Steam is a one time sale. That's the reason why the first week of release is so important for a new game.
You must be registered to see the links
You must be registered to see the links
View attachment 4199625
Steam takes 30% from the revenue and then come the taxes. Let's assume a optimistic case and 300k is the revenue and a greedy gov with 45% taxes.
Afair is Hopes from Scandinavia and according to a quick 'n dirty google search are the peak taxes there around 25%-55%
Steam revenue | 300.000$ | |
Steam cut 30% | 90.000$ | 300.000/100*30 |
Revenue before taxes | 210.000$ | 300.000-90.000 |
Taxes assumed 45% | 94.500$ | 210.000/100*45 |
Estimated Revenue | 115.500$ | 210.000-94.500 |
I have no clue how healthcare and similar things work there, and to be honest I could not care less.
It should be noted that the values are only assumptions.
What we know in any case is that Steam wants 30%.
The tax rate depends on too many variables that we don't know, e.g. which Scandinavian country exactly, the exact annual income and things that can be deducted from tax and amortisation of operating costs.
Gamalytic's estimates are quite accurate. This was confirmed to me by several devs who have a Steam release behind them.
However, estimated 115K$ is a nice financial cushion - plus the income from Patreon.