & I also fully expect C rank Contracts to bring some new gear to the shop, which will be more expensive.
Presumably they will pay better, too.
I've saved up $12k.
Since there is no contracts in next update, I won't be grinding in that one, but in the next update which has new contracts, I'll probably again grind (after finishing all content) a bit to stockpile the dough to prepare for the future contracts again.
Not just more gear in the contracts, but also some future events will likely demand our MC to spend money to increase the girls' RPs (and so far, money spent in the girls' events haven't been cheap).

So yeah,

"Better to be ready with a surplus than deal with the deficit"
 

whichone

Forum Fanatic
Jan 3, 2018
4,915
10,323
"Better to be ready with a surplus than deal with the deficit"
I like that.
We use a similar expression, in my neck of the woods:
"Better to have it and not need it, than need it and not have it."
Same principle. (y)
I guess that "Fail to prepare, prepare to fail." also fits...
 
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DeFuZe

Member
Jul 26, 2018
395
752
Sorry in advance for my ignorance ... is this game still being updated ? I see its been v0.7 for couple of months so far and I didnt follow this thread in ages. I just remembered about the game being great months ago and wanted to see whats new.
 
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c3p0

Forum Fanatic
Respected User
Nov 20, 2017
5,613
13,355
Respectfully asking what's the progress on next update? Haven't been on this thread for long.
Sorry in advance for my ignorance ... is this game still being updated ? I see its been v0.7 for couple of months so far and I didnt follow this thread in ages. I just remembered about the game being great months ago and wanted to see whats new.
Respectfully asking and sorry in advance for my ignorance, have you look at hopes Patreon page (linked in the OP)?
Other information than that I, and for this I pleay for clemency, don't have.

But then again I don't assume that I would been spoon-feed all this information. :p
 

JJJ84

Engaged Member
Dec 24, 2018
3,161
6,687
Respectfully asking and sorry in advance for my ignorance, have you look at hopes Patreon page (linked in the OP)?
Other information than that I, and for this I pleay for clemency, don't have.

But then again I don't assume that I would been spoon-feed all this information. :p
There's also search the user name johnelros in this thread, since he copies over all DeLuca patreon posts to this thread.
 
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