Cartageno

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Dec 1, 2019
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So is this gone be reworked this vn good as it is hope they don't change to much. I hope they don't change or remove Lunas back story cause it make the players understand why she behaves like she dose
As far as has been said, the story so far will stay intact, give or take a line of dialogue. Main thing is the contracts, which so far are a text screen and a RNG result, being switched out for some actual gameplay. Most definitely Luna will stay Luna and still have the same reasons for being Luna as before. So there should be no worries on that end. How the new gameplay approach will turn out we'll have to wait and see.
 

Deleted member 1906916

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As far as has been said, the story so far will stay intact, give or take a line of dialogue. Main thing is the contracts, which so far are a text screen and a RNG result, being switched out for some actual gameplay. Most definitely Luna will stay Luna and still have the same reasons for being Luna as before. So there should be no worries on that end. How the new gameplay approach will turn out we'll have to wait and see.
ok thanks for the reply looking forward to c how that plays out
 

JJJ84

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So is this gone be reworked this vn good as it is hope they don't change to much. I hope they don't change or remove Lunas back story cause it make the players understand why she behaves like she dose
Cartagano explained it well above, and I thought I'd add to what he said:

- all contracts you get from Wilfred will be basically revamped with new gameplay
- these contracts actually have storylines as well, which are for most part independent from game's main story, & the main girls' events (i.e. their freeroam/lewd events)
- there is a new map of Lucania where MC seems to be able to navigate when he's on a contract.
- the same gameplay system used in the contracts will also be applied for the main story as well (from now on) when MC goes on missions for the Family (e.g. as shown in the upcoming Eiza's sister rescue stealth mission against the Ombra Family)
- there is also a fighting mechanic within the new gameplay (for both contracts & missions).

Not sure whether that's all there is, but that's what I can remember.

There's also a Lore section which will be coming, but since the upcoming update (0.07.) is huge (with a lot of new things), I think Hopes (the Dev) is postponing it to a later update.
 

Pelf1996

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Jul 21, 2020
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Cartagano explained it well above, and I thought I'd add to what he said:

- all contracts you get from Wilfred will be basically revamped with new gameplay
- these contracts actually have storylines as well, which are for most part independent from game's main story, & the main girls' events (i.e. their freeroam/lewd events)
- there is a new map of Lucania where MC seems to be able to navigate when he's on a contract.
- the same gameplay system used in the contracts will also be applied for the main story as well (from now on) when MC goes on missions for the Family (e.g. as shown in the upcoming Eiza's sister rescue stealth mission against the Ombra Family)
- there is also a fighting mechanic within the new gameplay (for both contracts & missions).

Not sure whether that's all there is, but that's what I can remember.

There's also a Lore section which will be coming, but since the upcoming update (0.07.) is huge (with a lot of new things), I think Hopes (the Dev) is postponing it to a later update.
I really like the game so far but I'm gonna be honest that many changes make me afraid of how much stuff the dev will need to work on to keep the game going forward. Hope it all works out but damn.
 
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TundraLupus

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Apr 8, 2020
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Cartagano explained it well above, and I thought I'd add to what he said:

- all contracts you get from Wilfred will be basically revamped with new gameplay
- these contracts actually have storylines as well, which are for most part independent from game's main story, & the main girls' events (i.e. their freeroam/lewd events)
- there is a new map of Lucania where MC seems to be able to navigate when he's on a contract.
- the same gameplay system used in the contracts will also be applied for the main story as well (from now on) when MC goes on missions for the Family (e.g. as shown in the upcoming Eiza's sister rescue stealth mission against the Ombra Family)
- there is also a fighting mechanic within the new gameplay (for both contracts & missions).

Not sure whether that's all there is, but that's what I can remember.

There's also a Lore section which will be coming, but since the upcoming update (0.07.) is huge (with a lot of new things), I think Hopes (the Dev) is postponing it to a later update.
I'm actually excited about this since it won't become a run around town to get next event type of gameplay, the limited free roam appeal to far move in VN's than the normal sandbox

Edit: The only sad thing is losing all my equipment, it took me a long time and tab skip RGN to buy everything in the store and get my stats just right.
 
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JJJ84

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Dec 24, 2018
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Forgot to add one more thing in the comment above

- rewards for the contracts will be money + renders (some of them very naughty, Hopes said).

I really like the game so far but I'm gonna be honest that many changes make me afraid of how much stuff the dev will need to work on to keep the game going forward. Hope it all works out but damn.
It will really depend on how often the main story sends MC on a mission (since they will all implement new gameplay mechanic), & how often Wilfred's contracts get updated. We all know it's only a matter of time until MC gets higher and higher in the ranks in the Family (and to do that, well he'll need to be sent on missions).
I do wonder how often Contracts will get updated though. Unlike main missions (which are fixed in number, depending on how Hopes structures his story), I'm guessing the numbers of Contracts & their frequency (they get added on) might vary a bit.

It seems like a lot of work added on (and it most likely is), but from Hopes' Devs posts, it seems he's really pleased with the changes, & seems like a lot of his vision has been implemented to this new gameplay. So can't say anything but that I'm happy for him, and really looking forward to the update.

I'm actually excited about this since it won't become a run around town to get next event type of gameplay, the limited free roam appeal to far move in VN's than the normal sandbox

Edit: The only sad thing is losing all my equipment, it took me a long time and tab skip RGN to buy everything in the store and get my stats just right.
I really like the integration of the map system of Lucania. Always wanted a map of the town even before way back around "My name is Luna" event release time (what can I say? I do like little things like that. Even if they may seem insignificant to some people).
Kinda hope we can get a map for the house (i.e. The DeLuca Estate) as well in the future, but that's just me.

Yeah, losing the equipment will be a bummer, but I think with this game, we'll be swapping in and out the equipment every now and then (better equipment with better stats, likely coming with upcoming events, like the Tournament, which Luna & Gracie talked about in the beach prison event), so I'm trying to console myself thinking of those.
 

TundraLupus

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Apr 8, 2020
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Forgot to add one more thing in the comment above

- rewards for the contracts will be money + renders (some of them very naughty, Hopes said).



It will really depend on how often the main story sends MC on a mission (since they will all implement new gameplay mechanic), & how often Wilfred's contracts get updated. We all know it's only a matter of time until MC gets higher and higher in the ranks in the Family (and to do that, well he'll need to be sent on missions).
I do wonder how often Contracts will get updated though. Unlike main missions (which are fixed in number, depending on how Hopes structures his story), I'm guessing the numbers of Contracts & their frequency (they get added on) might vary a bit.

It seems like a lot of work added on (and it most likely is), but from Hopes' Devs posts, it seems he's really pleased with the changes, & seems like a lot of his vision has been implemented to this new gameplay. So can't say anything but that I'm happy for him, and really looking forward to the update.



I really like the integration of the map system of Lucania. Always wanted a map of the town even before way back around "My name is Luna" event release time (what can I say? I do like little things like that. Even if they may seem insignificant to some people).
Kinda hope we can get a map for the house (i.e. The DeLuca Estate) as well in the future, but that's just me.

Yeah, losing the equipment will be a bummer, but I think with this game, we'll be swapping in and out the equipment every now and then (better equipment with better stats, likely coming with upcoming events, like the Tournament, which Luna & Gracie talked about in the beach prison event), so I'm trying to console myself thinking of those.
As long as we don't have to jump around the map like a headless chicken I'm more than okay with it, but having to keep going from one place to another at a specific time on a huge map gets tiresome really fast, hell even in small maps I get tired of it like in "A house in the rift" or "harem hotel" in this game we have the guide/tip system which helps, but I really prefer when the story is the focus.
 

JJJ84

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As long as we don't have to jump around the map like a headless chicken I'm more than okay with it, but having to keep going from one place to another at a specific time on a huge map gets tiresome really fast, hell even in small maps I get tired of it like in "A house in the rift" or "harem hotel" in this game we have the guide/tip system which helps, but I really prefer when the story is the focus.
788998_1597554264743.png

Hmmm.... with the map looking like this (for contracts), I do think in the beginning it will take a bit of getting used to (numbering next to the locations & where they're situated on the map), but I think we'll all get used to it eventually, the more we do the contracts.

Regarding jumping around, I have a feeling we're gonna we sent here and there around Lucania with these contracts, but the extent of that I guess only Hopes knows.

I think with these contracts, biggest possible concerns I have is them feeling too grindy. Granted, when sandbox gameplay implemented some degree of grind is unavoidable, but I guess what I'm saying is I'd like the level of grind to be pretty mild.

If I remember correctly, I think Hopes said majority of the storyline in these contracts will be independent from main story, with some characters from these contracts possibly making guest appearances in the girls' freeroam/lewd events, & to much lesser degree (probably unlikely for most part), the main story.

Whichever way this goes, I guess I'm really intrigued.
 
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TundraLupus

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View attachment 869958

Hmmm.... with the map looking like this (for contracts), I do think in the beginning it will take a bit of getting used to (numbering next to the locations & where they're situated on the map), but I think we'll all get used to it eventually, the more we do the contracts.

Regarding jumping around, I have a feeling we're gonna we sent here and there around Lucania with these contracts, but the extent of that I guess only Hopes knows.

I think with these contracts, biggest possible concerns I have is them feeling too grindy. Granted, when sandbox gameplay implemented some degree of grind is unavoidable, but I guess what I'm saying is I'd like the level of grind to be pretty mild.

If I remember correctly, I think Hopes said majority of the storyline in these contracts will be independent from main story, with some characters from these contracts possibly making guest appearances in the girls' freeroam/lewd events, & to much lesser degree (probably unlikely for most part), the main story.

Whichever way this goes, I guess I'm really intrigued.
My problem is not going around during a mission/quest is having to walk around the entire map looking for a specific NPC just to start the mission, some good examples are Trials in tainted space and corruption of the champion, you have a map of a good size but where you can identify important NPC's and quests by only looking, Hopes said that those were an inspiration, and although normally I don't like free-roam I really enjoy it in those games, my problem is if things go in a "repeat task 20 times" to get anywhere, which I really don't believe Hopes will do.

I really don't think it will be as gritty as before though, I'm pretty sure the rewards were reworked so you don't have to keep repeating mission just to have money to buy stuff, at least I hope so, or we may have enough missions that it all adds up if the second one is the case we can only hope they will all be fun.
 
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JJJ84

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My problem is not going around during a mission/quest is having to walk around the entire map looking for a specific NPC just to start the mission, some good examples are Trials in tainted space and corruption of the champion, you have a map of a good size but where you can identify important NPC's and quests by only looking, Hopes said that those were an inspiration, and although normally I don't like free-roam I really enjoy it in those games, my problem is if things go in a "repeat task 20 times" to get anywhere, which I really don't believe Hopes will do.

I really don't think it will be as gritty as before though, I'm pretty sure the rewards were reworked so you don't have to keep repeating mission just to have money to buy stuff, at least I hope so, or we may have enough missions that it all adds up if the second one is the case we can only hope they will all be fun.
Oh I get what ya mean. And yeah, I agree with you.

Thinking more about the gameplay, I do kinda wonder whether the MC's missions (with gameplay, like Eiza's sister mission) in the main story will actually influence on and increase his actual stats (i.e. Off. power, Def. power, Stealth, Threat stats).
And if they do, how much will they increase compared to their increase when doing the contracts. :unsure:
 

TundraLupus

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Oh I get what ya mean. And yeah, I agree with you.

Thinking more about the gameplay, I do kinda wonder whether the MC's missions (with gameplay, like Eiza's sister mission) in the main story will actually influence on and increase his actual stats (i.e. Off. power, Def. power, Stealth, Threat stats).
And if they do, how much will they increase compared to their increase when doing the contracts. :unsure:
I think the main missions will increase the character base stats and contracts are a way to get money and items.
 

JJJ84

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Dec 24, 2018
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I think the main missions will increase the character base stats and contracts are a way to get money and items.
To be honest, I think it feels more plausible that the MC gains some base stats on contracts as well (though to much lesser degree than the main missions), since he's still gaining experience with them, but hey, that's just me.


So far for Contracts:

Base reward:
- money (not confirmed, but most likely since that's the structure of how MC earned money in-game before the revamp, and I doubt this will change)

plus

Extra reward, one of:

- item (not confirmed, but very possible, since it's teased MC will be able to gain equipment in Tournaments in future, so why not contracts?)
- renders (confirmed)
- lore (confirmed)

as mentioned by Hopes previously.

One of the rewards will be renders for the special render gallery.
The easy ones are from the monthly renders.
The bit better ones will be unique renders I do from time to time and the best ones would be commisoned renders. As many of them haven't been seen and are rather lewd.

Another reward can be lores.

Some of it will be at the end of a quest while others you can find while exploring the game maps.
 
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TundraLupus

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To be honest, I think it feels more plausible that the MC gains some base stats on contracts as well (though to much lesser degree than the main missions), since he's still gaining experience with them, but hey, that's just me.


So far for Contracts:

Base reward:
- money (not confirmed, but most likely since that's the structure of how MC earned money in-game before the revamp, and I doubt this will change)

plus

Extra reward, one of:

- item (not confirmed, but very possible, since it's teased MC will be able to gain equipment in Tournaments in future, so why not contracts?)
- renders (confirmed)
- lore (confirmed)

as mentioned by Hopes previously.
It will depend if an XP system is present, if not then the items and training would be the ones to influence stats like before, otherwise, some remarks about the MC's abilities would make no sense in the main story.
 
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JJJ84

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It will depend if an XP system is present, if not then the items and training would be the ones to influence stats like before, otherwise, some remarks about the MC's abilities would make no sense in the main story.
What remarks about MC do you mean (just asking out of curiosity)?

I think you're probably right though. Assuming training books (books which increases MC's stats with use after purchasing) remain and are not removed, that might be the way MC's stats increases outside the main missions.

One question in my mind is, how the game would be different for those who chooses to turn the gameplay off because it's not to their liking. Hopes said this will be an option, but rewards such as renders & lores are actually tied into these contracts so hmmmm......

I'm not saying this is something that I will do (it's most unlikely actually, since I generally hate missing out on content, when it's clearly available), yet I do wonder these rewards are getting locked out for those folks (who just want the VN experience & no gameplay).
 
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TundraLupus

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What remarks do you mean (just asking out of curiosity)?

I think you're probably right though. Assuming training books (books which increases MC's stats with use after purchasing) remain and are not removed, that might be the way it remains.

One question in my mind is, how the game would be different for those who chooses to turn the gameplay off because it's not to their liking. Hopes said this will be an option, but rewards such as renders & lores are actually tied into these contracts so hmmmm......

I'm not saying this is something that I will do (it's most unlikely actually, since I generally hate missing out on content, when it's clearly available), yet I do wonder these rewards are getting locked out for those folks (who just want the VN experience & no gameplay).
Just comments about how the Mc hasn't proven themselves, and how inept he is compared to even a Soldado, my Mc was basically at Elite Lvl and was still treated like a noob, that will likely stay though because I had forgotten that the game already had an XP system.

Probably none, if the system is the same as we have now for those that turn it off, it will just play out as it already did in a more narrative way, lore and renders are literally extras that wouldn't really change the gameplay, maybe a phrase or two do change though as that is quite easy to make with Boolean(true/false flags) statements.
 
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BTungsteno

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A good place to get new items/weapons/etc aside from contracts,could be the underground place for fights that Luna mentioned (of course not before a mission take you there,since a place with lots of greedy people seeking glory,money and pew pew things deserves a proper intro)
 

TundraLupus

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A good place to get new items/weapons/etc aside from contracts,could be the underground place for fights that Luna mentioned (of course not before a mission take you there,since a place with lots of greedy people seeking glory,money and pew pew things deserves a proper intro)
Actually good point, we know the weapons merchant but where does the Mc buy his equipment, is it a Deluca shop or an actual legal gun-store, or one of Luna's contacts? Did the game tell us?
 

JJJ84

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A good place to get new items/weapons/etc aside from contracts,could be the underground place for fights that Luna mentioned (of course not before a mission take you there,since a place with lots of greedy people seeking glory,money and pew pew things deserves a proper intro)
You're referring to the "Frenetico Tournaments", right? The tournament mentioned by Luna & Gracie at the end of the beach prison event (and they specifically say MC will have to participate if he wants to increase his ranks & prizes are either tons of money or rare weapons).

That tournament will be coming (Hopes said). It's only a matter of time I suppose.

Actually good point, we know the weapons merchant but where does the Mc buy his equipment, is it a Deluca shop or an actual legal gun-store, or one of Luna's contacts? Did the game tell us?
Luna could just set MC up with TJ the gunsmith, her weapons contact (whom she went to meet with MC at Musala hill).

Hopes originally didn't have any plans for that character, but after I asked him about TJ, he said he might consider it (so fingers crossed).

Guess only problem is TJ's guns & the modifications he does to them aren't actually legal (as Luna said. Come to think of it, why am I getting a sneaking feeling that none of Luna's guns are legal:LOL:?), so if MC gets caught by the cops (or detectives whom will appear later down the line) when using them, then "busted".:LOL::ROFLMAO:

Also, this is just my opinion, but a weapon MC can possibly obtain much later which might be a family heirloom (from his mom Rina) could actually be pretty cool too (weapon which gives off an aura like Witcher 3's Aerondight silver sword but in DeLuca mafia style, for the late to Endgame gameplay).
 
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TundraLupus

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You're referring to the "Frenetico Tournaments", right? The tournament mentioned by Luna & Gracie at the end of the beach prison event (and they specifically say MC will have to participate if he wants to increase his ranks & prizes are either tons of money or rare weapons).

That tournament will be coming (Hopes said). It's only a matter of time I suppose.



Luna could just set MC up with TJ the gunsmith, her weapons contact (whom she went to meet with MC at Musala hill).

Hope's originally didn't have any plans for that character, but after I asked him about TJ, he said he might consider it (so fingers crossed).

Guess only problem is TJ's guns & the modifications he does to them aren't actually legal (as Luna said. Come to think of it, why am I getting a sneaking feeling that none of Luna's guns are legal:LOL:?), so if MC gets caught by the cops (or detectives whom will appear later down the line) when using them, then "busted".:LOL::ROFLMAO:

Also, this is just my opinion, but a weapon MC can possibly obtain much later which might be a family heirloom (from his mom Rina) could actually be pretty cool too (weapon which gives off an aura like Witcher 3's Aerondight silver sword but in DeLuca mafia style, for the late to Endgame gameplay).
Poison dagger, or actually just a really cool knife, okay now I'm gonna research if it is possible to make a knife with crevasses that will store poison better than just dumping it on its surface, but I think some poison and probably a dagger of some kind would fit what little we know about her.
 
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