What utter bullshit.Indeed it does. Unfortunately this one has been in full blown milking mode for a while now.
What utter bullshit.Indeed it does. Unfortunately this one has been in full blown milking mode for a while now.
I think it was the previous dev update where there was a text line count, which shows added content is more than what this update would indicate.The described content seems very modest for close to a year of progress (0.16.4 was publicly released on January 24.). But I assume it will be be more than I picture from reading this update (in terms of scenes, renders, animations and word count). And I am sure that whatever we get, will be of high quality.![]()
This might be a major time stealer. Learning new software and work technique takes time. The good thing about it is that we are told it improves visual quality. Also honestly Playhome is kind of awful for this task, so moving to VaM might have the potential to make rendering less time consuming for future releases. If nothing else avoiding the Playhome crashes will in itself be a time saver.As I said at the start of the year I have been learning to use another similar piece of software (VaM). Although there are no VaM animations in the update (yet), the lessons I took from that software I have brought back to my existing software (Playhome) and I hope you will all agree the results look great.
Another valid reason to look into VaM.The volleyball scenes are logistically challenging not just because of the number of models which need to be posed for each image, but because of technical issues with the graphics software. Normally, I like to play around with the positioning of the characters and the camera angles for a little bit before deciding exactly how to shoot a scene. However, that is very difficult to do when there are seventeen models to pose and the software keeps bugging out.
VaM is even more buggy than Playhome unfortunately. I would be exchanging one set of constant frustrations for even worse ones. Any more than three characters in a scene and the software becomes unstable. VaM 2 might end up fixing a lot of problems, but it needs a few more years in the oven. I did spend quite a bit of time messing around with VaM earlier this year, but mostly just for fun. I enjoyed learning some new software. I'd love to showcase some of the cool stuff I've made, but that would involve dedicating actual development time to it. Plus it might give the false impression that I am moving on from Playhome; which I am not.I think it was the previous dev update where there was a text line count, which shows added content is more than what this update would indicate.
This might be a major time stealer. Learning new software and work technique takes time. The good thing about it is that we are told it improves visual quality. Also honestly Playhome is kind of awful for this task, so moving to VaM might have the potential to make rendering less time consuming for future releases. If nothing else avoiding the Playhome crashes will in itself be a time saver.
I just looked at VaM (Virt-A-Mate) and on top of being in active development, it has a 1080 TI as minimum requirement for VR. This means it must be way more optimized than Playhome. In general Illusion Soft games aren't that well optimized. In fact I will call out Koikatsu for being the worst performing game I have installed (it's a later Illusion Soft game).
Another valid reason to look into VaM.
Good argument. To be honest, I´m divided.Why are we arguing about the average length of fantasy novels? We should be arguing about other stuff instead! Like who the next girl we wanna break is and why it's Donna!
View attachment 3859016
Overview:
In the not too distant future, on a small island nation, a crisis has arisen. The number of students graduating from school has fallen sharply and university places are going unfilled. Faced with the prospect of mass unemployment and potential economic disaster the government is forced to introduce emergency measures. All students over eighteen who failed or were expelled from school are to be forced back into education at a number of special facilities.
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Thread Updated: 2025-04-03
Release Date: 2025-03-19
Developer: Altos and HerdoneYou must be registered to see the links-You must be registered to see the links-You must be registered to see the links
Censored: No
Version: 0.16.4.3 + Mykock's Manor Ch.3
OS: Windows, Linux, Mac, Android
Language: English, French
Genre:
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Installation:
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Changelog:
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Maybe thinking about the game made him have one hand on the mouse and no hand left for the keyboardThe game is leaving you speechless? Don't know if it's a good or bad thing...
Because Donna best and funniest girl. The fake military parade had me in tears.Why are we arguing about the average length of fantasy novels? We should be arguing about other stuff instead! Like who the next girl we wanna break is and why it's Donna!
Yes.I'm thinking of downloading this game. Do you recommend it? If so, could you give me some advice or tell me what the main plot is about? To be honest, I didn't really understand the synopsis.
No, that's Cassandra's job.Your job is to master head.
You were once the headmaster of a normal school. But you were sacked after publicly presenting your research on using sex as a method of disciplining young women. Now you are hired as the headmaster of an involuntary boarding school for pretty 18-year-old girls whose contact to the outside world is tightly controlled.I'm thinking of downloading this game. Do you recommend it? If so, could you give me some advice or tell me what the main plot is about? To be honest, I didn't really understand the synopsis.
You completely don’t understand (or ignoring) what the main problem is. The problem isn’t how much effort you put into this game, but the real result in terms of the percentage progress of the entire game. Instead of talking about how many words you’ve written, maybe you could just share the roadmap of the whole project and that would reassure some people. I understand you have one, right? Because that’s point zero of any project, and I’m saying this from the perspective of someone who’s been in this for almost two decades. The accusation (at least from my side) is that you’re a lone builder constructing a skyscraper, and when someone points out that it’s a bit too much for one person, you get upset and show how many nails you’ve hammered and how much concrete you’ve poured. Okay, fine, you’ve hammered a lot, I admit it, without irony, it’s clear you’ve put a lot of work into it. You’re definitely not a milker. But what does it change in the context of a completed project? Sorry, but if some developer told me in a daily meeting that they wrote 10 classes yesterday, I’d look at them like a lunatic. I'm interested when he will deliver functionality and not amount of work he put in. Also you’re defending how much work you’ve done when someone says you’re lazy (and they are wrong in my opinion), but you completely ignore the real issue: the project’s scale is unrealistic for one person. You’re just shifting the discussion to arguments that are convenient for you.I am so sorry that I am not producing this free porn game fast enough for you and some others on this forum. I’ve only managed to write 600,000 words, create 17,000 images and over 1000 videos. That's barely six lengthy novels worth. A truly pathetic 100,000 words and ~2000 images a year. You’ve rightly called me out as a “lazy greedy arsehole”, doing nothing but “milking” my poor patrons. None of whom are capable of making any kind of informed judgement for themselves. How shameful of me.
Please let me know how I can make it up to you? If I wrote 200,000 words a year, would that be enough? Would you be happy with 300,000? I am sure you wouldn't skim through all that carefully crafted content in “20-30 minutes” and come on here to complain anyway. Or would you simply prefer that I end the game in the next update, "the headmaster fucks all the girls, they all live happily ever after, the end"? I am sure everyone would love that; just as everyone loved the final season of Game of Thrones.
You basically admitted the problem yourselfThe storylines I write are long and involved. They take a lot of thinking time. It's not possible (for me anyway) to come up with, write and render a meaningful story arc in just a couple of months.
Except that very explicitly isn't what was being argued in the chain you're replying to. The accusation was specifically that the dev is drawing out the game's progress in a deliberate attempt to make money. All well and good if that's your take on it, and I'd be inclined to agree - not just about this game, but about many ambitious projects - that it's too much for a single person, but the response you're arguing about is regarding an entirely different perspective.The accusation (at least from my side) is that you’re a lone builder constructing a skyscraper, and when someone points out that it’s a bit too much for one person, you get upset and show how many nails you’ve hammered and how much concrete you’ve poured.
I like your work and have no idea what it takes to put together, but I imagine it is time-consuming.I am so sorry that I am not producing this free porn game fast enough for you and some others on this forum. I’ve only managed to write 600,000 words, create 17,000 images and over 1000 videos. That's barely six lengthy novels worth. A truly pathetic 100,000 words and ~2000 images a year. You’ve rightly called me out as a “lazy greedy arsehole”, doing nothing but “milking” my poor patrons. None of whom are capable of making any kind of informed judgement for themselves. How shameful of me.
Please let me know how I can make it up to you? If I wrote 200,000 words a year, would that be enough? Would you be happy with 300,000? I am sure you wouldn't skim through all that carefully crafted content in “20-30 minutes” and come on here to complain anyway. Or would you simply prefer that I end the game in the next update, "the headmaster fucks all the girls, they all live happily ever after, the end"? I am sure everyone would love that; just as everyone loved the final season of Game of Thrones.
Of course you are absolutely right that I should make less money as well. Money, of course, is a famous de-motivator. The more money a person makes the less hard they work, everyone knows that. If only I was making pennies an hour and having to take other jobs to support myself, that’s when the content would really start flowing. Of course, all porn game developers should be paid next to nothing because that would be the best way to attract and keep talent in the industry. So, thank you so much for sharing your wise and well informed opinion; what a great service you are doing for this game and for the community in general.