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flynn0426

Active Member
Nov 17, 2019
614
637
Monthly check in to see if hopefully this got the fan translation it deserves. Whelp, hopefully soon.
 

arucard34

Active Member
Jun 8, 2020
720
738
Compressed version its already fixed or still, do i need to complete the uncensord tutorial???
 

Cyberweasel89

Member
Jun 19, 2019
298
124
I hope this and Dark Elf Historia to one day get a fan-made translation that's coherent... Girl can dream, I guess.
 
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Anti-R

Member
Mar 7, 2021
149
100
how come the game lag gets worse when I try the "fix lag" method above even though I have followed all the instructions, namely by replacing it.

Can someone help me?
My laptop specs are amd a8-7410 with radeon r5 graphics, 8gb ram.
with specs like that can't run pixel games :(
try decrypt using joiplay then copy it on pc and play
 

Missmiles

Active Member
Aug 12, 2018
717
516
Does someone have a save with maxed H-stats from the beginning? They're really fun to play around with.

I've seen them for Meritocracy and Ideology (other Oneone1 games), so I was wondering if this has one too.
 

Asia Argento

The Golden Dragon Princess
Donor
Apr 14, 2020
1,823
4,108
Does someone have a save with maxed H-stats from the beginning? They're really fun to play around with.

I've seen them for Meritocracy and Ideology (other Oneone1 games), so I was wondering if this has one too.
Its really easy to gig your stats with cheat engine or a save editor though. If you want I could gig a save file right after you meet J and they let you loose. Up to you but it will be a while.
 
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Missmiles

Active Member
Aug 12, 2018
717
516
Its really easy to gig your stats with cheat engine or a save editor though. If you want I could gig a save file right after you meet J and they let you loose. Up to you but it will be a while.
That's the thing, I have a save editor but I can't edit her H-stats. I don't know how to use Cheat Engine.

What I'd like here is a save where she's at the beginning of the game (or beginning of free-roam, either works), but her H-stats are maxed out. I find them exceedingly fun to play around with.

If you could give me a save like that, I would be grateful.
 

Missmiles

Active Member
Aug 12, 2018
717
516
https://f95zone.to/threads/the-heiress-oneone1.4261/post-4930541

This person says stats are held down until certain events and could be game breaking if messed with. Its not really possible to start fully maxed out. Try someone’s completed save file maybe?

Save:
https://f95zone.to/threads/the-heiress-oneone1.4261/post-163728
All of OneOne1's other games have such saves though, and as far as I know (I tried playing through with them) they don't break the game, but instead WILL lock you into a certain route and ending.

Could you try making such a save? I know to make backups before trying these things. Hell, I make a backup whenever I edit a save.
 

Asia Argento

The Golden Dragon Princess
Donor
Apr 14, 2020
1,823
4,108
All of OneOne1's other games have such saves though, and as far as I know (I tried playing through with them) they don't break the game, but instead WILL lock you into a certain route and ending.

Could you try making such a save? I know to make backups before trying these things. Hell, I make a backup whenever I edit a save.
You would be waiting a long long time. I would need to get through the entire game. I sent you someone else’s file so you dont have to wait on my desire to complete the game again. Lol
 
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WinKid

Member
Jul 11, 2021
340
98
You can delete the Steam Tag. As of today ONEONE1 and Paradise Project reached an agreement to stop the distribution of the game.
Wait, what does that mean? This game wouldn't be sold in Steam anymore? Or does it involves other games as well?
 

TheBlueKnight

Discussion Dynamo
Respected User
Jr. Uploader
Oct 1, 2018
25,499
19,551
A few Japanese games aren't being sold on Steam by Paradise Project...
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Hopefully that means they don't have the rights any more, and a proper publisher can get them.
 

flynn0426

Active Member
Nov 17, 2019
614
637
The patch should be finalized now, I've tested all endings and every NPC/door/event/costume I could think of.
In case I missed something, or in case someone want's to do a proper translation I'll be providing the source/scripts used for the main.rvdata2 and the patch scripts (Note: the source is from files on the main download page, the stuff from the animation fix still had some bugs in it obviously, so the stuff it fixes is included within the patch files and should allow for the patch to work both for the main download version and the animation/fixed versions). To make your own patches you just do the exact same thing as described in the modding/patching section of my Dark Elf Historia fix guide.
Now for the actual fixing guide (for those that just want to play the game):
0. *Optional* Apply the animation Animation Fix on top of the stuff from the main page,
after step "2." in this guide, copy the following two images to Graphics\Pictures\hsta_img and overwrite
View attachment 763024
View attachment 763026
1. Find and download decrypter for RPGMaker games. For instance:
2. Place it into the game directory and use it to extract everything and create a VXAce project file(it will create an "extracted" folder, move the stuff in it to the main game directory, overwrite the old stuff).
3. Move the Game.rgss3a file somewhere else or it will interfere with everything.
4. Copy the Data folder from the .zip to your game folder and overwrite everything.
5. Copy the Patch folder to the game folder.
6. Play the game.
Fixing guide for those interested in fixing/modding/translating this or other similar games in the future (RPGVXAce required):
0~3 Same as above
4. Open the project file in RPGVXAce and get rid of the archive protection like I described in an earlier post:
View attachment 762939
View attachment 762942
5. Same as for "Dark Elf Historia", enable the debug console, enable TES Patching and check which button is for the TES menu.
View attachment 762946
View attachment 762947
View attachment 762955
6. Save changes and copy the Patch folder to your games directory.
7. *Optional* Check if you have done everything up until now correctly by playtesting the game from the editor (F12 in editor),
when the game title screen appears press "alt" and wait a few seconds for the tes menu to show up (if it doesn't check if you missed any steps in the tutorial).
If the game crashes because of a missing folder it is because it expects the scenario folder with the main/patch scripts to be one level above the game directory. Basically you should have scenario folder and game folder inside the same directory (Documents\RPGVXAce\Scanario & Documents\RPGVXAce\ ProjectXXX)
8. Now to understand the first reason of why I said the animation fix from earlier in this thread is not absolutely necessary to get the game fixed. To enable options for h-animations in the main menu you just need to change two commented lines of code:
View attachment 762968
To:
View attachment 763134

And to make sure the button names are actually correct, check the following script:
View attachment 762974
To let the game use the h_animation speed options change this:
View attachment 763160
To this:
View attachment 763161
And if only that was the end of it...but we need to let the game save our changes from this:
View attachment 763163
Change it to this:
View attachment 763164
Now to actually enable H-animations in game:
View attachment 763125
But there is one last thing to do, the skills for h-attacks are still in Japanese and the game is in ENG/CHS, so they still won't work cause it won't recognize the names, so find this:
View attachment 763167
Now change it to this (so it can work for ENG/CHS & even theoretically the original JAP version):
View attachment 763169
The text is as follows:

case skill_name
when "背景変更サンプル"
return "背景変更攻撃"
when "ピクチャ攻撃サンプル"
return "ピクチャ攻撃"
when "H攻撃","吸精","色情攻擊","吸精","Pornographic attack","Semen-sucking"
return "【ATK】H攻撃・敵"
when "H催眠","色情催眠","Pornographic hypnosis"
return "【ATK】H催眠"
when "催淫花粉","催淫術","催淫花粉","發情術","Horny pollen","Turn-on skill"
return "【ATK】H傀儡"
when "2人がかり攻撃","雙人合擊","United attack of two people"
return "【ATK】2人攻撃"
when "発情","絶頂","腹上死","發情","高潮","精盡人亡","Horny","Orgasm","Death from an exhaust of semen"
return "【ATK】状態変化・敵"
when "コスチェンジ","變更服裝","Change clothes"
return "【ACT】着替え"
when "自爆","Self explode"
return "【ATK】スキル攻撃"
when "ラピッドファイア","無限射擊","Infinite shooting"
return "【ATK】通常攻撃・トドメ"
when "カタストロフィ","禁忌魔法彈","Forbidden magic bomb"
return "【ATK】カタストロフィ"
end

That's all you should need to enable h_animations.....no large files need changing, just some text, hence why needing a multi gig patch for it seems so ridiculous to me...moving on......
In game the options should look something like this:
View attachment 763171
9. To fix the remaining crashes make sure the following scripts look like in the pictures:
View attachment 763002
View attachment 763004
View attachment 763005
10. To fix the untranslated sign at the doctors office at night (the translation exists for both ENG/CHS but wasn't linked):
View attachment 763013
Do the following:
View attachment 763014 View attachment 763015
Now it's safe to delete the original text:
View attachment 763016
ENG:
View attachment 763018
CHS:
View attachment 763019
11. *Optional* The JAP version of the game comes along with a game guide and an encrypted archive with HD images from the game. The password for the archive is generated at the end of the game, but not in the ENG/CHT version. I've added back the password generation once you beat the game, now all you need to do is get your trusted pen pal in japan to send over that HD images archive.....and maybe translate the guide....no hurry.
View attachment 763062
12. Obviously save your changes and then test the game out.
(Play from the regular Game.exe, don't play from editor/debug mode since it enables some stuff for debug purposes that isn't meant to be used until latter in the game and could break things as a result. You have been WARNED I take no responsibility for blocked progress or broken save files).

*Notes*
1. The animation fix mentioned earlier also included changes to half a dozen regular scripts that do not change the way the game works. The changes seem to have been done for code readability since someone used an overwhelming amount of "IF ELSE" for the ENG/CHT translation branching that could have been done much more elegantly. I did not include a guide to changing these manually since they have 0 impact on how the game works (I didn't notice any better performance either) and are already implemented in the Data\Scripts.rvdata2 file I've included for the "quick fix" solution.
2. The encrypted scripts inside of Arc\main.rvdata2 that were changed with the "animation fix update" still had plenty of bugs left so I have not bothered including them with the source files.
3. Some menu images are slightly different in the JAP version compared with the ENG/CHS version that I didn't see a point in editing/fixing, but in case someone is interested in what the differences are here is an example:
JAP:
View attachment 763051 View attachment 763052 View attachment 763053 View attachment 763054
ENG:
View attachment 763058 View attachment 763056 View attachment 763057 View attachment 763059
There are obviously more differences like this one for other body parts.
4. Enemies like snakes, green goblins, succubi and some Bosses do not have H-attacks (Purple Goblins do have rare H-attacks).
5. Some key items gained from side quests are used automatically during regular quests, but may remain in the inventory after the quest is over, or simply because you were on a different choice/route then the one it is intended to be used on. 1 key item seems to have been a placeholder for another item but remained in the game and has no actual purpose (I couldn't find it referenced anywhere for use with anything unlike every other item in the game).
6. For anybody wondering about the strange robot in the main hub city it does not exist in the JAP version of the game.
It is scripted to use the "defend" skill when interacting with it, but since it is not in combat it won't actually do anything.
(other then look at you menacingly).

Closing words
Since I've tested all endings and all "h-experience" types should now be achievable (some are really easy to miss without a guide or just constantly going around interacting with everything).
I figure a short guide of easily missed/convoluted events and a basic choice/chart that isn't only in Japanese could be of use....to someone somewhere.....maybe.
Before writing that I plan on posting a short debugging explanation/rant for that infamous crash at chapter 3
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(already covered how to fix it in this guide, but someone might want to know how to figure this sort of stuff out for other bugged games.....probably other ONEONE1 games that were translated so poorly that the translation broke the game......)
I've included the JAP source/scripts for game version 1.08....yet again if someone dares to do a proper translation...yeah right...
I've tried this guide time and time again yet the battle animations are still fucked for me. Can't you just upload your version of the game post extraction and patch?
 
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