- Sep 7, 2022
- 624
- 1,229
HDiddy -- Thanks for posting this, glad I found it. I'm looking through your tutorial and scouring the KA posts. I'm looking to do something similar but I'm still pretty new to modding toys. I tried to import the .bs file forSo in a general sense, sliders usually control something on a game asset, body, clothes, toys, room, etc. For the most part they will "morph" something in a specific way. Like increase breast size, reveal breast, open a door....you get the point. These are things that are added by the modder.
In this specific case the Facehugger addon is a toy that you would equip to your model. Most likely making it a free toy and connecting it to the head. The modder did not add any morphs to this toy, so anything you would want to do will depend on the basic Free Toy sliders you have in the game for toys. You can animate different aspects of size with these sliders and that is about it. So if you wanted to make it "Pulse" per say you can maybe to that. However moving specific things like the legs or tail is not possible because it was never built to morph like that.
Now all is not lost. Looking at the toy the author made broke the toy down into multiple meshes, Like claws and face. Because of this you could potentially add rotation and translation morphs to these specific individual areas. This gets into the advanced modding territory but you can read a tutorial here aboutYou must be registered to see the links. It will basically work the same way in theory.
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using the iotkm importer but am getting an error. I've been able to import other .bs files so I'm not sure what I'm doing wrong. Any ideas what these errors mean? Is there a better way to import this into Blender?Thanks

