Hopes did say there will be a tutorial contract that will serve as a "Beginners contract" that people will be able to go through before the "Nimble Fingers" contract.
Bit of mixed feelings about actual in-game contracts guide suggestion tbh:
1) Personally, I didn't find the contracts to be that difficult (granted, this is just personal opinion, experience may vary depending on each individual), so while I thought first one or two tries did take getting used to, with more repetitions (mild grind in order to gain the best equipment) I found myself pretty much easing into it.
2) I like the idea of the game not specifically telling me what I should do regarding contracts (no hand-holding), and it gives the freedom for exploration.
With the current existing contracts, I found myself exploring every nooks and crannies of all rooms, checking to see if I missed anything. Doing that, and finding something by surprise was kinda fun.
Having said that, I also do understand some may have struggled with contracts. So if
HopesGaming ever decides to implement an in-game Contracts guide, I'd say have it as an option in the settings where the user can toggle the guide on or off depending on their preference.
But there is also a question whether such guide can even be implemented without much affecting the game's code (where everyone would need to start over......again).
If that's the case (where the in-game guide being put in will force everyone to start over), I'd prefer it to not happen (cause we already restarted once already with v0.07 gameplay mechanics being brought in, and it's just way too soon for another restart to happen).