- Mar 24, 2020
- 28
- 5
I thought it was my elves now it is not in the next version of the base game no. Come on bro, make the MOD, yours has a variety of characters, I'll be up to date
I can't open the link, got another one that's available to download that sucker?I'll leave this here:You must be registered to see the links, if you want to start modding or something, it has some errors, like invisible armament for urban women, a very specific way to break the endless mode or wrong overlay of sprites for the fourth attire of Paula, Hana description doesn't show on her ID in the sandbox, attire and hair buttons doesnt work well for Assistant characters (They are the only ones I noticed). 1.61 w fixes is to be spected soon.
It's standalone. Just download and play by clicking on the .exe file.Looks good but I have no idea how to get these mods working
When I download the files its just a zip file with 3 folders, one being a nude mod, the other a easy mod and a file that just says data
You're doing a great job, man. Keep it upCorrect, that vector based system is used by several games.
I am not using vectors but meshes, this will essentially make things look detailed, offer fluid animations and plenty of dynamic control. Look up live2D stuff to get a better idea.
I've now invested a few hundred bucks in professional animation software, for any lesser project I could've done without it, it's sort of required that I step it up a notch, given the complexity of what's to be done.
It's always been that way, other than version specific patches or superficial stuff. TIGK has no mod support, every new version breaks everything because the game stuff all packed within a few files. Mods include game files from whatever version they were made on because there's no way around it.Seems the new update broke all the patches the game had, guess the dev changed something in the code?
any eta on patch being compatible for new update ( or if it will be )?It's always been that way, other than version specific patches or superficial stuff. TIGK has no mod support, every new version breaks everything because the game stuff all packed within a few files. Mods include game files from whatever version they were made on because there's no way around it.
This is also why porting mods is a pain in the ass.
After final version is releasedany eta on patch being compatible for new update ( or if it will be )?
There are updates here and there, but the mod is expected to be officially updated again after the final version of TGIK dropsAnybody know if this mod is being updated to game ver 1.61? It's cool if we have to wait a bit for it, but I haven't seen any posts about it being updated to current version.
Ok thanks for the reply.There are updates here and there, but the mod is expected to be officially updated again after the final version of TGIK drops
What does this mean? "Here and there". What's the right process to get this working?There are updates here and there, but the mod is expected to be officially updated again after the final version of TGIK drops
i think the mod is standalone so no need to get the base gameWhat does this mean? "Here and there". What's the right process to get this working?
I've found a 1.60 version of the mod. Will that work with 1.61 of the base game?