I have to agree with what
LastoneForEver said. Regardless of what people think of and say about your games, I also think it's commendable that you've continued to update and do your thing, which is a lot more than what can be said for some other devs whose once-passion projects turn into money-milkers that drag on for years without really going anywhere.
The big question is this: are you doing this for yourself (a passion project and something you're only truly doing for your own satisfaction), or do you genuinely want other people to enjoy your work too? Because if your answer includes even a little bit of the second option, than you do need to swallow your pride and really take into account the criticism people have (as hard as it may be) - particularly the criticism you can actually work with - if you ever want to make the game liked. It may not be what you want to hear, and I assume that's the case as you didn't reply to
LastoneForEver, especially as he/she gave some really helpful and fair advice over what you can try to make this game a success. What are you willing to do to get people on side?
There are people out there who would be willing to fix your English in the game, which will already be a HUGE step in making the game more cohesive and playable. Trust me, shitty graphics are at least partly forgivable if the writing is cohesive and the story itself is immersive. That's definitely something you could start with.
The graphics really are a problem, put simply, and it's not something you can ignore. If you're creating a sexy game, the characters need to be appealing to the audience, or at least a decent portion of the audience. Feedback here is showing that is not the case. So the question is, what are you going to do about it?
Anyway, in the end only you know what you want and are willing to do, but if you do want to turn this game around and make people like it I don't think you can afford to ignore the consistent critical feedback you've been getting. Don't waste all the time you're put into the game and are continuing to put into it by creating something sub-par.
Whatever your motivation - a personal project or a public one - good luck, and good on you for the work ethic.