- Jun 18, 2017
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My favorite ending was with Poly, she went through so much to get to him, her story was very emotional, to me it was the best ending. To each their own 
There is a ton of content.How much content is available? I'm asking because the number of tags seemed quite low to me. I really enjoyed playing Now & Then, and I'd love to play another game from the same developer.
Tossing it in a spoiler, just in case:How do we stop Bud from becoming a glass man,Excuse me
jadepaladin,帖子:15469174,会员:2097723 said:将其放入剧透中,以防万一:
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我可以再问你一个问题吗?最后没有娜塔莉是因为塞勒涅姐妹只能选择一个吗?还是我选错了路线?
The surest way to help prevent Bud from turning into a remnant is to use the walkthrough as a guide for the confrontations the MC must have with Bud re: his relationship with Sammy.How do we stop Bud from becoming a glass man,Excuse me
TOXICity is a character-focused, narrative-driven experience, smaller in scope that our previous efforts. After having to juggle a sizable cast for TID, we decided to go back to a handful of characters. This, hopefully, will produce a more intimate experience where you grow to learn about your fellow survivors throughout the story. Unlike N&T, these won't be people you already have a pre-established relationships with who are more prone to like you from day one. Sure, Laura and Kallie are coworkers and you know them as such, but you'll have to talk with them and consider their perspectives when making choices. You'll have to earn their trust because they have lives to return to if they survive their situation.It rolled in slowly. In a town in its off-season, no one noticed when the city streets grew empty. No one thought twice about it when people called in sick. And then, while at work, John and his coworker, Kallie, witness an unusual fog surrounding their office. Cellphone service stopped. Phone lines went dead. Almost immediately, they lost contact with the outside world. When they went out to investigate, the fog burned their exposed skin and made them sick. Stranded, they have to find out what’s happening and how they might be rescued.
I am beyond excited for this honestly. ILS so far has been top tier with their games.I would have posted this under the TOXICity page but it does not exist yet.
Dev Log - TOXICity, dated November 28, 2024
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New
Happy Thanksgiving to you Americans. And all you non-Americans as well. There are enough good vibes going around that I feel I can share them with everyone. And here at ILS Productions, we're thankful for all the support and fans who've been following us for years. And all the new folks who just discovered us. Even that one guy who constantly complains about everything on social media, even though they keep playing month after month. You know who you are.
Well, it's time again to start talking about our new adventure, which will be released in December.
About TOXICity:
TOXICity is a character-focused, narrative-driven experience, smaller in scope that our previous efforts. After having to juggle a sizable cast for TID, we decided to go back to a handful of characters. This, hopefully, will produce a more intimate experience where you grow to learn about your fellow survivors throughout the story. Unlike N&T, these won't be people you already have a pre-established relationships with who are more prone to like you from day one. Sure, Laura and Kallie are coworkers and you know them as such, but you'll have to talk with them and consider their perspectives when making choices. You'll have to earn their trust because they have lives to return to if they survive their situation.
One of the main elements of TOXICity is a concept we call "micro-choices" where you can respond to conversations without it making huge changes to the scene. Instead of your comment triggering an alternative path, what you say will just be heard (and maybe briefly responded to). But, what you say will alter how your fellow survivors view you through one of five stats.
Love - A measure of the romantic feelings a character has for the Main Character. Raised by performing activities that involve intimacy or affection. Do you show kindness or care in a moment when they’re struggling? Or, do you blow them off?
Friend - A measure of your friendship with the other characters. Improving this will alter conversations and potentially unlock variations in scenes that might allow for romantic events.
Desire - Represents the sexual tension between characters. Even if they are not romantically involved, this stat might open up moments you normally wouldn’t see.
Trust - Does the character trust the Main Character’s decision-making ability? Can they be relied on to follow his lead? This is a modifying stat that can alter conversations and scenes.
Anxiety - Is the character stressed by the events that go on around them? Can the Main Character convince them that it’s all going to work out or they are safe in the meantime? This is a modifying stat that can alter conversations and scenes.
In terms of graphics engine for renders/animations, we are now using Honey Select 2 Studio. While I won't say we were experts with HS1, we were good enough to knock out 8-900 renders and 30+ animations in a month with it, so making the jump to a new program is going to take some time to learn. Sure they share a similar UI, but there's a fair number of plugins and mods that are different or don't exist in the new Studio, so we've had to figure out how to make the same experience through a different means. A bit of on-the-job training.
Also, for those who don't like to go in blind, for TOXICity, ILS Productions is producing an official walkthrough, which will be fleshed out more as we progress through the game.
Thanks for your interest and patronage,
-Kinderfeld
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Cheers!!![]()
I'm hoping for another update late this week and the first release of TOXICity around Dec 17th.I am beyond excited for this honestly. ILS so far has been top tier with their games.
it will be my early birthday gift at least I am hoping XDI'm hoping for another update late this week and the first release of TOXICity around Dec 17th.
The dev is very dependable with monthly releases so this will be one of my 'go to' AVNs for something each month and a nice treat to help celebrate the year 2025 - one quarter of the way into the 'new' century.
Cheers!!![]()
If you have played all the content except the final meeting, you should get this scene.Asking for a bit of help if someone can set me straight.
1. Window title says "Complete". Is it really complete? Change log doesn't seem to indicate an "end".
2. Last version I played was 0.27.0 and this was the final screen (saved here) before "End of Content":
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I downloaded 0.31.0 and I can see all my old saves when I fire it up. However when I load the up the 0.27.0 save it just gives me the same "end of content" when I try to go forward. I'm sure I'm doing something stupid but I'm hoping someone can give me a clue.
Thank you!