SexGameSluts — Who Will You Fuck First? Play Now!
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RenWilson

Newbie
Oct 18, 2024
34
36
28
ok thanks for the reply i wanted to give it a try on joiplay or something
Well, you're in luck, because it is compatible with Joiplay! Just use the "add game" features on the "Game.exe" file, and you're good to go!
BE ADVISED, you need to turn OFF the "cheats enabled" settings on the Joiplay before you open the game. If not, the game would not launch and will just send you an error message!
 

Alaa54645

Newbie
Sep 20, 2021
54
7
18
Well, you're in luck, because it is compatible with Joiplay! Just use the "add game" features on the "Game.exe" file, and you're good to go!
BE ADVISED, you need to turn OFF the "cheats enabled" settings on the Joiplay before you open the game. If not, the game would not launch and will just send you an error message!
how? it says this game type isn't supported
 

Robin_Scales

Member
Feb 21, 2018
282
616
278
Real talk, does anyone ever actually use consumeables?

I sell literally every potion I ever come across, to load the gang up with as much of the best gear possible, as early as possible (durge weapons in chapter 1, master staves in chapter 2, sylvan blades+assault gear in chapter 3, sublime gear in chapter 5)

Even the potions that only sell for like 50g, get hauled off. It has become more principle than logic at this point.
 
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mahligl

Member
Jan 22, 2023
116
374
139
Real talk, does anyone ever actually use consumeables?
There is still a need to have some mana potions, I'd say. Just to be able to heal yourself.

To be honest, when I learned that you can use healing spells outside of the fights (as you may've guessed, I was new to RPGMaker games), I couldn't believe my eyes. I mean, it's like you find a game-breaking bug or something, because of how much stuff is managed differently after that.

What do you mean you can just swap healers between the fights, heal everyone with the ones who isn't in you current formation, and then proceed as usual?!?!
 

Robin_Scales

Member
Feb 21, 2018
282
616
278
Mana potions are quite helpful for healing or restocking abilities. The Robin part where you have to spend MP for instance. Especially good for long dungeons. Revives are useful in a few of the gimmick fights for a full revive. HP potions I never used because you'll always have a healer.
The thing is, though, that both Yarra and Qum come with abilities that allow infinite recovery of mana, as long as they are in the party.
For Robins academic trial, for instance, I just hit her once with Yarra's "Sexual Mana" skill in the first combat encounter, and she is good to go for the rest of the dungeon.
Revive's are actually the only consumable I have experienced needing to use, for party-split sections with no healers, or in scenarios where you only have 1, and that healer gets K.O'ed. Like during the Erosian crisis, for instance.
Thank God for revive slimes, for not making me use my sellable consumeables, and not cutting into my completely superflous profit margins.
 
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Robin_Scales

Member
Feb 21, 2018
282
616
278
There is still a need to have some mana potions, I'd say. Just to be able to heal yourself.

To be honest, when I learned that you can use healing spells outside of the fights (as you may've guessed, I was new to RPGMaker games), I couldn't believe my eyes. I mean, it's like you find a game-breaking bug or something, because of how much stuff is managed differently after that.

What do you mean you can just swap healers between the fights, heal everyone with the ones who isn't in you current formation, and then proceed as usual?!?!
The precence of Yarra and Qum and their MP recovering skills, makes it so you can theoretically recover both HP and MP more efficiently than you use it.

This is how you can make it through even comically large dungeons, like the Tower Depths, without ever actually needing a full party heal. Yarra's Sexual Mana, can give you MP faster than your teammates use it.

So for me, even the mana potions get left with that stall girl in the Yhilin Outskirts, lol.
 
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Penitensary

Active Member
May 10, 2020
963
985
146
What do you mean you can just swap healers between the fights, heal everyone with the ones who isn't in you current formation, and then proceed as usual?!?!
I usually just keep an enemy alive one hit away from death, and then make sure everyone's topped off on regenerated health and mana before finishing them off. Bonus points if i can paralyze them or put them to sleep without damaging them beforehand.

Consumables are the things you use when something goes horribly wrong :p
 
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Razor679

Member
Mar 19, 2020
149
59
151
Well do to my mental disabilities I am unable to enjoy this game with out the story mode mod. As the combat and the lack of ability to grind for levels makes it extremely difficult for me to progress. So I will continue to hope that one day the story mode mod updates as other wise I can not enjoy the rich story of this game.
 

mahligl

Member
Jan 22, 2023
116
374
139
Well do to my mental disabilities I am unable to enjoy this game with out the story mode mod. As the combat and the lack of ability to grind for levels makes it extremely difficult for me to progress. So I will continue to hope that one day the story mode mod updates as other wise I can not enjoy the rich story of this game.
You can download a save editor and then add a lot of bonus modifiers to Simon, given that he is going to partake in like 99% of the battles. Or not a lot, just something to get an edge. I think it is the easiest way to make a 'story mod' yourself in like five minutes.
 
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Aug 22, 2017
219
289
204
Kinda sad that this game punishes cheating. Like...why? It's a single player game. The story is great, but sometimes I don't really want to deal with some of the functions and I just want to roll through it without having to plan everything. Considering it uses RPGM you would think it would be fine with cheating, especially given its length. Not gonna lie, the cheating punishment is one of the main reasons I've yet to pick the game back up and start a new run.
 

Klab040855

Active Member
Mar 25, 2019
918
798
308
Kinda sad that this game punishes cheating. Like...why? It's a single player game. The story is great, but sometimes I don't really want to deal with some of the functions and I just want to roll through it without having to plan everything. Considering it uses RPGM you would think it would be fine with cheating, especially given its length. Not gonna lie, the cheating punishment is one of the main reasons I've yet to pick the game back up and start a new run.
Just use walkthrough and avoid the cheating detectors, it's not that hard, i did it easily with Mtool
 
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manscout

Well-Known Member
Jun 13, 2018
1,451
2,609
470
Kinda sad that this game punishes cheating. Like...why? It's a single player game. The story is great, but sometimes I don't really want to deal with some of the functions and I just want to roll through it without having to plan everything. Considering it uses RPGM you would think it would be fine with cheating, especially given its length. Not gonna lie, the cheating punishment is one of the main reasons I've yet to pick the game back up and start a new run.
Main argument against supporting cheating in a game that is under development, even for single player games, is that sometimes idiots use cheats to achieve impossible scenarios that break the game (winning unwinnable battles, acquiring story-sensitive key items that break the game if acquired at the wrong time) and then flood the dev with nonsense bug reports for things that would never happen under normal play.

In theory, punishing cheating would discourage more people from cheating and cut down on the number of people submitting bad bug reports. After the game is finished and the dev has moved on I do agree it is stupid to keep cheating checks in place.

Either way, cheating is still entirely possible, just consult the cheating page in the game's wiki to avoid the pitfalls (cheat a character's stats instead of their level to make combat easy, don't cheat infinite money and avoid doing things that are supposed to be impossible)
 

Ripe

Active Member
Jun 30, 2017
955
869
325
Kinda sad that this game punishes cheating. Like...why? It's a single player game. The story is great, but sometimes I don't really want to deal with some of the functions and I just want to roll through it without having to plan everything. Considering it uses RPGM you would think it would be fine with cheating, especially given its length. Not gonna lie, the cheating punishment is one of the main reasons I've yet to pick the game back up and start a new run.
Game doesn't punish cheating... it punishes unnecessary, excessive cheating.
 
4.50 star(s) 235 Votes