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Others Completed The Demon's Stele & The Dog Princess [v1.07] [HappyLambBarn]

4.50 star(s) 47 Votes

gaz2210

Newbie
Oct 3, 2020
24
3
Hello.

So my problem is that I can get 2 small hearts and 1 Large, but then no matter how much Blush or Green Hearts options I do she wont progress to 3rd small heart, unless I show her the collar and say I was joking, but then again I cant get the 4th small heart, any one could help?
 

DoodlesTheBob

Member
Aug 23, 2018
336
479
Unity's fees are only if you're making a very large amount of money. Honestly, all a gamedev would need to do is freeze sales if they get close to that number. I do feel sorry for everyone learning or working in unity having to worry about going bankrupt if they suffer from too much success and from not putting in some kind of limited license model to control install rates. Unity's owners are dumbshits.
 
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BlueFireNick

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Modder
Apr 14, 2019
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Unity's fees are only if you're making a very large amount of money. Honestly, all a gamedev would need to do is freeze sales if they get close to that number. I do feel sorry for everyone learning or working in unity having to worry about going bankrupt if they suffer from too much success and from not putting in some kind of limited license model to control install rates. Unity's owners are dumbshits.
That's the issue with the new push. Before, it was based on sales. If you downloaded the free version, you were saying that you weren't making enough money to consider it real income off of its use. If you sold enough, you could certainly buy the pro version with the sudden sales. However, if it's based on installations, and not sales, one user could install it multiple times on different computers using the same account, and installations of pirated copies could count if not properly cracked if they came from steam, etc. In order words, this only hurts the developers, as they are having their success measured in 'installations', not 'sales'. Also, while revenue is measured in the past year, installations are measured for the life of the game. In others words, they expect you to pay for each installation after the cap years down the line. And the best part is the cap: the highest plans have a cap of only a 1,000,000. You pay all that money for the better plans, only to cap at a million downloads before paying.

However, from steam's marketing perspective, I think the real goal of this is the push for upgrading one's unity plan. The amount you pay per copy is reduced the higher your plan is. Therefore, if you get enough downloads, it might be cheaper to pay for the higher plan each year to avoid the larger fee per download for life. So this is plainly being pushed to make them more money, which you would think they made enough, what with all the successful unity games out there.

There are workarounds, though. It only counts downloads from Unity-supported game platforms. It might call for a new game platform rises that refuses to count downloads. The chances of that, though, are slim.
 
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DoodlesTheBob

Member
Aug 23, 2018
336
479
That's the issue with the new push. Before, it was based on sales. If you downloaded the free version, you were saying that you weren't making enough money to consider it real income off of its use. If you sold enough, you could certainly buy the pro version with the sudden sales. However, if it's based on installations, and not sales, one user could install it multiple times on different computers using the same account, and installations of pirated copies could count if not properly cracked if they came from steam, etc. In order words, this only hurts the developers, as they are having their success measured in 'installations', not 'sales'. Also, while revenue is measured in the past year, installations are measured for the life of the game. In others words, they expect you to pay for each installation after the cap years down the line. And the best part is the cap: the highest plans have a cap of only a 1,000,000. You pay all that money for the better plans, only to cap at a million downloads before paying.

However, from steam's marketing perspective, I think the real goal of this is the push for upgrading one's unity plan. The amount you pay per copy is reduced the higher your plan is. Therefore, if you get enough downloads, it might be cheaper to pay for the higher plan each year to avoid the larger fee per download for life. So this is plainly being pushed to make them more money, which you would think they made enough, what with all the successful unity games out there.

There are workarounds, though. It only counts downloads from Unity-supported game platforms. It might call for a new game platform rises that refuses to count downloads. The chances of that, though, are slim.
It's not just based on installs. They tweeted multiple clarifications since the news broke and basically the "per install" fee only kicks in if you have multiple hundreds of thousands in sales. I think the number they said was 200,000 revenue in your studio per year. So if a hentai solo gamedev starts to get close to 200,000? I'd make my products free for the rest of the year. Fuck unity right back in their greedy gaping asshole.

They're basically forcing developers above 200,000 gross to have to invest in DRM and invest in software as a service models. The CEO said last year or the year before that "devs that don't are dumbshits", so I think the CEO is trying to force developers to include these features "for their own good." I hope investors oust him. That, or Unity is going to start offering DRM themselves, which is equally scummy. Creating an incentive to force devs to pay for DRM to avoid the install fees.
 

Yamiyono

Active Member
Mar 9, 2019
656
534
Well, when you consider that the CEO right now at unity was the ex-CEO of EA, it somehow makes sense why he does that kind of shit. Dosen't make it any less scummy asf.
 
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BlueFireNick

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Apr 14, 2019
1,096
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It's not just based on installs. They tweeted multiple clarifications since the news broke and basically the "per install" fee only kicks in if you have multiple hundreds of thousands in sales. I think the number they said was 200,000 revenue in your studio per year. So if a hentai solo gamedev starts to get close to 200,000? I'd make my products free for the rest of the year. Fuck unity right back in their greedy gaping asshole.

They're basically forcing developers above 200,000 gross to have to invest in DRM and invest in software as a service models. The CEO said last year or the year before that "devs that don't are dumbshits", so I think the CEO is trying to force developers to include these features "for their own good." I hope investors oust him. That, or Unity is going to start offering DRM themselves, which is equally scummy. Creating an incentive to force devs to pay for DRM to avoid the install fees.
It's mainly nickel and dime'ing your consumer base, since yes, while you need to be successful to even face these issues, those same people already pay based on the revenue. However, they're currently basing it off of both annual revenue (so pay only while popular), as well as it's downloads for life (so even after the game loses traction). So if you make a free indie game in your spare time and make no money off of it, they can and will still charge you for each copy once enough are downloaded. To top it off, they're showing off that they can and will change the terms of their advertised 'free' engine. Here's to hoping it won't scare off Happy Lamb Barn or other developers.
 

Shadesishere

Well-Known Member
Modder
Dec 5, 2020
1,642
12,507
Well... HLB is aware of the Unity thing... but haven't said anything yet...
they did repost one thing on X/Twitter yesterday... which is translated below :

A summary of each studio's reaction to the new "Unity Runtime Fee" system.
Authors of famous indie works continue to protest

・Cult of the Lamb development: Make the character defecate the Unity logo
・Darkest Dungeon development: This is a blunder and we request its withdrawal.
・Developed by Slay the Spire: Currently used in new work. Move to new engine unless TOS protection
・Monstrum development: Developed past works with Unity. Complaining whether a charge will be incurred every time a game from 8 years ago is downloaded.
・Rust development: I wonder how to track installations etc.
・Among Us: Considering migration to other game engines
・Easy Poser development: Decided to change the game engine
・Kairosoft: Bundle sale of games made with Unity
・Studios that issued protest letters: AGGRO CRAB, Rose City Games, Landfall, Wholesome Games...
・Overseas media reports: Unity's CEO sold his shares before the announcement was made, and Unity's office is currently closed due to death threats.


So... yeah, waiting to see what they say.
 
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BlueFireNick

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Apr 14, 2019
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As bad as the pay per download idea is, I wouldn't see nearly as many problems if it was some new tier of subscription or something, but people start to get loud when you touch their money, and changing an arranged agreement so suddenly that so many were relying on...
 

AlphaJnx

Member
Aug 21, 2018
396
120
Well... HLB is aware of the Unity thing... but haven't said anything yet...
they did repost one thing on X/Twitter yesterday... which is translated below :

A summary of each studio's reaction to the new "Unity Runtime Fee" system.
Authors of famous indie works continue to protest

・Cult of the Lamb development: Make the character defecate the Unity logo
・Darkest Dungeon development: This is a blunder and we request its withdrawal.
・Developed by Slay the Spire: Currently used in new work. Move to new engine unless TOS protection
・Monstrum development: Developed past works with Unity. Complaining whether a charge will be incurred every time a game from 8 years ago is downloaded.
・Rust development: I wonder how to track installations etc.
・Among Us: Considering migration to other game engines
・Easy Poser development: Decided to change the game engine
・Kairosoft: Bundle sale of games made with Unity
・Studios that issued protest letters: AGGRO CRAB, Rose City Games, Landfall, Wholesome Games...
・Overseas media reports: Unity's CEO sold his shares before the announcement was made, and Unity's office is currently closed due to death threats.


So... yeah, waiting to see what they say.
You know the Unity Devs fcked up when the developers of popular indie games will protest about it...
 
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DoodlesTheBob

Member
Aug 23, 2018
336
479
Figured out what their game is. Basically, Unity had a merger with a mobile game ad company. The company is looking to be to gaming what google ad-sense is to websites. The company that unity merged with has competition that was doing better than they were. The "per install fee" is waived if you use the ad serving product that unity owns. So long story short, they're trying to own their own advertisement network the same way google does for email and websites.

All these changes are aimed at ad supported mobile games, and running their competition out of town.
 
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verdammen

Member
Apr 23, 2021
202
131
Well... crap.

In case anyone hasn't heard, Unity has decided to do a "Very Stupid Thing™" and has introduced a charge for each INSTALLATION of a game above an allowed amount based on a Dev's Subscription level...

what this means for Dog Princess (Unity Version) ? no idea yet. but I somewhat suspect it could kill the project.
same for other games that use Unity.

So... that's concerning... I'm waiting to see what happens (I suspect the backlash may be enough for the makers of Unity to back off... but either way, not a good thing)
I'm also waiting to see what HLB have to say.

more info here : https://f95zone.to/threads/warning-all-unity-creators.174409/
It looks like EU will step in.
When people EVEN demand/ask for something to be regulated you know they will do it.
 

GranTurboAutismo

Active Member
Aug 4, 2019
638
1,086
does every unity game thread need this offtopic shit? It's not even relevant since Unity backed up immediately and got their shit kicked in
 

hurrdurrderpderp

Active Member
Apr 4, 2020
901
3,377
does every unity game thread need this offtopic shit? It's not even relevant since Unity backed up immediately and got their shit kicked in
This is the most important event for hgames in our lifetime, making death of Adobe Flash look like a child's play in comparison.
For Dog Princess it's ESPECIALLY on-topic due to developement of HLB games in recent months.

And since you're not fluent in corpogabble they didn't apologise for policy changes, they apologised for immature community not being able to comprehend Unity needs more money. And all of this "backing up immediately" with non-apology took them a week.
 

GranTurboAutismo

Active Member
Aug 4, 2019
638
1,086
This is the most important event for hgames in our lifetime, making death of Adobe Flash look like a child's play in comparison.
For Dog Princess it's ESPECIALLY on-topic due to developement of HLB games in recent months.

And since you're not fluent in corpogabble they didn't apologise for policy changes, they apologised for immature community not being able to comprehend Unity needs more money. And all of this "backing up immediately" with non-apology took them a week.
Yeah, BUT
Do we REALLY
need to see this in every unity game thread? There is currently discussion thread going on for it. I see it enough on discord and other unity game threads. It's going to be a nothingburger as usual as people decide to not switch to other engines (it's a fuck ton of work) and give in to using Ironsource's shtty adware.

Do you seriously think H-games are going to pass 200k sales AND $200k revenue in their lifetime? FUCK no, no DLsite unity game has ever gone past that number. Ricca's game comes close to 100k
Summer Memories sold more than a million units on steam but it's not unity.
The only way it might affect devs is through piracy and people downloading illegally, and this time piracy will actually hurt the devs as it might cause them to reach the 200k download mark (but not $200k profit)
Anyway, from my view it literally has no effect on eroge in general since barely any people buy it in comparison to other trash AAA games or gacha.
If it kills gacha shit, thank GOD.
 
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Delfine

Member
Mar 4, 2019
180
627
Do you seriously think H-games are going to pass 200k sales AND $200k revenue in their lifetime?
It's based on a game's installs and yearly revenue, 0.20$ per Install (I've probably installed this game about 3 times), these install numbers can quickly and easily rise above the sale numbers, and pirated copies would be included if Unity's "proprietary technology" is complete bullshit like everyone expects it to be.

AND $200k revenue in their lifetime?
Also, after doing some random probably wrong maths on DL Site numbers and the pricing (Based on current conversion rates of JPY into USD), this game should already be over the 200K in lifetime revenue, thankfully this wasn't done in a year so they should be safe but considering what I'm replying to is going by lifetime revenue...
 
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4.50 star(s) 47 Votes