CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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arucard34

Active Member
Jun 8, 2020
720
738
Steam version = MTL , bugs , censorship
Dlsite = MTL , bugs , censorship
(applied to Dlsite version) = MTL , bugs , censorship
Or wait for Fan translation if you prefer.
thanks you so much this information need to be on the main post same with old oneone1 games translated by the fucks of sakuragames or whatever. downloading from here to play the game with less bugs and censhorship has possible, i don't mind pixelated censoship because i know the laws in japan ect, but because i got the steam ver from a friend i was checking the thread for info.
 
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just smile.

Member
Feb 27, 2021
116
42
how come the game lag gets worse when I try the "fix lag" method above even though I have followed all the instructions, namely by replacing it.

Can someone help me?
My laptop specs are amd a8-7410 with radeon r5 graphics, 8gb ram.
with specs like that can't run pixel games :(
 

leweder

Member
Dec 8, 2018
272
335
how come the game lag gets worse when I try the "fix lag" method above even though I have followed all the instructions, namely by replacing it.

Can someone help me?
My laptop specs are amd a8-7410 with radeon r5 graphics, 8gb ram.
with specs like that can't run pixel games :(
If you are refering to my patch it fixes bugs such as crashes and game progression blocks and includes one minor lag improvement that the Japanese version fixed in an update, it does not fix any slowdown or lag that's already present in the latest Japanese version. The patch "can" slowdown performance under specific conditions that need a mountain of text to explain and are tied to the way the game itself was programmed, so here you go:
-First of all:
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-Secondly:
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-Thirdly:
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-Fourthly:
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-Fifthly:
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-Sixthly:
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-FINALLY:
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-Bonus section for possible questions:
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Deleted member 423149

Active Member
Feb 5, 2018
830
277
This game is kinda difficult as all of this platform. I am sure I miss lots of H scenes. DO you have a walkthrough how to catch them all? I also loose time looking for houses where quests are given.
Also when I chose the H scene with the poison gang the quest shows as failed. What of it now?
 

souldead341

Engaged Member
Oct 16, 2017
2,267
2,347
This game is kinda difficult as all of this platform. I am sure I miss lots of H scenes. DO you have a walkthrough how to catch them all? I also loose time looking for houses where quests are given.
Also when I chose the H scene with the poison gang the quest shows as failed. What of it now?
Are the 2 guides / walkthroughs linked in the first post not good enough for you?
 

Mizukipon

Well-Known Member
Mar 30, 2020
1,326
637
Either play it as it is, or wait. I'm working on it SLOWLY. I won't be finished with the translation this year. There is a lot of text, and I'm not making translating this game a priority.
What happened to the translation of this? Is it still on-going?
 

Mizukipon

Well-Known Member
Mar 30, 2020
1,326
637
It is. But, like I said, I'm working on it slowly. Release date will be sometime next year, probably.
Oh I see I thought you dropped it because It's been May since you mentioned it Like what games are you translating right now?
 

flynn0426

Active Member
Nov 17, 2019
614
637
It is. But, like I said, I'm working on it slowly. Release date will be sometime next year, probably.
Will you be uploading the postpatched version with that fan bug fix patch and your translation? I think it's fucking stupid this game has been up here for so long and you still have to use a decryptor to fully patch this all the way with the fan patch, and really hope someone just uploads the patched version already with a decent English tl.
 

EllieFA

Member
Aug 1, 2021
111
28
The patch should be finalized now, I've tested all endings and every NPC/door/event/costume I could think of.
In case I missed something, or in case someone want's to do a proper translation I'll be providing the source/scripts used for the main.rvdata2 and the patch scripts (Note: the source is from files on the main download page, the stuff from the animation fix still had some bugs in it obviously, so the stuff it fixes is included within the patch files and should allow for the patch to work both for the main download version and the animation/fixed versions). To make your own patches you just do the exact same thing as described in the modding/patching section of my Dark Elf Historia fix guide.
Now for the actual fixing guide (for those that just want to play the game):
0. *Optional* Apply the animation Animation Fix on top of the stuff from the main page,
after step "2." in this guide, copy the following two images to Graphics\Pictures\hsta_img and overwrite
View attachment 763024
View attachment 763026
1. Find and download decrypter for RPGMaker games. For instance:
2. Place it into the game directory and use it to extract everything and create a VXAce project file(it will create an "extracted" folder, move the stuff in it to the main game directory, overwrite the old stuff).
3. Move the Game.rgss3a file somewhere else or it will interfere with everything.
4. Copy the Data folder from the .zip to your game folder and overwrite everything.
5. Copy the Patch folder to the game folder.
6. Play the game.
Fixing guide for those interested in fixing/modding/translating this or other similar games in the future (RPGVXAce required):
0~3 Same as above
4. Open the project file in RPGVXAce and get rid of the archive protection like I described in an earlier post:
View attachment 762939
View attachment 762942
5. Same as for "Dark Elf Historia", enable the debug console, enable TES Patching and check which button is for the TES menu.
View attachment 762946
View attachment 762947
View attachment 762955
6. Save changes and copy the Patch folder to your games directory.
7. *Optional* Check if you have done everything up until now correctly by playtesting the game from the editor (F12 in editor),
when the game title screen appears press "alt" and wait a few seconds for the tes menu to show up (if it doesn't check if you missed any steps in the tutorial).
If the game crashes because of a missing folder it is because it expects the scenario folder with the main/patch scripts to be one level above the game directory. Basically you should have scenario folder and game folder inside the same directory (Documents\RPGVXAce\Scanario & Documents\RPGVXAce\ ProjectXXX)
8. Now to understand the first reason of why I said the animation fix from earlier in this thread is not absolutely necessary to get the game fixed. To enable options for h-animations in the main menu you just need to change two commented lines of code:
View attachment 762968
To:
View attachment 763134

And to make sure the button names are actually correct, check the following script:
View attachment 762974
To let the game use the h_animation speed options change this:
View attachment 763160
To this:
View attachment 763161
And if only that was the end of it...but we need to let the game save our changes from this:
View attachment 763163
Change it to this:
View attachment 763164
Now to actually enable H-animations in game:
View attachment 763125
But there is one last thing to do, the skills for h-attacks are still in Japanese and the game is in ENG/CHS, so they still won't work cause it won't recognize the names, so find this:
View attachment 763167
Now change it to this (so it can work for ENG/CHS & even theoretically the original JAP version):
View attachment 763169
The text is as follows:

case skill_name
when "背景変更サンプル"
return "背景変更攻撃"
when "ピクチャ攻撃サンプル"
return "ピクチャ攻撃"
when "H攻撃","吸精","色情攻擊","吸精","Pornographic attack","Semen-sucking"
return "【ATK】H攻撃・敵"
when "H催眠","色情催眠","Pornographic hypnosis"
return "【ATK】H催眠"
when "催淫花粉","催淫術","催淫花粉","發情術","Horny pollen","Turn-on skill"
return "【ATK】H傀儡"
when "2人がかり攻撃","雙人合擊","United attack of two people"
return "【ATK】2人攻撃"
when "発情","絶頂","腹上死","發情","高潮","精盡人亡","Horny","Orgasm","Death from an exhaust of semen"
return "【ATK】状態変化・敵"
when "コスチェンジ","變更服裝","Change clothes"
return "【ACT】着替え"
when "自爆","Self explode"
return "【ATK】スキル攻撃"
when "ラピッドファイア","無限射擊","Infinite shooting"
return "【ATK】通常攻撃・トドメ"
when "カタストロフィ","禁忌魔法彈","Forbidden magic bomb"
return "【ATK】カタストロフィ"
end

That's all you should need to enable h_animations.....no large files need changing, just some text, hence why needing a multi gig patch for it seems so ridiculous to me...moving on......
In game the options should look something like this:
View attachment 763171
9. To fix the remaining crashes make sure the following scripts look like in the pictures:
View attachment 763002
View attachment 763004
View attachment 763005
10. To fix the untranslated sign at the doctors office at night (the translation exists for both ENG/CHS but wasn't linked):
View attachment 763013
Do the following:
View attachment 763014 View attachment 763015
Now it's safe to delete the original text:
View attachment 763016
ENG:
View attachment 763018
CHS:
View attachment 763019
11. *Optional* The JAP version of the game comes along with a game guide and an encrypted archive with HD images from the game. The password for the archive is generated at the end of the game, but not in the ENG/CHT version. I've added back the password generation once you beat the game, now all you need to do is get your trusted pen pal in japan to send over that HD images archive.....and maybe translate the guide....no hurry.
View attachment 763062
12. Obviously save your changes and then test the game out.
(Play from the regular Game.exe, don't play from editor/debug mode since it enables some stuff for debug purposes that isn't meant to be used until latter in the game and could break things as a result. You have been WARNED I take no responsibility for blocked progress or broken save files).

*Notes*
1. The animation fix mentioned earlier also included changes to half a dozen regular scripts that do not change the way the game works. The changes seem to have been done for code readability since someone used an overwhelming amount of "IF ELSE" for the ENG/CHT translation branching that could have been done much more elegantly. I did not include a guide to changing these manually since they have 0 impact on how the game works (I didn't notice any better performance either) and are already implemented in the Data\Scripts.rvdata2 file I've included for the "quick fix" solution.
2. The encrypted scripts inside of Arc\main.rvdata2 that were changed with the "animation fix update" still had plenty of bugs left so I have not bothered including them with the source files.
3. Some menu images are slightly different in the JAP version compared with the ENG/CHS version that I didn't see a point in editing/fixing, but in case someone is interested in what the differences are here is an example:
JAP:
View attachment 763051 View attachment 763052 View attachment 763053 View attachment 763054
ENG:
View attachment 763058 View attachment 763056 View attachment 763057 View attachment 763059
There are obviously more differences like this one for other body parts.
4. Enemies like snakes, green goblins, succubi and some Bosses do not have H-attacks (Purple Goblins do have rare H-attacks).
5. Some key items gained from side quests are used automatically during regular quests, but may remain in the inventory after the quest is over, or simply because you were on a different choice/route then the one it is intended to be used on. 1 key item seems to have been a placeholder for another item but remained in the game and has no actual purpose (I couldn't find it referenced anywhere for use with anything unlike every other item in the game).
6. For anybody wondering about the strange robot in the main hub city it does not exist in the JAP version of the game.
It is scripted to use the "defend" skill when interacting with it, but since it is not in combat it won't actually do anything.
(other then look at you menacingly).

Closing words
Since I've tested all endings and all "h-experience" types should now be achievable (some are really easy to miss without a guide or just constantly going around interacting with everything).
I figure a short guide of easily missed/convoluted events and a basic choice/chart that isn't only in Japanese could be of use....to someone somewhere.....maybe.
Before writing that I plan on posting a short debugging explanation/rant for that infamous crash at chapter 3
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(already covered how to fix it in this guide, but someone might want to know how to figure this sort of stuff out for other bugged games.....probably other ONEONE1 games that were translated so poorly that the translation broke the game......)
I've included the JAP source/scripts for game version 1.08....yet again if someone dares to do a proper translation...yeah right...
where should we place the patch in dir
 

leweder

Member
Dec 8, 2018
272
335
no bgm sound prob,anyone know how 2 fix this?
-For bgm make sure the file exists in what you downloaded first, then make sure you set system locale to japanese, if any file uses non-latin letters for it's name it will get jarbled when un-zipping.
-As for the patch: picture guide has the folder structure laid out. Patch folder just goes into the game directory as is.
 
Jul 4, 2018
342
458
is there a way to not fail the wayward son quest in chapter 1? the flowchart says that there's winning conditions and whatnot but I just couldn't not get poisoned
 

leweder

Member
Dec 8, 2018
272
335
is there a way to not fail the wayward son quest in chapter 1? the flowchart says that there's winning conditions and whatnot but I just couldn't not get poisoned
There's two options.
First option: After finishing the first mission in the game, accept the son quest and you can save him from becoming an addict.
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Second option: Do other quests first until the son quest gets changed into saving him from the thugs, he will still be an addict even if you succeed.
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