I suppose Kimberley Foxx will enter the game during the TV interview planned for Andrea and William. No idea what kind of role she will play in the story. Probably as an investigative journalist probing and maybe working with the police to destroy the Eclipse Guild once and for all. Maybe Foxx will have a motivating backstory like Diana in ToN to make her interesting. Who knows? I don't quite get why TGO doesn't grab me in the same way as the previous games at least during its beginning to middle stages before it jumps the shark. Can't quite put my finger on the reason(s) for my dissatisfaction with TGO definitively. One factor is that there really doesn't seem to be any fascinating characters with extraordinary histories in it to power slowburn reveals. In ToN both Sofia and Madalyn got drip fed to players over a very long time helping to keep interest in the adventure alive, which isn't the case with TGO which lacks the sense of jeopardy, suspense and mystery necessary to string players along long-term IMHO.Never heard of the " You can do anything you want with me for a good story ! " slut line ? It works too in real life as well
Simply because this is more like a string of movie sequences instead of a game... The balance is waaay off !I suppose Kimberley Foxx will enter the game during the TV interview planned for Andrea and William. No idea what kind of role she will play in the story. Probably as an investigative journalist probing and maybe working with the police to destroy the Eclipse Guild once and for all. Maybe Foxx will have an interesting motivating backstory like Diana in ToN to make her interesting. Who knows? I don't quite get why TGO doesn't grab me in the same way as the previous games, at least during its beginning to middle stages before it jumps the shark. Can't quite put my finger on the reason(s) for my dissatisfaction with TGO definitively. One factor is that there really doesn't seem to be any fascinating characters, with extraordinary histories in it, to power slow burn reveals. In ToN both Sofia and Madalyn got drip fed to players over a very long time, helping keep interest in the adventure alive, which isn't the case with TGO which lacks the suspense, sense of jeopardy and mystery to string players along long-term IMHO.
Nice to know that Carol Ray's Kegel exercises paid off for her in a big way though!
Triple-A studios are often their own publisher too with a profit margin of 50 to 70%, which is a lot in game business. 1/3 of total cost are spend on marketing only. Cyberpunk's development and marketing cost were about ~$321 million in total. Which is of course a lot and needs to be funded upfront first. But we shouldn't forget that CD Project was only the lead production studio and didn't develop the game completely in-house. Cross-production is totally normal for big studios and one of the reasons why Triple-A games are released nearly every year. An indie developer normally doesn't have this luxury.I'm not arguing about the Patreon donation, but the “economies of scale” you said~! because no matter the size of your studio, in the end, what really counts is the profit margin, and no matter how you like to put it, the donation is part of that profit, for free, after all this is not an investment~!Most of the triple-A game studios don't have that luxury, because the profit margin is really really thin for them due to the high costs and Investment dividends~!
Totally 100% agree.Simply because this is more like a string of movie sequences instead of a game... The balance is waaay off !
That's because you haven't played through the update yet; play through the new update and you should end up with 23%.I downloaded the update. the file is correctly named 23044, but the game stays at the previous version when i start it...
I don't mind the character being terrible. Just that she is not good looking on top of it. Thankfully there aren't too many complains like this from me. lmaoElla is painfully annoying.
Now it's my turn... WUT ?!incarnactions.
RPGM games are not known for their branchingsDifferent paths through would be good as well give it some depth.
Coz you don't know how to play it right... In this game there is zero chance that happening since there is almost nothing that could be mentioned as gameplay ToN is very easy to push through if you do things at the right time...Does this game requires you to move around just as much as the previous one?
I played Treasure of Nadia up to around version 53000 and stop because it was so tedious all that moving, creating items and all that. I do intend on finishing but I know it will take so much unnecessary time that I have to be prepared. Hope the dev dialed down the moving around for this game.
On the interweb...Where is pdf walkthrough ?
Indeed... I counter your 1500 and raise it to 2000 !people will bitch about the game but will still play it regardless, it's almost as if bitching about the game & playing are in sync ..till the game reaches it's full course this trend will continue and the thread will cap till 1500 pages of people bitching but never stop playing the game no matter how disappointing it gets because they have to bitch in this very forum .. fun times