Portron

Newbie
Oct 20, 2017
15
10
Like some people here i am having trouble with the ombra mission.

I am playing in the "Full Experience mode" and I don't have the gun in my inventory and it does not show up in the shop either. I played the game until Wilfred asked me for the gun in version 0.7 and only now have i updated to 0.7.1.

The gun still doesn't show up anywhere (inventory or shop) so i was wondering if there is a fix for this, or do i have to start the game again to get access to the gun???
 

Niv-Mizzet the Firemind

Active Member
Mar 15, 2020
580
1,131
Like some people here i am having trouble with the ombra mission.

I am playing in the "Full Experience mode" and I don't have the gun in my inventory and it does not show up in the shop either. I played the game until Wilfred asked me for the gun in version 0.7 and only now have i updated to 0.7.1.

The gun still doesn't show up anywhere (inventory or shop) so i was wondering if there is a fix for this, or do i have to start the game again to get access to the gun???
Talk to Wilfred, you wanted to see me?
 
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Yugan

Member
Jan 18, 2021
111
88
Like some people here i am having trouble with the ombra mission.

I am playing in the "Full Experience mode" and I don't have the gun in my inventory and it does not show up in the shop either. I played the game until Wilfred asked me for the gun in version 0.7 and only now have i updated to 0.7.1.

The gun still doesn't show up anywhere (inventory or shop) so i was wondering if there is a fix for this, or do i have to start the game again to get access to the gun???
You need to rank up to Soldato to get the gun, new clothes and $1000.
 

Smarmint

Well-Known Member
Mar 23, 2019
1,224
4,882
Good to see that there is an increasing amount that enjoys the new gameplay part! Also to see some who have gotten around and liking it a bit more.
What I gathered so far.
After reading here on these forums a bit, I was afraid of missing even a gram of content, so I restarted with the full experience.

After I got over my initial frustration and confusion what to do, I found that the text-based missions weren't so bad. I think I've warmed up to it a little.

However, I think tweaking the experience a little would make it less frustrating.

I have a few suggestions to make it a little less jarring to the player:

1)I think having a little more explanation to the player at the beginning would go a long way to reduce the frustration of the player failing missions over and over due to low stats. I think the first mission, "Sticky Fingers" is little too complex, with several different parts and paths for it to be the very first mission. Usually with games, the first mission is a thinly disguised training opportunity just to get the player used to the mechanics. Sticky fingers is actually the most complicated mission in the game other than the final mission. There are two paths, a character that appears only after high stats, a fight, two sets of houses, both with differing requirements. This should be on the second or third mission, to make it more clear to the player. Perhaps the first mission could be something where there aren't many choices, and the chance of success is high, just to get the player used to how to play.

2) Without reading the forums here, I would not have had any idea that progressing the story with the girls would improve my stats. It looks like from the beginning that it is just a random chance, so the player should just keep trying and trying, and after repeatedly failing, the player gets frustrated because he doesn't know what do do next. Some way to communicate this to the player would help a lot. I am not sure the best way to do this, since Wilfred is "supposed" to not be aware of your plans with the girls. Perhaps change this mechanic so you get points up from completing simpler missions, rather than playing the storyline with the characters.

3) Also, I think the mission point system is redundant and adds to the frustration. Perhaps get rid of mission points, and just let the player do one mission a day. Or have the player lose hitpoints when he falls off a structure. Having hit points and mission points, makes it more confusing than necessary.

4) Finally, the stats are not clear how they work in the story. Is it random with the stats giving a bonus, or are the stats absolute? Without comments here, I wouldn't have known that I should remove my spiked cloves to get my threat score down, for instance, one one of the missions.

I think you have to assume that the player isn't reading the forums here, and has no idea what is going on, so more specific explanations at the beginning, and again after the player fails a few times, would help reduce the frustration level.
 
Sep 4, 2018
16
3
Hey everyone where should i got to get my promotion to Soldato cause i have the exp and it is not shown when i talk to Wilfred and click work an then to events
 

espy85

Member
Sep 28, 2019
189
243
Wow wow wow. I've been following the game from the beginning, so I'm sure I've already complimented the graphics and the story. But I'm not stingy and I gladly do them again, history and graphics are 10.
But now let's focus on the big news of the latest release, the contracts. Honestly in the old version they gave me the feeling of something half worked, of untapped potential, in the new version the potential is exploited almost to its maximum. The text adventure is something fascinating, I found it funny. I don't know if it's my problem, but I had to play some contracts several times to find everything and if it's something the author wanted, I find it a nice way to encourage the replayability of the missions, benefiting from the longevity of the game. Perhaps the only flaw I find is in the growth of the character. In contracts you easily grow in offensive and defensive power, slower the growth of skills such as intelligence, charisma and perception, as the MC is told I would expect the opposite. But this simply serves to make contracts more difficult, which would otherwise be a walk in the park. So even if I find it a flaw, I don't consider it a mistake. In general I find that this addition of the new contracts takes the game to an even higher level, a really nice job.
 

proximusArka

Member
Nov 1, 2018
478
356
Hi. is there any content with girl in right side of building during nimble finger beside when she gives you ring? after that when replaying its saying it's not the right time..
BTW great work hopesgaming for new system its somewhat confusing at first but after a while it simple!
 

crabsinthekitchen

Well-Known Member
Apr 28, 2020
1,577
9,476
One though about the Nimble Finger contract and it is being the first contract we come in contact with.
Why not to add Gottardo, Catherine or ony other High rank Deluca members in the first run and they show us the ropes or even prank us, in a helping way?
Maybe make "Delivery Boy" first? It's the shortest contract and it tells us that there are skill checks and we can interact with stuff. If you don't have enough money to buy a flag you can make the flag available after exploring the square where you're waving it and make Amita mention it
 

Cartageno

Devoted Member
Dec 1, 2019
8,822
14,959
Maybe make "Delivery Boy" first? It's the shortest contract and it tells us that there are skill checks and we can interact with stuff. If you don't have enough money to buy a flag you can make the flag available after exploring the square where you're waving it and make Amita mention it
Still it would be great to have somebody - Gottardo, HighFive, Floaty, Joey, anybody really - tagging along for a first mission and commenting on the (probably mostly scripted since stats are known) things happening. "Ha, you didn't see that" (perception check failed) "that made them see us first, so our cover is endangered" (MP reduced) "We better search for a place to lay down a little" (MP restore location), "maybe we can spar a little there" (battle tutorial).
 
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PipeLayer2000

Member
Dec 24, 2020
195
447
Eff me. This game just got all sorts of complicated for my MC after this update. He was a Luna-only type of guy and then all these other amazing ladies show up. Eiza was there before, but she's obviously more important now and is a knockout. I NEED more Scorpion Princess in MC's life. Also needed is the teased threesome between Caterina and the other lady (Onorina or something?).
 

crabsinthekitchen

Well-Known Member
Apr 28, 2020
1,577
9,476
Still it would be great to have somebody - Gottardo, HighFive, Floaty, Joey, anybody really - tagging along for a first mission and commenting on the (probably mostly scripted since stats are known) things happening. "Ha, you didn't see that" (perception check failed) "that made them see us first, so our cover is endangered" (MP reduced) "We better search for a place to lay down a little" (MP restore location), "maybe we can spar a little there" (battle tutorial).
Having important characters during your first contract would make story missions weird. Like, if Gottardo was there during your first contract, why would you be surprised seeing a guy with a flail during the beach house mission? And everyone thought Joey was dead until "I'll protect you" anyway. Which leaves Pelata/Gray/Biondo, intro soldatos and Luna for your tutorial
 
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Sevy

Newbie
Nov 6, 2017
20
2
So i am on the latest version and started over.
But for some reason i am stuck at rank 4 100% it says i am at max rank for current version.
Meaning i can't get the soldato event.

Anybody has any idea?
 
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