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Toporgir

Newbie
Sep 30, 2023
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In truth, I don't give deadlines for you people, but for me.

Isn't the same working on a project were I have no deadline, that one where I know that people are expecting me to release it on X date. I may still miss that date, but I know I'll prioritize this project more over other aspects of my life if I know it is there.
fair enough
 

TrustyOldPatches

Member
Game Developer
Sep 12, 2020
395
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I also thought we were getting a sequel. Wonder why I thought that? :unsure:
I actually thought it was GB2. Guess I misunderstood. Is this game the priority now?
Original plan was to do a few very short games and then The Goblins Brides 2. But I saw that Dance With Rogues was open source and I decided on this project. After I'm done with it I'll jump into GB2. I plan to add some gobbo content to Dance with rogues too.
 
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msleomac

Engaged Member
Feb 1, 2019
2,645
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Original plan was to do a few very short games and then The Goblins Brides 2. But I saw that Dance With Rogues was open source and I decided on this project. After I'm done with it I'll jump into GB2. I plan to add some gobbo content to Dance with rogues too.
Ok. Fair enough its your choice and I have nothing but respect for your decision.

Not a big fan of html games but I might give your game a try just because of the excellent work you did in GB.

Will this be a long term game? I recall you were planning a short game on an island. Even posted a couple of pics. Is that being scrapped or are you incorporating that into your other games?
 

TrustyOldPatches

Member
Game Developer
Sep 12, 2020
395
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Ok. Fair enough its your choice and I have nothing but respect for your decision.

Not a big fan of html games but I might give your game a try just because of the excellent work you did in GB.

Will this be a long term game? I recall you were planning a short game on an island. Even posted a couple of pics. Is that being scrapped or are you incorporating that into your other games?
I expect for the current project to take me at least a long as The Goblin's Brides, so yeah, it is long term.

The island thing I plan to incorporate some ideas from it into the new project.
 
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msleomac

Engaged Member
Feb 1, 2019
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I expect for the current project to take me at least a long as The Goblin's Brides, so yeah, it is long term.

The island thing I plan to incorporate some ideas from it into the new project.
Ok. Thanks for the reply. looking fwd to see how this game develops
 

LonerPrime

Well-Known Member
Apr 9, 2018
1,140
4,422
448
did we ever get the final harem option?
Yes there is. It's a pretty well rounded game when it comes to routes. Though, there are characters that are introduced in the end that didn't have any routes whatsoever. The dev has moved to another project, but if this one ever gets a sequel, here is to hoping the harem expands.
 

TrustyOldPatches

Member
Game Developer
Sep 12, 2020
395
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Yes there is. It's a pretty well rounded game when it comes to routes. Though, there are characters that are introduced in the end that didn't have any routes whatsoever. The dev has moved to another project, but if this one ever gets a sequel, here is to hoping the harem expands.
In the upcoming months I'm going to have more free time to develop, and I was seriously considering starting development on The Goblin's Brides sequel as a side project, as I kind of miss working on this series, but there is some things that I'm not completely happy with from the first game, so right now I'm considering doing a "remake" of The Goblin's Brides, before jumping into the sequel.
 

LonerPrime

Well-Known Member
Apr 9, 2018
1,140
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considering doing a "remake" of The Goblin's Brides, before jumping into the sequel.
Woah, that is great news. Though a GB sequel would be great but, considering your present focus on A Dance With Rogues, a remake as a side project does indeed sound as the better choice. You already have the basic foundation down for the Goblin Brides, so all you'll have to really focus most on would be the changes you have in mind. That way you wouldn't feel burdened developing two big projects at the same time.

Personally, I've seen too many devs stretch themselves thin working on multiple projects, but if you feel like you'd be able to finish both with quality and in time, power to you! :D

PS: If you don't mind sharing, what exactly did you feel was missing in the original game? Curious as to what you felt could have been done different.
 

TrustyOldPatches

Member
Game Developer
Sep 12, 2020
395
2,610
367
Woah, that is great news. Though a GB sequel would be great but, considering your present focus on A Dance With Rogues, a remake as a side project does indeed sound as the better choice. You already have the basic foundation down for the Goblin Brides, so all you'll have to really focus most on would be the changes you have in mind. That way you wouldn't feel burdened developing two big projects at the same time.

Personally, I've seen too many devs stretch themselves thin working on multiple projects, but if you feel like you'd be able to finish both with quality and in time, power to you! :D

PS: If you don't mind sharing, what exactly did you feel was missing in the original game? Curious as to what you felt could have been done different.

Mostly those things:

-I feel that the game was too short for 4 girls. I should have done the game with 2/3 girls max to be able to developer their personalities and relationships with Nax properly.

-Some renders can be greatly improved.

-Not completely happy with the ending.
 

riadhloch

Member
Jul 1, 2018
378
527
200
There are two schools of thought when it comes to multiple concurrent projects:

1. Multiple projects splits focus, energy, attention, mindset, competence, and 'flow state' (designers and programmers will understand). It's the project management equivalent of "walking and chewing gum." Even if a dev team is quite skilled, focusing on both at the same time may mean that neither project is executed as well as desired, if they're completed at all.

2. Simultaneous projects allows for a dev team to practice different technical skills, different artistic mediums, differing themes and concepts. This is especially true when progress might otherwise stagnate if waiting on prerequisite work to complete, or if creative inspiration (whether coding or artistic) has faltered. If balanced properly, this can allow for extra work to get done and ultimately be more efficient. It might even provide new input into concurrent projects (innovations discovered in tech, new art skills or ideas) that improves the aggregate value.

At the end of the day it depends on the dev team, the particular criteria of the projects they're working on, how they work on those on those specific projects, how good their project management is, and how disciplined they are at holding or adapting their project plans. Too many dev teams try to be heroes, work miracles, and they crash and burn instead when a rational approach would have served them better.

TLDR;

Let's not get too eager about simultaneous projects unless the dev is very, very comfortable and reasonable with the notion and the plan.
 
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RemoraDFC

Active Member
Dec 7, 2017
500
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Agreed. But I can also see the Devs point of view. If they are thinking of a sequel. Some of the story elements of a sequel may need a small ret-con or fleshing out of content in the original. So a patch, update, or Redux. Might help setup a more coherent sequel. Depending on what the Story elements and ideas are. So I am optimistically supportive of the Devs ambitions. And hope they dont tap all their creativity in the Redux, before the sequel gets past the starting gates. But I am rooting for him. (y)
 
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