Here is my analysis: of v0.0.2.0.1 I have not played any previous versions of this game.
The game has one review. The reviewer claims: "Worst game I've ever seen on here!" Well, I see such a review to be a challenge accepted moment. Surely this can't be the worst game on here could this reviewer be correct? Let's find out!
A game can be basically broken down into 3 main parts. Visual art, writing, and code. I'll evaluate the 3 portions individually.
Visual Art: What nice thing can be said about the visual art... I do like the hover over choices GUI. That's a classy red with gold trim and a neat little logo on the side, but if I'm choosing to compliment the GUI how bad can the visual art be? At certain times the game puts in poorly drawn hand sketches? Are these placeholder images? unclear... The character sprites lack a range of emotions as well, sometimes a background is missing.
Writing: The Engrish is strong in this one, and that is an understatement. I shall post a single excerpt of one of many very Engrish situations. "Good. are you male right? You wonna rape same females with a lot stuff, like blackmail and others kind of?" Need I say more about the writing level? Okay I'll give you the following line too after your answer to the affirmative. "Fuck Yes!!! Yes, yes, yes! YES, YES, YES, YEEEEEEESSSSSSS!!! Please i wont play it." The writing does not get much better or worse in the entire game. It's always at or near that level. Which to some degree I find impressive in a fucked up way. It would be difficult to write worse than this even if one tried to write poorly.
Code: This is the game's strong point, but unfortunately it's still a weak point. Like saying which athletic competition is a 100 year old best at? I have seen games with more bugs. This is a definitive bug:
Full traceback:
File "game/script.rpy", line 1374, in script
st Siria Iris Arelius "I know she will be disaponted with me. I wont talk with her. If this don't help me I'm gonna fight fo 100 years and I never gonne lost in this Century with her. But if she gonna kill me or worst"
File "C:\Users\Frank\Desktop\TheDestinyOfSiria-v0.0.2.0.1-pc\renpy\ast.py", line 678, in execute
who = eval_who(self.who, self.who_fast)
File "C:\Users\Frank\Desktop\TheDestinyOfSiria-v0.0.2.0.1-pc\renpy\ast.py", line 576, in eval_who
raise Exception("Sayer '%s' is not defined." % who.encode("utf-8"))
Exception: Sayer 'st' is not defined.
There are more subtle bugs. The buttons seem to work well enough when it comes to the stats menu, and character scenes seem to work as well... so long as you meet such a character already. In these little bio scenes it's just weird stuff I think. The ages are all off the wall crazy randomness. For instance one character is 3222 years old? another 25,000 years old someone else is "loladyo" years old? The poor writing invaded into the code. The character scenes also get stuck on the screen and are never called back which is bad, but can be coded in. (it's possible to remove them by loading a previous save, starting over, or rolling back before you looked.)
Another bug I have seen is in the code of the animations. It sometimes does strange image jumps during an "animation" if you call it that. It's not anywhere near a "keyframe" and will change to a completely different camera angle whirling you around in a confusing image. It makes me feel like a gorilla trying to fuck a football...
Is the game "fixable"? Could it be made "Great"? That's definitely a long shot.
This is a list of things I have seen playing through the game that would make improvements upon the game.
1) The number one biggest problem is dialogue. It has to be more than the first random thing that pops into the writer's head without spelling or grammar checks. I honestly can't give an example of a game with worse Engrish. This is as bad as it gets.
2) Animations: Can't be jumping to different random sex poses mid animation. Think "Key Frames"!
3) Stat system: Seems pretty useless... start it out with like 9999999999 money and 9999 this and that... Why even show this? start it at like 0 or 10, or maybe like a thousand bucks or something. Starting out with arbitrarily high and random stats does not help matters at all and it's more like a proof of concept. Why does money mean anything ot me if I already have millions of dollars? If I got a buck fifty sucking that dick for 20 bucks may make some sense.
4) Character bio buttons: This was a good idea! It should be filled out better.
5) Get rid of those fucked up sketches that don't go along with the rest of the art and look like shit.
6) Put more focus on improving what is made already instead of what is going to be made later. If I am building a car, but I put flat tires on it... Don't move on to putting the engine in yet... No dude, you take them flat tires off and put ones that can get air in them on, and if you can't do that patch the tires somehow and work on that before working on the next thing.
7) Don't release stuff in its current state if it's really bad. Hold onto it for another couple of days. Polish it up more. Look for bugs. Fix spelling mistakes and so on.
Anyhow good luck with your game, keep working on it, maybe it will be good one day, but as of now you got a lot of work to do.