- Aug 3, 2022
- 28
- 35
have to say DEV it is looking SICK, i am glad that you are always coming up with unique ideas for this game
I'm not native speaker. I hope "SICK" means goodhave to say DEV it is looking SICK, i am glad that you are always coming up with unique ideas for this game
haha haha to be clear, yeah SICK means good or to be more specific it means awesome/fantastic in my sentenceI'm not native speaker. I hope "SICK" means good
It's still thereIs the mind flayer still in this, or was it scrapped
Because of engine limitations. anyway, cumshots will be available in any scene in UE5 version of the gamewhy so little cum in most scenes, what's the point of xray if there is barely any cumming
So, you will port this project into UE5 ... since I have a potato PC, just asking if there will be a raise in requirements for it?The Last Barbarian R - Dungeon Devlog
Hello everyone!
The main mechanics are created, and it's time to combine them into a working level to see how they will work together. As usual, I'll start with the first level of the game—the dungeon
View attachment 4114166
This won't be just a transfer of the entire classic version to the UE5 engine, but rather a rethinking of the story. Its restructuring and, in some places, changes.
View attachment 4114169
As before, we will have several ways to solve problems: with weapons in hand and by using one's lust.
View attachment 4114170
I am also working on redesigning the enemies and NPCs. You've already seen the half-orc inYou must be registered to see the links. The Letel’s cultists will also get an updated appearance. Unlike the classic version, they will be clothed, though the setting and game lore impose their own fashion rules. Barbarian will encounter them in the first location, but we'll get to fight them later (I still need to finish the ranged attack module).
View attachment 4114171
There will be more traps that the Barbarian can fall into. These will be varied scenes with "endings."
View attachment 4114173
Despite the fact that UE5 allows for the creation of large, seamless open worlds, I will stick to the old development concept: transitions between locations with a semi-open world. The locations will become larger, and the structure of the world from the classic version will be changed.
View attachment 4114174
The reason is that I want to avoid the problem of "empty large worlds," as well as issues with lighting. I’m not using Lumen and Nanite techniques because I want the game to be playable for as many players as possible while still maintaining decent visual quality.
View attachment 4114176
In large open spaces, it would be practically impossible to properly place light sources, bake them, and apply reflections in a way that looks decent.
View attachment 4114177
In any case, adventures await us! And I hope they pleasantly surprise you and don't turn your GPU into a grill.
View attachment 4114178
More news about the old and new versions of the game coming soon!
Stay tuned!
I try to keep the game as lowest spec requiremnet as possible. I guess I'll publish publicly Test area build, so you'll be able to check how it works on potato PCSo, you will port this project into UE5 ... since I have a potato PC, just asking if there will be a raise in requirements for it?
you have to make a Sangues Lunae spell in Siena housewhere to find forest of oblivion..??
i alrdy scour the vicinity of stormwind valley day n night but no luck
yes i did, i even have the quest to look for the "entrance" of the sanctuary of some shit, n it told me to look around the valleyyou have to make a Sangues Lunae spell in Siena house
Did you free the elf on the Arena?yes i did, i even have the quest to look for the "entrance" of the sanctuary of some shit, n it told me to look around the valley
but i couldnt find it
some of the scenes has a female and male pov scenes, if you click with the right mouse button you can cycle the camera positionIs there any button or mod to go into the male's pov camera during sex?
I hope there will be a proper save system that allows a saved game to be resumed at the same point where it was saved.The Last Barbarian R - Dungeon Devlog
Hello everyone!
The main mechanics are created, and it's time to combine them into a working level to see how they will work together. As usual, I'll start with the first level of the game—the dungeon
This won't be just a transfer of the entire classic version to the UE5 engine, but rather a rethinking of the story. Its restructuring and, in some places, changes.
As before, we will have several ways to solve problems: with weapons in hand and by using one's lust.
I am also working on redesigning the enemies and NPCs. You've already seen the half-orc inYou must be registered to see the links. The Letel’s cultists will also get an updated appearance. Unlike the classic version, they will be clothed, though the setting and game lore impose their own fashion rules. Barbarian will encounter them in the first location, but we'll get to fight them later (I still need to finish the ranged attack module).
There will be more traps that the Barbarian can fall into. These will be varied scenes with "endings."
Despite the fact that UE5 allows for the creation of large, seamless open worlds, I will stick to the old development concept: transitions between locations with a semi-open world. The locations will become larger, and the structure of the world from the classic version will be changed.
The reason is that I want to avoid the problem of "empty large worlds," as well as issues with lighting. I’m not using Lumen and Nanite techniques because I want the game to be playable for as many players as possible while still maintaining decent visual quality.
In large open spaces, it would be practically impossible to properly place light sources, bake them, and apply reflections in a way that looks decent.
In any case, adventures await us! And I hope they pleasantly surprise you and don't turn your GPU into a grill.
More news about the old and new versions of the game coming soon!
Stay tuned