There's no date for it, but the last development update news was posted back here.next update time?
I see what you are doing with it now. The scenario you describe seems ripe for bringing "Personality" into play as well (a stat in the help menu that does not seem to be tracked overtly yet) albeit how passionate or dispassionate one is - is a subset of one's personality too.Hopes knows it!
Basically, you are reading too much into the code itself. In-game (at the help section ("?")) it's called dispassion and the text for that is;
"Dispassion
This is how willing your character is to 'bend' the rules and do what is 'necessary' in the world of mafia. A dispassionate person has an easier time with killing an enemy, stealing and do specific missions and also give you the options on different 'executions' options."
Basically, it determines how it will shape the MC. I am not planning to do any crazy branching with it (who knows what the future holds tho), but to give an example of what is planned;
Mc gets the upper-hand against an enemy guy. Option
A, Let him leave (- morality in code which decreases dispassion)
B, Kill him (Single shot to the head. No dispassion change. This is the mafia world and death is part of life.)
But here is the thing with the stat. If it's 'high' enough then other options may appear that adds extra scenes. Such as
C, Slice his throat over with a knife. (which adds +morality and increase dispassion)
Now, don't dwell too much into the options as those were just some fast options as for example and it's not always about death and murder, etc.
The reason why it's called morality in the code and not dispassion is because I started with having it called morality in the in-game help section. But discussing this subject with some of the players in the thread they made it clear that dispassion is the better word to use. Now, I didn't want to go back in the code and replace all the morality stat name to dispassion as I myself do not mind it. It's just the code and not in-game.
There are already plans for that. The plan is to change the MC's profile image at his character screen depending on morality stat the same as with the girls. The girls right now have different images depending on the status of their relations.I see what you are doing with it now. The scenario you describe seems ripe for bringing "Personality" into play as well (a stat in the help menu that does not seem to be tracked overtly yet) albeit how passionate or dispassionate one is - is a subset of one's personality too.
If I may suggest, you might wish to bring this combined "disposition" into the Character Details page when you have the time. However, no need to show us the actual numbers, more fun to have it displayed as the MC's current mob nickname with HopeGaming (TM) given monikers depending on where the MC's stats fall into at any given time. e.g.
At one end might be; Ice Man > The Compassionate Killer > Mr Mercy (leans toward Tom Hank's character in Road to Perdition) who'd get unique options like A.5: Tell him his family will be unharmed and taken care of (before killing him)
At the other end might be; Triple Tap > Mad Dog > The Volcano (leans toward Joe Pesci's character in Goodfellas) who might get options like D: Cut off his left ear as a souvenir (before killing him). (PS. Implicit as done only of course, not suggesting you have to make more renders to show it or anything...unless you want to heheh).
Cheers
I'm 100% going to steal this for my guide. And change morality for dispassion (why must my to-do list only grow larger?).Hopes knows it!
Basically, you are reading too much into the code itself. In-game (at the help section ("?")) it's called dispassion and the text for that is;
"Dispassion
This is how willing your character is to 'bend' the rules and do what is 'necessary' in the world of mafia. A dispassionate person has an easier time with killing an enemy, stealing and do specific missions and also give you the options on different 'executions' options."
wonderful... i like quality of quantity... but the story got me enticedThere's no date for it, but the last news was posted back here.
It's Ren'Py, so you should just be able to copy and paste the saves folder. First, download v0.04.1 from the OP of this thread, choose a location, and unzip it. Then go to wherever you put v0.04 of The DeLuca Family (such as C:\Program Files (x86)\Games\The DeLuca Family\v0.04). Once in that folder, open the games folder. Copy the saves folder from there. Go to the same location within your v0.04.1 game (maybe C:\Program Files (x86)\Games\The DeLuca Family\v0.04.1\games or whatever, as long as you're in the games folder) and paste the saves folder you copied. Presto! You can play v0.04.1 with your saves from before.i'm using 0.04 version. can ı get the update link or am i have to download the entire game again ?