- May 6, 2019
- 83
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You could do a midway point through the game, where maybe the character graduates high school, moves into a large house, moves all his current women in with him, and then the next big part of the story begins. Would be a good way to justify the harem part of the story happening at home with small groups of the characters that otherwise would not interact. And it would make the player feel like they're reaching a big milestone on his way to regaining his powerWell, it doesn't mean the stories aren't there. What I tried to say, and perhaps poorly expressed myself, is that there is no one narrow and specific story, but more like the stories of MC's adventures , and they contain different, not moral, but I would say different purposes. I will take an example from what's already in the game and also from what I'm planning in the future.
There is obviously a planned story about revenge, that will have a theme of manipulation, gaslighting, humiliation, etc. But it doesn't mean there won't be a story, you will learn a lot about the past, about some things that were not explained in the prologue.
And there is also a story about school, let's take the teacher for example, obviously, this story really doesn't have a lot in common with MC's past and the 'magical' part of his life, but rather how in my world this school works, what sort of people go there, how you can push their buttons. So you could say that these two storylines are not really connected, which is why sandbox is very useful since you have different avenues to explore and you decide which interests you more, the first one or the last one.
And about the last bit where you go boom and the character is mind-controlled. For that purpose, I introduced this narrative that the MC is really weak at the beginning and gradually becomes stronger. So that at first, you can slowly corrupt 'easy' characters but as the game goes further the speed of corruption and also the 'importance' and the 'strength of will' of characters get bigger. Because the tempo of the game as the development goes further and the players' progress gets more advanced they will naturally feel the power and influence of MC become mightier.
Hope I expressed my direction of the game as eloquently as I could.
That event was Fire! Amazing! Definitely the right direction!- Katherine second Event "Fun in her room": I really hope I took in the right direction, but I like the way it turned out.
You are really spot on, that was, and still is, my thinking in which direction to take the game later on, it is obviously something that will come much much further on in the story, but it is definitely something I keep in mind.You could do a midway point through the game, where maybe the character graduates high school, moves into a large house, moves all his current women in with him, and then the next big part of the story begins. Would be a good way to justify the harem part of the story happening at home with small groups of the characters that otherwise would not interact. And it would make the player feel like they're reaching a big milestone on his way to regaining his power
Exactly! Obviously, I try not to make MC a complete sociopath but rather someone who isn't afraid to cross the line. So with characters who deserve extreme treatment( such as enemies, threats, obnoxious people, and so on), I will develop the story in a more demeaning way(There will still be choices to focus on something particular), but with characters who are more on a good side of MC it's not natural to be unnecessarily cruel, but rather if the player decides so, take them a bit further into the 'dark' side with kinks and fetishes, and guide them towards it.That event was Fire! Amazing! Definitely the right direction!
After the 'shower' event, i was worried that you wouldn't have any dark options and her story would be relatively vanilla but her kinks are just perfect… So we might get an option for a corruption path later on.
Hope that you have plans for a more dark path for Katherine
We need something in the middie, for the characters where going really harsh (or soft) doesn't fit the plot for them (the MC hates/loves her too much), so we aren't stuck with either something resembling romance or mindless dolls (for those that dont like the extremes) and we have some choice on how we treat the girls.
I really wonder how far will you go with the extreme evil side of the MC and which girls can end up completely mindbroken.
(hopefully Gwen and Zoe)[Lutessa is a guarantee (possible enemy)](and Olivia looks promising already!).
Those are very sound ideas. Thanks a lot!
- Character tracker
- for example Agent17 has it absolutely well done with portrait iconography
- Hide/disable empty locations
- The journal is much more important than the inventory, either separate them or flip the order
- A button to skip to the required time and day for the event to trigger (maybe even teleport to the required location?). For example to the journal.
- % of completed quests so we don't have to click through all the characters to see "Wait for the next update."
The event with Olivia triggers automatically in the school lobby. If you go to school at a specific time then instead of a school map, you will see the mc saying that he should talk to Olivia. Currently, you can not just interact with characters at any time since I thought it would be pointless until I fill it with content.edit #2: ok now i know i need to influence olivia, it's afternoon and she's unselectable. also how to go to classes?? i'm there but can't interact with anything other than return same with any other room in the school or at home.
This is basically how it is done in The Regional Manager -- loads of content and loads of interactions and stories, there is progression, but there is almost no grind. It is, in my opinion, one of the best sandbox-style games out there, surpassing Agent 17 (by content amount and grind-lessness, if you choose to play the game with unlimited money, which is an option when selecting new game).I'm struggling to imagine how it would look like since the 'key', if I may say so, to my storytelling is that most characters, with some exceptions, have their own 'arcs' and stories.
And this is what I a genuinely interested in discussing since I feel like my 'sandbox', for the most part, lacks what some people find annoying. There is no grind, no blind wandering, no useless stats that don't do anything. I believe that it serves more as an instrument to 'transition' from one story to a completely different one. But I would love to hear other people's thoughts on that.
That game was one of my favs fully modded. Also, to use my old old 3D tv to play this game, the tv you had to wear the glasses with, was a blast oh and so was watching Avatar in 3D hehegot bored decided to play the new version and I gotta pause and say extra points for the Velvet Velour poster on the MC's wall
anyone that remembers VtMB1 is certainly bound to make a good story
Oh boy does Velvet Velour take me down some killer memory lanes lol. Game fully modded and years later on my 3D TV *vampire the masquerade - bloodlines* One hell of a game and so is yours Just started when i saw that painting of VVOnce I started working on this game for some reason I got really interested in adding many different references, some are more subtle than others and I quite liked it. It doesn't matter where the reference comes from. It could be games, music, TV shows, movies, anime... Characters' names, posters, or direct quotes. I'm really curious if players will catch some of them or all of them and if it gets the giggle or a smile out of people, then it means I did it right...
okay thanks for the explanation, should be added to the hints..The event with Olivia triggers automatically in the school lobby. If you go to school at a specific time then instead of a school map, you will see the mc saying that he should talk to Olivia. Currently, you can not just interact with characters at any time since I thought it would be pointless until I fill it with content.
If the event still doesn't trigger for you, I would really like for you to tell me details, what week day it is, what events you have seen, etc. If there is a problem with the code, I will address it as soon as possible.
Unfortunately, if all girls' hints say 'wait for the next update' it means you played through everything this update has to offer. 2 Locked girls are not currently in the game. I already desighed them and already written their stories, but events with them, including the introductions, are not there yetno idea how to progess all the hints for the unlocked girls say wait for next update but there seems to be 2 girls i havent met yet and MC still has hints that dont really give any infoYou don't have permission to view the spoiler content. Log in or register now.
ok then thank you might i suggest a "you've found all the content" or adding a wait till next update on MCs hints as well in the future?Unfortunately, if all girls' hints say 'wait for the next update' it means you played through everything this update has to offer. 2 Locked girls are not currently in the game. I already desighed them and already written their stories, but events with them, including the introductions, are not there yet