- Dec 29, 2018
- 207
- 689
Alright, this game got to me, so I just felt I had to write a comment, so please allow me to rant for a bit while my mind's still in semi-turmoil.
This happens to me every once in a while, where I come across something in a game or a show or simply encounter some idea that just stirs something and I can't rest or stop thinking about it for a couple of days. I'm not gonna lie, the game so far is extremely short and is somewhat rough around the edges, but the scenario with the maid actually triggered something in me that got my heart pumping, so I wanted to acknowledge that and maybe vent and process a little bit. (Spoilers ahead)
First there's the element of having the servant take over the aristocrats who are supposed to stand above her. This is great, power reversals like that always have and always will excite me, and this scenario is a powerful, classic case of that. Then there's also the idea of the daughter getting subjugated in front of her mother while she is powerless to stop it. Again, this is great all around, from the daughter's side of being the party that comes in and could be the savior of the situation only to end up falling for the dominatrix themselves, to the parent's perspective of feeling completely helpless, watching the same woman that's taking over your life sink her claws into your daughter as well, with the added feeling of failure at not only being unable to protect your daughter, but actually bringing this upon her by your own weakness when you let this woman take over the household. The dominant-woman-takes-over-your-loved-ones and the potential-savior-coming-in-gets-dommed-too are scenarios I love and have actively been searching for more of, so while I can point out both positives and negatives about the execution of it here, the overall scenario absolutely works for me.
The part that I think caught me by surprise though, is the game-gone-too-far aspect of it. In particular, the moment the lady comes to confront her maid and tell her to stop this game only to end up kissing her feet again. After thinking about it, I believe that's what really got my heart stirring. That's the moment the game turns into reality, the moment you realize that you really are losing control, that there is actual danger here, and you may have gone too far to climb back out now. And then of course your failure to fight back gets reinforced when the maid goes after your daughter, and a new element of danger is introduced as the stakes of your failure rise... I just think it's a really efficient way to cut the eroticism with genuine fear, which enhances the experience tremendously. At least it worked for me in this case. Given the impact this game has had on me since I played it yesterday, I'm sure it's inevitable that some of these concepts will eventually creep into my own ideas, so I just wanted to give this game a shout out for providing something powerful I can draw erotic inspiration from.
All that being said, I do have to lament the fact that the rest of the game is likely not going to be for me. I only like playing as the submissive in dom/sub interactions. If this game will have a path where the MC and his mom fail to rescue his girlfriend and her mom and stepmom from the clutches of their maid and instead get manipulated and fall under her influence themselves, this could be a seriously erotic experience for me. But given that the dev said the MC isn't going to be submissive, I get the feeling we're eventually going to ruin the maid's, and by extension my own, fun. Still, I appreciate the warning so I can adjust my expectations in advance, and even if the game won't be my cup of tea in the long run, I did want to acknowledge what was here already that I liked.
Alright, I think that's all I have to say about it for now. Good luck to the dev, as I said the game may not turn into what I wish in the end, but know that you still had quite an impact with the scenario you laid out. Cheers!
This happens to me every once in a while, where I come across something in a game or a show or simply encounter some idea that just stirs something and I can't rest or stop thinking about it for a couple of days. I'm not gonna lie, the game so far is extremely short and is somewhat rough around the edges, but the scenario with the maid actually triggered something in me that got my heart pumping, so I wanted to acknowledge that and maybe vent and process a little bit. (Spoilers ahead)
First there's the element of having the servant take over the aristocrats who are supposed to stand above her. This is great, power reversals like that always have and always will excite me, and this scenario is a powerful, classic case of that. Then there's also the idea of the daughter getting subjugated in front of her mother while she is powerless to stop it. Again, this is great all around, from the daughter's side of being the party that comes in and could be the savior of the situation only to end up falling for the dominatrix themselves, to the parent's perspective of feeling completely helpless, watching the same woman that's taking over your life sink her claws into your daughter as well, with the added feeling of failure at not only being unable to protect your daughter, but actually bringing this upon her by your own weakness when you let this woman take over the household. The dominant-woman-takes-over-your-loved-ones and the potential-savior-coming-in-gets-dommed-too are scenarios I love and have actively been searching for more of, so while I can point out both positives and negatives about the execution of it here, the overall scenario absolutely works for me.
The part that I think caught me by surprise though, is the game-gone-too-far aspect of it. In particular, the moment the lady comes to confront her maid and tell her to stop this game only to end up kissing her feet again. After thinking about it, I believe that's what really got my heart stirring. That's the moment the game turns into reality, the moment you realize that you really are losing control, that there is actual danger here, and you may have gone too far to climb back out now. And then of course your failure to fight back gets reinforced when the maid goes after your daughter, and a new element of danger is introduced as the stakes of your failure rise... I just think it's a really efficient way to cut the eroticism with genuine fear, which enhances the experience tremendously. At least it worked for me in this case. Given the impact this game has had on me since I played it yesterday, I'm sure it's inevitable that some of these concepts will eventually creep into my own ideas, so I just wanted to give this game a shout out for providing something powerful I can draw erotic inspiration from.
All that being said, I do have to lament the fact that the rest of the game is likely not going to be for me. I only like playing as the submissive in dom/sub interactions. If this game will have a path where the MC and his mom fail to rescue his girlfriend and her mom and stepmom from the clutches of their maid and instead get manipulated and fall under her influence themselves, this could be a seriously erotic experience for me. But given that the dev said the MC isn't going to be submissive, I get the feeling we're eventually going to ruin the maid's, and by extension my own, fun. Still, I appreciate the warning so I can adjust my expectations in advance, and even if the game won't be my cup of tea in the long run, I did want to acknowledge what was here already that I liked.
Alright, I think that's all I have to say about it for now. Good luck to the dev, as I said the game may not turn into what I wish in the end, but know that you still had quite an impact with the scenario you laid out. Cheers!