- Sep 18, 2018
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WDYM? The last couple of updates have been updates to the mission system and the GUI, which looks amazing, BTW. Or do you mean 0.7?Is it just me or that the Dev cranked the horny up to 11 in this update?
You has in the inventory painkiller ?Tried the Nimble Fingers contract with my latest save:
View attachment 1161775
Gotta admit, I really like this slick looking interface, even though it's only a cosmetic change
Tried fighting the thug on the right but the dog didn't come.
I'm guessing the dog only comes when I start out and am really low on stats or something?
Yeah, .7.WDYM? The last couple of updates have been updates to the mission system and the GUI, which looks amazing, BTW. Or do you mean 0.7?
Yeah, I know. I met the dog again, pet it obsessively until it gave me the painkiller again.You has in the inventory painkiller ?
The dog it's in the end of east
Probably referring to theWDYM? The last couple of updates have been updates to the mission system and the GUI, which looks amazing, BTW. Or do you mean 0.7?
You see the image upYeah, I know. I met the dog again, pet it obsessively until it gave me the painkiller again.
I'm talking about the following in the 0.7.2's changelog:
"Added a little scene where the dog can save MC during nimble contract fight (Morbil)"
Fought the guy harassing the girl just north of where I met the dog again (after getting the painkiller), but the dog didn't show in the fight.
Must be cause my stats are too high or something.
Not forget the fingering in the deliveryProbably referring to theduring the rescue mission andYou don't have permission to view the spoiler content. Log in or register now.in the aftermath with the 0.7.0 update.You don't have permission to view the spoiler content. Log in or register now.
??? Not sure I'm understanding what is being said here.You see the image up
Oh yeah. How could we forget Sister Amata! That scene was hot!Not forget the fingering in the delivery
Maybe;Hmm, right, so thinking of that structure and the fact that SS contracts are Serpent only (IIRC?)
We have:
D as Associate & Soldato.
C as Soldato & Elite Soldato, maybe?
B as Elite Soldato?
A as Capo?
S as Capo & Serpent?
SS as Serpent.
Name me one of the games which you think has a "better story", from the "bunch" that you reference, please?
I'd put a few on par with this, RA, Ataegina, CoBD...
Not sure I'd say any are "better" stories.
You love finding people to impossible challenges, dont you?This has a lot of excellent story, as you say I challenge anyone to find a more impactful event/sequence than My Name Is Luna.
Nowadays I cant hang around much but people who love the new contract system are the majority like you said. After all this game is like "we wont give you rewards, you have to earn them" type of game and new contracts are very suitable for its playstyle. There are even esater eggs and secret renders in contracts, how cant this be an upgrade?(2) When you talk about the new contract sytem you dislike (which is perfectly fine) you argue that "very, very few" people would like it. This somewhat clashes with what was said in this thread - I've seen quite a few people like it and consider it an improvement. That doesn't mean that you or anybody else has to like it, the 1 star can still stand, however I find it a bit misleading to claim some kind of majority here. Same for the "Let's all be honest" part referring to the same issue.
Come on, are you saying characters are not worth to take them seriously? Gottardo and Joey might have disagree with you(3) How did you come to the conclusion that a mafia game with capos going all the way from rollerblading, via flail wearing, to pretending to be karate nuns; a game with toddlers tormenting a poor Wilfred; a game with off hand dialogue about ice cream is taking itself "so seriously"? - I mean, you can still slam it: not well done, not fitting the mood, too many emotional ups and downs to be coherent, absolutely unfunny, incoherent characters, so again I do not want to diminish your 1 star conclusion - this is your opinion and as valid as anybody else's - but I do not get how you come out of this game and consider it taking itself seriously.
I didnt play rebirth yet but others have my full support (not that it would mean anyone to anything, but I wanted to support anywayReluctant Archon & Ataegina are both more on the mythical side.
As is Rebirth, although more horror associated.
All 3 have excellent stories. As do Sorcerer & Tales From The Unending Void, plus a couple more sci-fi types.
If there are additions to your old list, I would gladly try them toYeah, I do like mythology, crime, horror & sci-fi.
Think most of my books and films are in these genres, too!
lol will send you a PM with a couple more, in line with TFTUV.
Words worth to respect and request is even betterWell, it's been over 30 years since I wrote any games in BASIC, so I guess I'm a bit rusty.
It does amuse me when people pretend to be professional game developers when they can't even use punctuation or provide a simple example of their work. I understand that NDA's prevent details being disclosed, but no game developer would ever refuse to point at a game and say "I made part of that". Even if it was an extremely bad game in their opinion, it could be used to show how much they have improved by pointing at a game they made and liked later on to show how they have improved.
I've never worked on a commercial piece of software, but I've coded, debugged, sworn at and threatened to murder the family of many millions of lines of code in many languages over the last 40 years, (yes I'm a old man), more than enough to know that although I could debug the volume of code in a project the size of this game in a few hours once I was familiar with it, I wouldn't have a clue where to start with the creative side of things.
Writing code is very easy, writing good code is harder, but having a reason to write the code in the first place is very hard. HopesGaming has infinitely more creativity than I do, and has quite openly admitted to having a limited skillset as far as that side of things is concerned. The creative side of things is by far the most important component in a game, code monkeys are 10-a-penny but people with a vision for a good game are not.
Anyone who thinks that 2 bug release in 2 weeks working on code that several other people wrote, (or getting the writers to debug their own sections of the code), has quite obviously never worked with code, (or code monkeys), before and can be happily ignored or made fun of by people with more than two brain cells.
Anyway, can we have a scene where one of the Dragons rides Floaty into battle next update please?