- Nov 20, 2018
- 11,870
- 17,600
White_Bear, I'm enjoying the game so far. I find the story intriguing; changing a demon into a shadow creature and having Nyx' life linked directly to the MC's both were unexpected turns. Might I make a few small suggestions?
- Sometimes the text is harder to read on the background images; if there is a really bright (especially white) background, the white text is hard (nearly impossible) to read. If you add something like
who_outlines=[ (2, "#000") ]
andwhat_outlines=[ (2, "#000") ]
to all of the character objects, the text becomes fully readable throughout. rambo455 pointed out that there is a dialogue background slider in Preferences, which is good; I would suggest defaulting it to 100%, since it still won't be very dark at maximum, and having it at 0% causes the problem I've mentioned. - Currently, you don't have a default name for the MC, so it's possible to have an empty string as the value. I would suggest having a default name so if someone hits Enter the protagonist at least has something for the name.
- There are some places where you automatically fade in timed intervals between the end of a scene and a superimposition ("1 week later" or a similar screen). There are other places where you have to click to continue. I would keep this consistent throughout the VN.
- Since the title screen and many places throughout the VN don't have music, when you use it the music stands out. This is a very good thing. Because it stands out, though, I would suggest controlling the volume levels through the code so they don't always enter at 100. You can more subtly start a theme if you feel it's appropriate. I believe you should be able to use
renpy.music.set_volume
with these parameters within parentheses:volume
(between0.0
and1.0
);delay
(often0
is best); andchannel
(such asu'music'
). This code will not affect the Preferences slider setting; thevolume
parameter is in relation to the volume slider for music, as a decimal representation of a percentage of the slider's current setting.
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