The DeLuca Family (0.07.2): 3 stars. Spoilers ahead.
“All happy families are alike, and each unhappy family is unhappy in its own way”, Tolstoy wrote in Anna Karenina. The DeLuca Family skews somewhere in the middle of the happy-unhappy curve; the individual characters hide behind a mask, their moods indiscernible. Behind the veil, the DeLucas are deeply and profoundly depressed, and it is up to us to make them feel secure in their minds. (If one hasn’t gotten the hint yet, the DeLuca Family is not really a porn game. It is a self-described "story based adult game".) There is nothing pornographic about the content. Pornography is about what Schopenhauer called “the objectification of the will”, the violent acting out of the passions, of sexual urges and desires. Elements of porn are present throughout, but the porn is rarely the focus; there’s very little sex in the game. It’s also not about the story, because the story, as with the porn, is used as a counterbalance to tell what is essentially a character drama. Due to the game’s proximity with other porn and story-driven experiences by lieu of its engine and render choices, the DeLuca Family is unfairly judged under the same criteria of either/or. Yet it should be judged on its own merits. As of this moment, the game does occupy the middle ground, a solid three out of five rating. It is an entertaining and jaunty romp hampered by pacing issues, which as of this moment, remains unresolved.
We control a new initiate of the DeLuca clan, a figure clueless as to his talents, as if he were an amnesiac. He’s a total blank, with little recollection of who he was. (He functions mainly as the story needs him to act. Most of the time, he’s the straight man.) In time, the protagonist works up the ladder, and joins the crew, with the help of Cordia, the Godmother, her adopted daughters Luna, Gracie, and Isabel, and her inveterate consigliere, Uncle Wilfred. (It goes off the rails when the underclass of capos is introduced: a pair of nuns, a rollerskating chick, and a samurai cowboy.) The main thrust of the story concerns the protagonist’s quest to find out who his mother is, and her relation to Lady Cordia. How did she get involved in the mafia, and what changed in their relationship, as to treat the main character in a destitute manner? Initially wanting to get out of the contract, he takes on the Omerta oath to fuel his quest. The overarching plot concerns the purchasing power of the families and their territorial disputes. The DeLuca Family, being the strongest, deals with challengers to the throne. The threats are explored in small minigames called “contracts” (there are many nods to Hitman throughout) as well as through the main questlines. Contracts are well-written and enjoyable text adventures, and a nice change of pace from the monotony of the free-roam sections, which the game does its best to reduce the amount of grind that these types of games inevitably have. Progress through the game is dependent largely on these contracts, the main character has to finish these contracts for money and upgrades.
Visually consistent, the character design is unique and is arguably the strongest aspect of the DeLuca Family. The renders on the characters are often stylish, a lot of work has gone into making the women look distinctively striking and beautiful. The dialogue writing is great, and all too commonly, overlooked and underappreciated. The characters have a droll, sarcastic pitch, while being oddly prim and hyperfixating on manners. It also seems they are always ribbing each other when they are together, a bit reminiscent to how one might laugh with their friends when placed in a ridiculous and surreal situation. Genre-bending stereotypes are employed to comedic effect: Cordia, the cold, frigid, and blonde ice queen; Gracie, the innocent and precocious daughter; Luna, the crazy gun-toting psychopath; and Isabel, the mob wife and part-time yoga instructor. They all work well together despite these well-worn traits, because the writing is self-aware, and it feels like everyone is playacting at being in the mob, which adds a level of charm and wit to the humor. The music is well chosen, and works when needed.
However, one significant and severe moment, a flashback scene (“My Name is Luna”) is a major sidestep. This sequence is an extended howl of anguish, and it sticks in my craw for one particular reason; Luna’s tragic downfall is unearned. Not in the context of her suffering, but how her scene was written. Her character suffers a mental break through severe and sustained abuse. She is beaten, stabbed, and forced to commit the most heinous acts. These acts are elaborated on in the most minute detail. Now, before this scene, the tone was fairly light, and the game does not take itself seriously to warrant such a moment. This lightness of being is suggested in its verisimilitude, as it plays around with genres: action, crime thriller, comedy, and a coming-of-age romance. The jump to horror and torture porn for the sake of it felt cheap and manipulative. Luna was sacrificed at the altar of plot. Her scene, which should have worked on an emotional level didn’t, because of how crude the approach was. Compare it to how the other characters were handled. Isabel suffered from postpartum depression following a miscarriage and her subsequent struggling marriage problems with her husband, Antonio. Those scenes were tactfully hidden. Imagine if there was a hospital flashback, and her baby was shown on screen, it would have ruined the casual relationship between the main character and Isabel. Gracie is emotionally stunted and psychologically, she resembles more of a child than an adult. The game doesn’t focus on her fall or how she arrived at such a point; instead there is a focus on her intelligence and capability in other scenes. There are other scenes, the mobster killing his son, but this was more melodramatic than dramatic, and since the son was the villain, it wasn't emotionally affecting. The Luna flashback, it felt like the game was trying to do too much, and in doing so, the plot trumped over the characters in a distracting way. This scene represented the microcosm of what was wrong with the game.
False advertising is a major problem. This is not a "story based adult game". It only has the patina of sex about it. The game is mostly teasing, and the sexual content available feel rather disconnected from what the game is trying to do, which is geared towards the completion of character arcs. The sex is coming of course, but in a weird contradiction, the sex almost feels like a detriment. The DeLuca women are too weird, too underdeveloped. Luna is insane, Gracie is too childish, and Isabel is still married. and so far, the plot merely exists to have the characters react to events and relate it to their past selves. The porn, the plot, and the characters have not come together yet; they do not cohere into a unified whole. Behind the scenes, there are promises of a master plan, more ‘lewd’, non-Christian content, talks of multiple seasons, and so on. However, the pacing is glacially slow, and when progress does come, The DeLuca Family is hinting at something darker (as it showed in the “My Name is Luna” section). It’s unclear whether it’s prepared to go there again. It’s been four years, and the ambiguities and uncertainties as to the direction of the game remain on the table. The pieces are in place, but will the pieces ever fit together? It’s still too early to tell; we can only hope.