- Sep 21, 2020
- 246
- 1,011
Yes, the DB system itself isn't complicated itself, and it would even be easy were it not 99% moon runes.Actually it was my first time using WRPGEditor, but I have some experience in programming, so that helped me understand how events work and how Wolf RPG manages the Databases, but I lack knowledge in many aspects of the editor
Double click would allow you to change it. However, don't do it. When I did I was hoping to translate as much of the database as possible, I had to roll back the translation because a ton of bugs sprout from it. I was extremely puzzled until I figured out on Common Events, DB type entries are sometimes referenced by type name. Wolf must be able to search for the string and translate it to ID. You'd think this wouldn't be even allowed, or Tengsten would avoid it, but it's there.For example, if you decrypt the files and open them in the editor you'll notice that I didn't know how to change the Type names nor the ID of the items inside the Types in the User Database, but I was able to modify the values of the Database with no issues, and the events reference the numbers regardless of ID
Quite a few of those suggestions would be a little too complicated to say the least. It's part of the reason I decided to make an entirely new game on a different engine. I was working on a big mod update before switching to it. Last thing I did but didn't add to the update was (VAR_DB) variables added after a certain dialogue instance to be checked again later on. If true, switch dialogue target to another Data entry. Useful for situational awareness, like sending someone off naked and having the next person notice, or sticking it up someone's ass and then their mouth, switching the aftersex comment to a complaint.I'm willing to try, although I don't have many ideas, but I could try to add some of the features other users suggested for your project to TIGK just to see if I can, but I'd need help doing sprites if they were required.
It's simple and works well, just didn't feel like writing a new line for every character type.
I was merely curious if you were tinkering with the engine before deciding to make the port. Although if you need help with anything don't be afraid to ask.
Yeah, ain't it fun tracking that stuff down lolCuriously enough, the bug that gave me most trouble was not from the mod, but from the game itself. It showed the version as 1.51 despite having the fixes applied to 1.52, I had to follow a variable that was read from another variable that was read from Records.sav, so I had to find where Records.sav was written to find the original variable with the game version and fix it.
Thanks, just checking, we always miss somethingNot that I could see, the new events with Hana are still censored, but there are no new sprites, just new clothes for Hana and a new facial expression for Richard.
And thanks again for taking the time to port the mod.