So okay, well, it would be a historical and deep game, where your choice at least means something, but no! Here, the character is a complete spineless chum, since his actions and achievements do not lead to the result that a potential player would strive for. For example, I want to play a lying villain and a traitor, but excuse me, they give me a linear short story about little monkeys who shoot marshmallow toy guns. There are "Acting Lessons". You can produce a lot of plot content and a lot of visual content, but the author in this sense has a thick and long stick between his legs. He writes a lot of meaningless text, and discards the visual part and free choice. And it would be fine if these mini-stories were released every two weeks, but these updates are released with an interval of 1 year.
It was enough for me to be a high-level supporter for almost 1 year before you abandoned all the goals and announced that you could not meet the release deadlines (at the beginning of the game's development, they were, as was the stated content). I do not follow, I just had to download once what you have invented in recent years and be stunned that the game remained in those years when I was still a naive ppl.