- Dec 22, 2022
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Thanks for the update and the good news .
Is Hopes Turkish or is he marrying a Turkish girl?
Is Hopes Turkish or is he marrying a Turkish girl?
It just might, but the prudent thing to do is to still just breathe and not hold one's breath that it'll be quicker.It slowed down with the new contract gameplay shit, if he's axing it it might speed back up.
Which is why this one of the few AVN's I put on my replay list so when I start to miss it waiting for an update I just replay it.It just might, but the prudent thing to do is to still just breathe and not hold one's breath that it'll be quicker.
Perhaps if your posts were ON topic, instead of whinging about having previous off topic posts removed, they might not get removed.this will be my last post on this thread. I see no point in talking here anymore considering someone will report it for some asinine reason. to the person who has been false reporting my posts, I hope you get an IP ban for life. goodbye everyone else
Nope, also confused.Is anyone else confused by this? He's axing what exactly? Getting rid of free roam and making it more of a vn? Whatever works is cool but I don't know what he's saying here.
While I think the gameplay aspect of the Contracts had its share of issues (frequent bugs which Hopes and his coder had to quash time and time again, time taking to develop and code in the contracts in terms of freeroaming etc), I think (in my point of view) axing Wilfred's contracts entirely would be a mistake.It slowed down with the new contract gameplay shit, if he's axing it it might speed back up.
Oh geez. That's what i was worried about. I've played this game multiple times in storymode only. But there's more content with Amita and Amata in gameplay?? UghWhile I think the gameplay aspect of the Contracts had its share of issues (frequent bugs which Hopes and his coder had to quash time and time again, time taking to develop and code in the contracts in terms of freeroaming etc), I think (in my point of view) axing Wilfred's contracts entirely would be a mistake.
The contracts themselves, despite their issues showed that there's potential for a lot of great side stories people (not just Hopes, since he only wrote Nimble Fingers and rest written by volunteer writers) can tell to expand the DeLuca-verse.
Not to mention the whole point of the contracts was to give chance for the side characters (like Lelianna, Amita, Amata, etc) who may not get as much screen time in the main story as the main LIs a place to have some spotlight.
So my proposal to Hopes (through DM in discord) was the following;
Instead of scrapping the Wilfred's Contracts entirely, just ax the gameplay but keep the Wilfred's contracts going in a "light-novel" kind of way; Contracts will mostly be text, while being supplemented by couple of images or animations.
This will result in zero gameplay (as well as all the issues like bugs which come with it), but still fulfills the intent of why the contracts were created in the first place.
Also, there's the added benefit of the current talent of contract writers keeping their creative juices flowing, and things don't come to a screeching full stop like it will happen if everything Contracts is axed.
So, waiting to see how Hopes replies on that one.
that would be a perfect solution as I didn't care to play the minigame on my first Playthrough as I didnt enjoy it.While I think the gameplay aspect of the Contracts had its share of issues (frequent bugs which Hopes and his coder had to quash time and time again, time taking to develop and code in the contracts in terms of freeroaming etc), I think (in my point of view) axing Wilfred's contracts entirely would be a mistake.
The contracts themselves, despite their issues showed that there's potential for a lot of great side stories people (not just Hopes, since he only wrote Nimble Fingers and rest written by volunteer writers) can tell to expand the DeLuca-verse.
Not to mention the whole point of the contracts was to give chance for the side characters (like Lelianna, Amita, Amata, etc) who may not get as much screen time in the main story as the main LIs a place to have some spotlight.
So my proposal to Hopes (through DM in discord) was the following;
Instead of scrapping the Wilfred's Contracts entirely, just ax the gameplay but keep the Wilfred's contracts going in a "light-novel" kind of way; Contracts will mostly be text, while being supplemented by couple of images or animations.
This will result in zero gameplay (as well as all the issues like bugs which come with it), but still fulfills the intent of why the contracts were created in the first place.
Also, there's the added benefit of the current talent of contract writers keeping their creative juices flowing, and things don't come to a screeching full stop like it will happen if everything Contracts is axed.
So, waiting to see how Hopes replies on that one.
So, in other words, revert contracts to what they originally were & just add in a bit of story?While I think the gameplay aspect of the Contracts had its share of issues (frequent bugs which Hopes and his coder had to quash time and time again, time taking to develop and code in the contracts in terms of freeroaming etc), I think (in my point of view) axing Wilfred's contracts entirely would be a mistake.
The contracts themselves, despite their issues showed that there's potential for a lot of great side stories people (not just Hopes, since he only wrote Nimble Fingers and rest written by volunteer writers) can tell to expand the DeLuca-verse.
Not to mention the whole point of the contracts was to give chance for the side characters (like Lelianna, Amita, Amata, etc) who may not get as much screen time in the main story as the main LIs a place to have some spotlight.
So my proposal to Hopes (through DM in discord) was the following;
Instead of scrapping the Wilfred's Contracts entirely, just ax the gameplay but keep the Wilfred's contracts going in a "light-novel" kind of way; Contracts will mostly be text, while being supplemented by couple of images or animations.
This will result in zero gameplay (as well as all the issues like bugs which come with it), but still fulfills the intent of why the contracts were created in the first place.
Also, there's the added benefit of the current talent of contract writers keeping their creative juices flowing, and things don't come to a screeching full stop like it will happen if everything Contracts is axed.
So, waiting to see how Hopes replies on that one.
Well, from what I remember about the original contracts, I don't think there was that much of a story to begin with.So, in other words, revert contracts to what they originally were & just add in a bit of story?
Yes, I mean I liked the Contracts too, I grew to like them quite a bit but I do understand it has gotten some mixed reception from the players; certain subset of players like them, other subset of players don't like them as much.So, in other words, revert contracts to what they originally were & just add in a bit of story?
Instead of how they were originally just "click to receive reward", make them "click to receive reward & get a couple of scenes + some story"?
IDK, I didn't like Contracts at first, but they are literally the only thing that makes this a game, other than just a VN.
Gaining the extra clothing, for extra stats, which enables us to complete more of the mission, made it progressive & rewarding.
Click to proceed does not.
I'm not sure that I'd be pleased, if they were to be removed.
Well, okay the last bit "And from what I can he does think it was too much time committed to the contracts and the gameplay section." bit is my assumption from reading his discord post with "I realized it took too much time away from free roaming events." and his further statement of "I regret not doing more free roam events." in his DMs with me.So, he thinks that he wasted a lot of time implementing them, so now wants to remove them.
That seems rather counterproductive.
He's already spent the time, so at least there's something to show for it.
If he removes them, it's gonna take even more time & then leave us with nothing to show for it.
Fucking dumb, if you ask me.
When I asked him what the discord announcement means for Wilfred's Contracts, his reply was the following.Again, this does not mean "remove contracts".
It just means stop using that mechanic for main story events, such as Exploring Lucania. This is where the problems arose.
There were absolutely none, that I can think of, with the original 5 (reworked) contracts.
To the best of my memory, all 5 worked absolutely fine, without issue.
That sounds perfect! I really liked some of the contract stories, but the "gameplay" itself is kinda bland, mostly for the lack of background images than anything else. Especially in large maps, having to traverse every cell where only a handful have any actual content was somewhat annoying (Gracie's mission comes to mind)So my proposal to Hopes (through DM in discord) was the following;
Instead of scrapping the Wilfred's Contracts entirely, just ax the gameplay but keep the Wilfred's contracts going in a "light-novel" kind of way; Contracts will mostly be text, while being supplemented by couple of images or animations.
This will result in zero gameplay (as well as all the issues like bugs which come with it), but still fulfills the intent of why the contracts were created in the first place.
Also, there's the added benefit of the current talent of contract writers keeping their creative juices flowing, and things don't come to a screeching full stop like it will happen if everything Contracts is axed.
So, waiting to see how Hopes replies on that one.
While I also am not happy about the prospect of losing gameplay, as I like some of that to entertain me and I thought it was well made, "He's already spent the time" is a classic case of the sunk cost fallacy dreaded in economics. The time spent on the system will never return whether he keeps the contracts or throws them out. What should count is looking from here on forward. And while putting in work to remove content seems indeed counterintuitive at least, and actually may well be, the question is how much work would be needed to keep the system somewhat coherent and not have an abandoned mechanic half way through (if e.g. he just let them be as is and doesn't add anything more).So, he thinks that he wasted a lot of time implementing them, so now wants to remove them.
That seems rather counterproductive.
He's already spent the time, at least there's currently something to show for it.
If he removes them, it's gonna take even more time & then leave us with nothing to show for it.
Regarding this, as my own two cents, I would try to have the same gameplay for all Delucas games as much as possible.It's only for season 2 and up that gameplay will be removed. Sorry for the confusion!
u mean the sandbox stuff? sorry, ima kinda lost here, too much time without reading the entire thread (by the way, any news about S2?)Just to add.
It's only for season 2 and up that gameplay will be removed. Sorry for the confusion!
The idea of simplifying it sounds great, actually. Need to think about it, of course, but it could be a great idea.
I just want to simply a lot of stuff going forward.
Any further ideas of simplification are welcome. Reading em all.
Can always go back and simply the season 1 gameplay as an update. Just not currently as I want to focus on season 2.Regarding this, as my own two cents, I would try to have the same gameplay for all Delucas games as much as possible.
Only the text based adventure part. Rest is as it has always been. No update but steam release will probably be ready before season 2.u mean the sandbox stuff? sorry, ima kinda lost here, too much time without reading the entire thread (by the way, any news about S2?)
Just to add.
It's only for season 2 and up that gameplay will be removed. Sorry for the confusion!
The idea of simplifying it sounds great, actually. Need to think about it, of course, but it could be a great idea.
I just want to simply a lot of stuff going forward.
Any further ideas of simplification are welcome. Reading em all.
Given the whole map and the traversal gameplay became quite a bit of issue with the bugs that you and the coder had to quash time and time again, how about simplifying it into something like this instead of the all intricate maps (for season 1 rework and season 2 going forward)?Can always go back and simply the season 1 gameplay as an update. Just not currently as I want to focus on season 2.
Only the text based adventure part. Rest is as it has always been. No update but steam release will probably be ready before season 2.