hoshimota

Active Member
Sep 18, 2023
723
1,834
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Luckily I caught it, just hours before my subscription is going to end.

The described content seems very modest for close to a year of progress...
Indeed it does. Unfortunately this one has been in full blown milking mode for a while now.

So how much sex is currently in the game? What characters can you actually bang?
Not a hell of a lot, and what you can do is very limited.

I keep coming back to how they included the scenes with the headmaster banging the fuck out of the first girls he perfected his methods on (both in the opening scenes and in the flashbacks he has early on in the game, the ones usually interrupted by Ruth.) Here we are several years into development, and still there is nothing remotely like that in the game yet.
 
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raven54

Newbie
Sep 12, 2022
94
203
125
The described content seems very modest for close to a year of progress (0.16.4 was publicly released on January 24.). But I assume it will be be more than I picture from reading this update (in terms of scenes, renders, animations and word count). And I am sure that whatever we get, will be of high quality. :giggle:
I think it was the previous dev update where there was a text line count, which shows added content is more than what this update would indicate.

As I said at the start of the year I have been learning to use another similar piece of software (VaM). Although there are no VaM animations in the update (yet), the lessons I took from that software I have brought back to my existing software (Playhome) and I hope you will all agree the results look great.
This might be a major time stealer. Learning new software and work technique takes time. The good thing about it is that we are told it improves visual quality. Also honestly Playhome is kind of awful for this task, so moving to VaM might have the potential to make rendering less time consuming for future releases. If nothing else avoiding the Playhome crashes will in itself be a time saver.

I just looked at VaM (Virt-A-Mate) and on top of being in active development, it has a 1080 TI as minimum requirement for VR. This means it must be way more optimized than Playhome. In general Illusion Soft games aren't that well optimized. In fact I will call out Koikatsu for being the worst performing game I have installed (it's a later Illusion Soft game).

The volleyball scenes are logistically challenging not just because of the number of models which need to be posed for each image, but because of technical issues with the graphics software. Normally, I like to play around with the positioning of the characters and the camera angles for a little bit before deciding exactly how to shoot a scene. However, that is very difficult to do when there are seventeen models to pose and the software keeps bugging out.
Another valid reason to look into VaM.
 

AltosandHerdone

Member
Game Developer
Jan 5, 2019
334
5,154
633
I think it was the previous dev update where there was a text line count, which shows added content is more than what this update would indicate.


This might be a major time stealer. Learning new software and work technique takes time. The good thing about it is that we are told it improves visual quality. Also honestly Playhome is kind of awful for this task, so moving to VaM might have the potential to make rendering less time consuming for future releases. If nothing else avoiding the Playhome crashes will in itself be a time saver.

I just looked at VaM (Virt-A-Mate) and on top of being in active development, it has a 1080 TI as minimum requirement for VR. This means it must be way more optimized than Playhome. In general Illusion Soft games aren't that well optimized. In fact I will call out Koikatsu for being the worst performing game I have installed (it's a later Illusion Soft game).


Another valid reason to look into VaM.
VaM is even more buggy than Playhome unfortunately. I would be exchanging one set of constant frustrations for even worse ones. Any more than three characters in a scene and the software becomes unstable. VaM 2 might end up fixing a lot of problems, but it needs a few more years in the oven. I did spend quite a bit of time messing around with VaM earlier this year, but mostly just for fun. I enjoyed learning some new software. I'd love to showcase some of the cool stuff I've made, but that would involve dedicating actual development time to it. Plus it might give the false impression that I am moving on from Playhome; which I am not.
 
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DrN00dleZ

New Member
Nov 4, 2025
1
0
1
Why are we arguing about the average length of fantasy novels? We should be arguing about other stuff instead! Like who the next girl we wanna break is and why it's Donna!
Good argument. To be honest, I´m divided.

- The twins are our main event, like the post on Patreon sugessted. They are needed to progress Claire and the other staff. So there will be the need to further progression, depending on the next update in December.

- I really want to see Faye´s progression, too. On the other hand, I love her innocence.

- Donna, deserves to be punished, and has to be humiliated, only for her best, of course. girls progression is our highest duty :sneaky:

- It would be funny to progress the story with Arabella and Patricia... will the headmaster be able to cure Arabellas educational deficit in science and lack of assertiveness. And how will her mother react to this.... will the HM be able to talk her into agnosticism or even atheism? so many funny scences in my mind...
(I´m a little bit primed here, mother was/is part of Jehovah’s Witnesses, I went to college and studied chemistry :giggle:)

- We should avoid Cassandra, to avoid any harm on HM´s main tool for disciplination (Teeth can cause painful sores)

- And then there are April and Alice. We know nearly anything about both.

And detached from the chars itself: Is there in your oppinion a lack of rolemodels, which have to be created?
What are your sugesstions? Are there any must haves or girls, you would avoid at this point?
 
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Jul 28, 2023
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View attachment 3859016

Overview:
In the not too distant future, on a small island nation, a crisis has arisen. The number of students graduating from school has fallen sharply and university places are going unfilled. Faced with the prospect of mass unemployment and potential economic disaster the government is forced to introduce emergency measures. All students over eighteen who failed or were expelled from school are to be forced back into education at a number of special facilities.
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Thread Updated: 2025-04-03
Release Date: 2025-03-19
Developer: Altos and Herdone - -
Censored: No
Version: 0.16.4.3 + Mykock's Manor Ch.3
OS: Windows, Linux, Mac, Android
Language: English, French
Genre:
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Installation:
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Changelog:
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Graag

Member
Jan 13, 2018
318
506
281
All games leave me speechless. I don't hold speeches much when i game.
That or I game too much when I should speech. I dunno.
 

DavyDaoist

Active Member
Jun 12, 2020
567
359
171
Why are we arguing about the average length of fantasy novels? We should be arguing about other stuff instead! Like who the next girl we wanna break is and why it's Donna!
Because Donna best and funniest girl. The fake military parade had me in tears.

Edit: I didn't see the patreon post. Who told dev about my birthday!?
 
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juajua312

Newbie
Jan 2, 2024
79
55
118
I'm thinking of downloading this game. Do you recommend it? If so, could you give me some advice or tell me what the main plot is about? To be honest, I didn't really understand the synopsis.
 

torpedogoat

Member
May 24, 2024
239
523
179
I'm thinking of downloading this game. Do you recommend it? If so, could you give me some advice or tell me what the main plot is about? To be honest, I didn't really understand the synopsis.
You were once the headmaster of a normal school. But you were sacked after publicly presenting your research on using sex as a method of disciplining young women. Now you are hired as the headmaster of an involuntary boarding school for pretty 18-year-old girls whose contact to the outside world is tightly controlled.
 

Xantoser

Member
Apr 28, 2020
266
466
208
I am so sorry that I am not producing this free porn game fast enough for you and some others on this forum. I’ve only managed to write 600,000 words, create 17,000 images and over 1000 videos. That's barely six lengthy novels worth. A truly pathetic 100,000 words and ~2000 images a year. You’ve rightly called me out as a “lazy greedy arsehole”, doing nothing but “milking” my poor patrons. None of whom are capable of making any kind of informed judgement for themselves. How shameful of me.

Please let me know how I can make it up to you? If I wrote 200,000 words a year, would that be enough? Would you be happy with 300,000? I am sure you wouldn't skim through all that carefully crafted content in “20-30 minutes” and come on here to complain anyway. Or would you simply prefer that I end the game in the next update, "the headmaster fucks all the girls, they all live happily ever after, the end"? I am sure everyone would love that; just as everyone loved the final season of Game of Thrones.
You completely don’t understand (or ignoring) what the main problem is. The problem isn’t how much effort you put into this game, but the real result in terms of the percentage progress of the entire game. Instead of talking about how many words you’ve written, maybe you could just share the roadmap of the whole project and that would reassure some people. I understand you have one, right? Because that’s point zero of any project, and I’m saying this from the perspective of someone who’s been in this for almost two decades. The accusation (at least from my side) is that you’re a lone builder constructing a skyscraper, and when someone points out that it’s a bit too much for one person, you get upset and show how many nails you’ve hammered and how much concrete you’ve poured. Okay, fine, you’ve hammered a lot, I admit it, without irony, it’s clear you’ve put a lot of work into it. You’re definitely not a milker. But what does it change in the context of a completed project? Sorry, but if some developer told me in a daily meeting that they wrote 10 classes yesterday, I’d look at them like a lunatic. I'm interested when he will deliver functionality and not amount of work he put in. Also you’re defending how much work you’ve done when someone says you’re lazy (and they are wrong in my opinion), but you completely ignore the real issue: the project’s scale is unrealistic for one person. You’re just shifting the discussion to arguments that are convenient for you.

The storylines I write are long and involved. They take a lot of thinking time. It's not possible (for me anyway) to come up with, write and render a meaningful story arc in just a couple of months.
You basically admitted the problem yourself
 

maxthruster

Member
Oct 4, 2025
372
990
93
The accusation (at least from my side) is that you’re a lone builder constructing a skyscraper, and when someone points out that it’s a bit too much for one person, you get upset and show how many nails you’ve hammered and how much concrete you’ve poured.
Except that very explicitly isn't what was being argued in the chain you're replying to. The accusation was specifically that the dev is drawing out the game's progress in a deliberate attempt to make money. All well and good if that's your take on it, and I'd be inclined to agree - not just about this game, but about many ambitious projects - that it's too much for a single person, but the response you're arguing about is regarding an entirely different perspective.
 

Living In A Lewd World

Active Member
Jan 15, 2021
724
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While I understand, that it would be nice, if there was more than a single (or in this case two) person developing such a project, I'm still very pleased, that those persons exist, who try to realize them because the biggest requirement for games to be developed by more than a single person is, that there is enough funding, and this is what hardly exists in the lewd game sector.

The alternative are little strokers with 1 - 2 LIs, which I'm absolutely not interested in. And unfortunately developing games with more people doesn’t automatically make development faster or better in a linear way. Once you have a team, coordination becomes a major factor. Progress often scales less efficiently and not every of your employees works as enthusiastically on this project as the person who imagined it.

I'm playing and supporting this game, because there is a developer with a big vision, who has proven, that he is able to realize something good and complex over 6 years and I'm confident, that he will be able to bring this to an end. Altos is in my eyes definitely one of those devs, who have a plan, or at least enough of a scaffolding to be able to build his game around it, even if it takes longer. And the scaffolding is there. This is not a game, where the protagonists starts to corrupt his family. Once he has done this he corrupts the town and finally the world, while with growing scale, the corruption gets shallower and shallower or where the main aims of the game are so far from each other, that one will never bring them together in the end. Here is a school with a group of main LIs, a group of side-girls and a group of nameless extras, and the main aim is to raise the grades by educating the main cast and have them finally all pass a single final exam.

This is a quite solid structure, which provides a strong framework where one can build around beautifully complex storylines without losing focus completely. And I think this is a great strength of the concept that Altos thought out six years ago to be achievable by a single person, even if it takes its time.
 
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