Uhm ... you haven't really been following this thread or searched for posts by Hopes, have you?But we haven't heard anything since March.
If you encounter any bugs or issues, join Hopes' discord server (link is in the OP) and let him (or the coder) know in the bug-reporting channel of the server.As you can see, the icons of Luna and Gracie appear in the living room after the jewellery shop visit quest but didn't leave after that. Is there a fix?
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Uh, first of all Hopes is a dude, not a girl.So many questions but no answers. We need updates for answers. Didn't Hope say she's working on the game full time now? But we haven't heard anything since March. Did she say anything on Discord?
I had the same, i forget the details, whether i progressed the story or did one of the girls side stories, whether it was a certain time of day, but eventually i got the gracie and luna playing while the mc talks to wilfred scene.As you can see, the icons of Luna and Gracie appear in the living room after the jewellery shop visit quest but didn't leave after that. Is there a fix?
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I haven't taken a good look at the gun so I can't say for sure, but, 7 shooters are pretty damn rare. The vast, vast majority of revolvers are 6 shooters.(1/7? chance?)
Even worseI haven't taken a good look at the gun so I can't say for sure, but, 7 shooters are pretty damn rare. The vast, vast majority of revolvers are 6 shooters.
It’s meant to be „dispassion“ so you got it the „right“ way around. The wording is confusingi dont understand something ,i the game with mod say morality +1 or moarality -1 but problem is ,is annoting to dont know wich is worst,bcs the decisions are the wrong choices,if u chosee morality choice +1 is the wrong ethic choice....iam tripping...?
Unless it's a Hollywood revolver, then it holds anything between 6 to 26 bulletsI haven't taken a good look at the gun so I can't say for sure, but, 7 shooters are pretty damn rare. The vast, vast majority of revolvers are 6 shooters.
Physics man. There are physical limitations to how many chambers a revolver can have and the optimal is 6 chambers for rate of fire and efficiency. I don't know if you can even have more than 7 chambers honestly(I know there's a limitation but I'm honestly unaware of what the limit is) but I have shot a 7 shooter 1 time and the only way I can describe it is it feels clunky. I do feel I should point out that revolvers don't jam though. I do prefer the higher capacity and faster reload time of clip based guns, but they do jam.Even worse
To be fair not always. I always notice and appreciate the movies/shows that have a genuine capacity for the gun they are firing(or at least a believable one, I don't know the capacity of every gun by a long shot, but even if a particular model could only carry 8, 15's still believable unless you're a super gun nut who knows the capacity of almost every gun out there).Unless it's a Hollywood revolver, then it holds anything between 6 to 26 bullets
i dont understand something ,i the game with mod say morality +1 or moarality -1 but problem is ,is annoting to dont know wich is worst,bcs the decisions are the wrong choices,if u chosee morality choice +1 is the wrong ethic choice....iam tripping...?
Here is a screenshot of what you're referring to in the game.It’s meant to be „dispassion“ so you got it the „right“ way around. The wording is confusing
Tbh though, as I said in the last line of quoted post as of now there is no consequence (yet) as of high in dispassion/high in morality stat or low in dispassion/low in morality stat.From what I remember Hopes saying before about it, the term actually used for it within the game is "Dispassion"
Basically increase in morality (which the term is referred to as in game's code) leads to increase in dispassion, and decrease in morality leads to decrease in dispassion.
Of course, the term "morality" here is quite different from how a normal person (outside the mafia life) would see morality.
Basically morality stat here means the mind and principles which are generally accepted according to mafia's code of conduct (so increase in this stat will have the MC show less mercy, more willing to undertake actions that a normal person wouldn't do. Whereas, decrease in this stat would likely have MC be more forgiving, be less inclined to undertake criminal activities than one with more morality mindset).
So far, there is no effect of choosing either way (Dispassionate/+Morality or not) yet.
Not sure what plans Hopes has for it tbh.
Take a look at the OP lolBeen away from the thread for a while. Does the latest version add anything new from the last one?
Nope.i know this seem far-fetched, but do you think the MC is pretty much an unreliable narrator? i mean we know his childhood but we don't know anything about his life before his contract. and with his kind of skills maybe he is like John Wick or Agent 47 from the Hitman game. a professional hitman but pretends to have a normal life or a normal guy. sure he have the talent but there is a hint that he have some kind of training.