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camube

Well-Known Member
Jun 4, 2022
1,352
1,228
Does this VN ended at a good point?

As in for example, BaDIK season 2 (before Interlude was released), it ended at a good enough point that if that's the final thing we got, it's a good enough book end to the game.

What about Deluca?

Reason why I asked is because, I read something about the game being stuck not being updated regularly ("as if" it's abandoned or something like that) iand the reason is because of covid pandemic or something like that.
 

Rovenant

Member
Apr 18, 2021
166
281
Does this VN ended at a good point?

As in for example, BaDIK season 2 (before Interlude was released), it ended at a good enough point that if that's the final thing we got, it's a good enough book end to the game.

What about Deluca?

Reason why I asked is because, I read something about the game being stuck not being updated regularly ("as if" it's abandoned or something like that) iand the reason is because of covid pandemic or something like that.
There were some delays, but Hopes (the dev) was always here sharing every news and development. Now we have another update, and there are plans to continue with more updates (shorter but quicker).

Regarding the "ending", the next update will close season 1, so we still dont know the way it will close the season.

There is nothing that Hopes said regarding abandoning the game, just some people complaining about the length of the last update, so if you have doubts you can always search the dev messages and have first hand info.
 

Cartageno

Devoted Member
Dec 1, 2019
8,766
14,878
Does this VN ended at a good point?

As in for example, BaDIK season 2 (before Interlude was released), it ended at a good enough point that if that's the final thing we got, it's a good enough book end to the game.

What about Deluca?

Reason why I asked is because, I read something about the game being stuck not being updated regularly ("as if" it's abandoned or something like that) iand the reason is because of covid pandemic or something like that.
I don't know what you read but the facts are: the game has updated (very) slowly during the last updates and while Hopes tries to go faster, there is no guarantee. Abandonment I don't see yet but the next update could be far away (could also be close).

I also haven't played BaDIK, so dunno the ending, but the way this game is developed, right now isn't really a good spot to end. Quite probably the next update would be as it would finish a chapter storywise, so while not everything will be resolved obviously, there should be some "stuff coming together" feeling in some way. Nobody will know until we see it of course.

So if your idea is (exaggerated phrasing) "I only want to play it if it still feels like I completed something even if there will never be an update again" then I would advise against playing this version. I am however more hopeful that there will be a continuation we will live to see (looming thermonuclear war notwithstanding).
 

ArroweJustice

Newbie
May 26, 2018
30
15
Hey everyone, ran into another bug while I was trying to save. Happened right after completing "The Bonanzo Meeting". Has anyone else ran into the same issue? Bug details listed below.

I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00gamemenu.rpy", line 173, in script
$ ui.interact()
File "renpy/common/00gamemenu.rpy", line 173, in <module>
$ ui.interact()
File "renpy/common/00action_file.rpy", line 382, in __call__
renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <type 'function'>: attribute lookup __builtin__.function failed

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/00gamemenu.rpy", line 173, in script
$ ui.interact()
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/00gamemenu.rpy", line 173, in <module>
$ ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4160, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 48, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 727, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1323, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/behavior.py", line 983, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 918, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 323, in run
new_rv = run(i, *args, **kwargs)
File "renpy/display/behavior.py", line 330, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 382, in __call__
renpy.save(fn, extra_info=save_name)
File "renpy/loadsave.py", line 415, in save
reraise(t, e, tb)
File "renpy/loadsave.py", line 401, in save
dump((roots, renpy.game.log), logf)
File "renpy/loadsave.py", line 49, in dump
cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
PicklingError: Can't pickle <type 'function'>: attribute lookup __builtin__.function failed

Windows-10-10.0.22000
Ren'Py 7.4.11.2266
The DeLuca Family 0.08.0.3
Sat Jun 25 19:40:20 2022
 

JJJ84

Engaged Member
Dec 24, 2018
3,140
6,600
Does this VN ended at a good point?

As in for example, BaDIK season 2 (before Interlude was released), it ended at a good enough point that if that's the final thing we got, it's a good enough book end to the game.

What about Deluca?

Reason why I asked is because, I read something about the game being stuck not being updated regularly ("as if" it's abandoned or something like that) iand the reason is because of covid pandemic or something like that.
Well, next upcoming update will be the season finale, so if you wish to find out whether it serves as a good enough bookend, I'd suggest you to wait till that releases.
But it's already been confirmed by the dev that there will be season 2 (which is direct continuation), so you don't need to worry about the season finale being the final thing we get (and no not abandoned).

Delay in release in recent updates is more to do with real life situation getting in the way of the dev rather than Covid (though he did get Covid once, but made a sort of quick recovery iirc).
It is what it is, but he did say future updates will be shorter yet quicker.
 
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JJJ84

Engaged Member
Dec 24, 2018
3,140
6,600
Hey everyone, ran into another bug while I was trying to save. Happened right after completing "The Bonanzo Meeting". Has anyone else ran into the same issue? Bug details listed below.

I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00gamemenu.rpy", line 173, in script
$ ui.interact()
File "renpy/common/00gamemenu.rpy", line 173, in <module>
$ ui.interact()
File "renpy/common/00action_file.rpy", line 382, in __call__
renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <type 'function'>: attribute lookup __builtin__.function failed

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/00gamemenu.rpy", line 173, in script
$ ui.interact()
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/00gamemenu.rpy", line 173, in <module>
$ ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4160, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 48, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 727, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1323, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/behavior.py", line 983, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 918, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 323, in run
new_rv = run(i, *args, **kwargs)
File "renpy/display/behavior.py", line 330, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 382, in __call__
renpy.save(fn, extra_info=save_name)
File "renpy/loadsave.py", line 415, in save
reraise(t, e, tb)
File "renpy/loadsave.py", line 401, in save
dump((roots, renpy.game.log), logf)
File "renpy/loadsave.py", line 49, in dump
cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
PicklingError: Can't pickle <type 'function'>: attribute lookup __builtin__.function failed

Windows-10-10.0.22000
Ren'Py 7.4.11.2266
The DeLuca Family 0.08.0.3
Sat Jun 25 19:40:20 2022
I'd recommend you to put that error message part under the spoilers tag.
Not because it's spoilers, but that wall of text with the error message is easier on the eyes of people scrolling up or down through the thread.
 
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keisezr

Member
Jan 26, 2020
310
265
Based on the error, the emulator hasn't bothered to support the GL2/ANGLE2 renderers that are a year and a half old. So you are SOL
No idea what is this.I played lots of games through this and never had any problem.but thanks for the information
 

JJJ84

Engaged Member
Dec 24, 2018
3,140
6,600
"Oh boy I wonder about all the content the dev has added in the last 10 months!"
Literary 5 fucking minutes later:
View attachment 1891091
lol as Pee Wee said, it's "for this character." (Luna).
Update itself has 1 Luna event (which you've finished) & 9 Gracie events.

So unless you're only in it for Luna's events and planning to ignore all Gracie content (having said that even though it's Gracie's events, it does have Luna in it for some of them), there's still a lot of content for you to get through before completion of everything.
 
Last edited:
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JJJ84

Engaged Member
Dec 24, 2018
3,140
6,600
The compressed link is dead/gone?
Not gone.
Game recently got updated with v0.08.0.3 and while the v0.08.0.2 compressed link is still there, the v0.08.0.3 hasn't been compressed yet.
Perhaps our Ducky Abhai can come to the rescue, heh.
 

Abhai

Devoted Member
Sep 12, 2018
9,469
38,472
Not gone.
Game recently got updated with v0.08.0.3 and while the v0.08.0.2 compressed link is still there, the v0.08.0.3 hasn't been compressed yet.
Perhaps our Ducky Abhai can come to the rescue, heh.
heh, as a few previous minor-updates, this one is only bugfix as well - meaning there is no need for fully compressed version. a small update patch containing changed scripts (or just all scripts regardless) would be most suitable.
if no one else posts "full compressed" version, gonna see if i can make/post that update patch later today.
 
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akasadin12532

Newbie
Aug 10, 2017
31
2
No idea what is this.I played lots of games through this and never had any problem.but thanks for the information
Well , i've recognized that joiplay patroen version can run this game, im using 1.10.065 , but if i select full experience in game, some conversation and click equipment sector cause the renpy error problem, i want to know that you goy these error too?
And please let me know what version of joiplay and renpy addon you use. Thanks
 
Last edited:

keisezr

Member
Jan 26, 2020
310
265
Well , i've recognized that joiplay patroen version can run this game, im using 1.10.065 , but if i select full experience in game, some conversation and click equipment sector cause the renpy error problem, i want to know that you goy these error too?
And please let me know what version of joiplay and renpy addon you use. Thanks
same version.but now the game is updated so probably errors will be fixed
 
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