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Impulse 9

Newbie
May 25, 2018
52
87
Missing the third Album image on the latest version. All scenes done, everything collected as far as I know. Only missing 2 achievements for 5000 and 10000 kills. Anyone finished the album and can confirm if it's related to those achievements? My album gallery has 7 images instead of the 6 that were posted earlier in the thread
 

Jitterskull

Newbie
Jun 13, 2018
15
15
disagree. imo chapter 1 and transition between chapters 12 and 13 is the best! love them.

nowadays games feels like been made for kids with all it's rainbow-ish happiness. and this is one of the last places I can find a decent dark game not being rated for everyone.
 
Feb 7, 2022
215
121
Ending is very happy, but things will get rough before then. I agree, that was fucking disgusting. But overall, goblin rape in the church and the chapter 7 scene are the worst in the game. The epilogues are much happier and the best h scenes in the game imo, almost like they were made by someone who isn't completely fucked in the head. Pity there's very few scenes by then. And to get there, you will kick a lot of monster ass only to be raped after winning. Most of those scenes could have been optional and the plot would have been fine. Still, this is the best customization and gameplay you will find in a h game and its well worth the playthrough for that alone. Skip the rough parts and things will get positive by the end
in my book the scene
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is far, far worse than that scene at the start
but the final ending is pretty happy i cant lie
 

akitsushima

Newbie
Apr 28, 2020
48
87
What is Append anyway?

Is another word for DLC or game update?
Japanese-made games that received an upgraded version or a discounted base game+DLC bundle before tend to use random words to say "We've upgraded the base game with more content, but haven't finished the sequel yet so please support us by buying the bundle and help us fund the sequel."

Examples:
Street Fighter II​
Street Fighter II Turbo​
Resident Evil 5​
Resident Evil 5 Gold Edition​
Monster Hunter World​
Monster Hunter World Iceborne​
Atelier Sophie
Atelier Sophie DX​
God Eater​
God Eater Burst​
Fate/Tiger Colosseum​
Fate/Tiger Colosseum Upper​
 

Mhiggey

Member
Jun 5, 2018
151
495
what hentai game "nowadays" is made for kids with rainbow happiness?
Lotta games, both from the East and West (although West has to deal with more topic censorship from payment companies) that feature rape of the main character really gloss over the after effects. You'll have bubbly, bouncing Stacy-chan or whatever get absolutely destroyed by the occupants of three entire circles of Hell while the world is engulfed in flames... and then five minutes later she's making jokes and baking cookies while mowing downs legions of the dammed without a care in the world.

Ricca in this goes through actual trauma that continues to weigh on her for the entire game, and arguably would remain with her during her entire life. The entire sequence that starts her main role in the story as the hero is her actually being martyred in a church, for example.

This game is definitely one of the darkest rape-focused games out there, while a lot of the other games still maintain that bright 'anime-style' cheery innocence and cheesy Japanese humour. Statement you were replying to is a bit hyperbolic though.
 

oppai_maid

Newbie
Feb 17, 2023
33
14
Japanese-made games that received an upgraded version or a discounted base game+DLC bundle before tend to use random words to say "We've upgraded the base game with more content, but haven't finished the sequel yet so please support us by buying the bundle and help us fund the sequel."

Examples:
Street Fighter II​
Street Fighter II Turbo​
Resident Evil 5​
Resident Evil 5 Gold Edition​
Monster Hunter World​
Monster Hunter World Iceborne​
Atelier Sophie​
Atelier Sophie DX​
God Eater​
God Eater Burst​
Fate/Tiger Colosseum​
Fate/Tiger Colosseum Upper​
Except it is not exactly the case here. Compare to those, append disc and fan disc are common Japanese terms, especially among visual novels.
 

Rafelps

Newbie
Jul 14, 2020
25
11
I tried to install the uncensored patch, but nothing is changing. Can someone help me troubleshoot?

I did the following:
1. downloaded BepInEx-Unity.Mono-win-x86-6.0.0-be.691+3ba398f.zip, and extracted into the game folder.
2. download the patch+modded image zip, extracted into the /game/bepinex/plugin folder.
3. start the game.

I also tried the x64 BepInEx, still didn't work.
My plugin folder looks like this:
View attachment 3664099
not working for me too in 1.3.6, really don't know why
 

Rafelps

Newbie
Jul 14, 2020
25
11
BepInEx is not loaded. is there Game folder at HplyKnightRicca_v136en folder? "BepInEx" folder must be at same folder which "HolyKnightRicca.exe" file exists.
Sorry, the file was in the wrong place. I had put it in the main folder, but it should have been in the Game folder. However, even after placing it in the correct location, I'm getting an error when I try to start. I will attach the log below:


Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Repeat 2 times:
--------------------------------
at Interop+WinHttp.WinHttpOpen(IntPtr, UInt32, System.String, System.String, Int32)
--------------------------------
at System.Net.Http.HttpWindowsProxy.TryCreate(System.Net.IWebProxy ByRef)
at System.Net.Http.SystemProxyInfo.ConstructSystemProxy()
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ViaFactory(System.Threading.LazyThreadSafetyMode)
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ExecutionAndPublication(System.LazyHelper, Boolean)
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].CreateValue()
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].get_Value()
at System.Net.Http.HttpClient+<>c.<get_DefaultProxy>b__15_0()
at System.Threading.LazyInitializer.EnsureInitializedCore[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
at System.Threading.LazyInitializer.EnsureInitialized[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
at System.Net.Http.HttpClient.get_DefaultProxy()
at System.Net.Http.HttpConnectionPoolManager..ctor(System.Net.Http.HttpConnectionSettings)
at System.Net.Http.SocketsHttpHandler.SetupHandlerChain()
at System.Net.Http.SocketsHttpHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClientHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpMessageInvoker.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51.MoveNext()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[[System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](<GetStreamAsyncCore>d__51 ByRef)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].Start[[System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](<GetStreamAsyncCore>d__51 ByRef)
at System.Net.Http.HttpClient.GetStreamAsyncCore(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClient.GetStreamAsync(System.Uri, System.Threading.CancellationToken)
at System.Net.Http.HttpClient.GetStreamAsync(System.String)
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.DownloadUnityAssemblies()
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.GenerateInteropAssemblies()
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.Initialize()
at BepInEx.Unity.IL2CPP.Preloader.Run()
at BepInEx.Unity.IL2CPP.UnityPreloaderRunner.PreloaderMain()
at Doorstop.Entrypoint.Start()
 

kumarin

Well-Known Member
Feb 19, 2022
1,979
2,860
Sorry, the file was in the wrong place. I had put it in the main folder, but it should have been in the Game folder. However, even after placing it in the correct location, I'm getting an error when I try to start. I will attach the log below:


Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Repeat 2 times:
--------------------------------
at Interop+WinHttp.WinHttpOpen(IntPtr, UInt32, System.String, System.String, Int32)
--------------------------------
at System.Net.Http.HttpWindowsProxy.TryCreate(System.Net.IWebProxy ByRef)
at System.Net.Http.SystemProxyInfo.ConstructSystemProxy()
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ViaFactory(System.Threading.LazyThreadSafetyMode)
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ExecutionAndPublication(System.LazyHelper, Boolean)
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].CreateValue()
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].get_Value()
at System.Net.Http.HttpClient+<>c.<get_DefaultProxy>b__15_0()
at System.Threading.LazyInitializer.EnsureInitializedCore[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
at System.Threading.LazyInitializer.EnsureInitialized[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
at System.Net.Http.HttpClient.get_DefaultProxy()
at System.Net.Http.HttpConnectionPoolManager..ctor(System.Net.Http.HttpConnectionSettings)
at System.Net.Http.SocketsHttpHandler.SetupHandlerChain()
at System.Net.Http.SocketsHttpHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClientHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpMessageInvoker.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51.MoveNext()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[[System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](<GetStreamAsyncCore>d__51 ByRef)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].Start[[System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](<GetStreamAsyncCore>d__51 ByRef)
at System.Net.Http.HttpClient.GetStreamAsyncCore(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClient.GetStreamAsync(System.Uri, System.Threading.CancellationToken)
at System.Net.Http.HttpClient.GetStreamAsync(System.String)
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.DownloadUnityAssemblies()
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.GenerateInteropAssemblies()
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.Initialize()
at BepInEx.Unity.IL2CPP.Preloader.Run()
at BepInEx.Unity.IL2CPP.UnityPreloaderRunner.PreloaderMain()
at Doorstop.Entrypoint.Start()
extracted BepInEx..blahblah.zip to game folder ? and try turn off the anti-virus. "BepInEx\interop" folder must be created by BepInEx.
 

Rafelps

Newbie
Jul 14, 2020
25
11
extracted BepInEx..blahblah.zip to game folder ? and try turn off the anti-virus. "BepInEx\interop" folder must be created by BepInEx.
Yes, I extracted it to the Game folder. I tried disabling the antivirus, but the same error persists. The 'interop' folder is being created inside the BepInEx folder, but it is empty.
 

kumarin

Well-Known Member
Feb 19, 2022
1,979
2,860
Yes, I extracted it to the Game folder. I tried disabling the antivirus, but the same error persists. The 'interop' folder is being created inside the BepInEx folder, but it is empty.
at console window, is stop with "[Message:InteropManager] Downloading unity base libraries" ?
or show the log.
 
4.50 star(s) 115 Votes