Snugglepuff
Devoted Member
- Apr 27, 2017
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It's not for Android... That's why I never addressed your first question.I'm talking about android so of course i extracted it on android
It's not for Android... That's why I never addressed your first question.I'm talking about android so of course i extracted it on android
ok thanks for the reply i wanted to give it a try on joiplay or somethingIt's not for Android... That's why I never addressed your first question.
Well, you're in luck, because it is compatible with Joiplay! Just use the "add game" features on the "Game.exe" file, and you're good to go!ok thanks for the reply i wanted to give it a try on joiplay or something
how? it says this game type isn't supportedWell, you're in luck, because it is compatible with Joiplay! Just use the "add game" features on the "Game.exe" file, and you're good to go!
BE ADVISED, you need to turn OFF the "cheats enabled" settings on the Joiplay before you open the game. If not, the game would not launch and will just send you an error message!
extracting the game with a pc and then play it with joyplay.how? it says this game type isn't supported
extracting the game with a pc and then play it with joyplay.
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You need to use the RTP versioni was able to add it to joiplay but when i open it an error apears, i turned off the cheats before launching, no luck to play it?
Real talk, does anyone ever actually use consumeables?
Mana potions are quite helpful for healing or restocking abilities. The Robin part where you have to spend MP for instance. Especially good for long dungeons. Revives are useful in a few of the gimmick fights for a full revive. HP potions I never used because you'll always have a healer.Real talk, does anyone ever actually use consumeables?
There is still a need to have some mana potions, I'd say. Just to be able to heal yourself.Real talk, does anyone ever actually use consumeables?
The thing is, though, that both Yarra and Qum come with abilities that allow infinite recovery of mana, as long as they are in the party.Mana potions are quite helpful for healing or restocking abilities. The Robin part where you have to spend MP for instance. Especially good for long dungeons. Revives are useful in a few of the gimmick fights for a full revive. HP potions I never used because you'll always have a healer.
The precence of Yarra and Qum and their MP recovering skills, makes it so you can theoretically recover both HP and MP more efficiently than you use it.There is still a need to have some mana potions, I'd say. Just to be able to heal yourself.
To be honest, when I learned that you can use healing spells outside of the fights (as you may've guessed, I was new to RPGMaker games), I couldn't believe my eyes. I mean, it's like you find a game-breaking bug or something, because of how much stuff is managed differently after that.
What do you mean you can just swap healers between the fights, heal everyone with the ones who isn't in you current formation, and then proceed as usual?!?!
I usually just keep an enemy alive one hit away from death, and then make sure everyone's topped off on regenerated health and mana before finishing them off. Bonus points if i can paralyze them or put them to sleep without damaging them beforehand.What do you mean you can just swap healers between the fights, heal everyone with the ones who isn't in you current formation, and then proceed as usual?!?!
You can download a save editor and then add a lot of bonus modifiers to Simon, given that he is going to partake in like 99% of the battles. Or not a lot, just something to get an edge. I think it is the easiest way to make a 'story mod' yourself in like five minutes.Well do to my mental disabilities I am unable to enjoy this game with out the story mode mod. As the combat and the lack of ability to grind for levels makes it extremely difficult for me to progress. So I will continue to hope that one day the story mode mod updates as other wise I can not enjoy the rich story of this game.
Just use walkthrough and avoid the cheating detectors, it's not that hard, i did it easily with MtoolKinda sad that this game punishes cheating. Like...why? It's a single player game. The story is great, but sometimes I don't really want to deal with some of the functions and I just want to roll through it without having to plan everything. Considering it uses RPGM you would think it would be fine with cheating, especially given its length. Not gonna lie, the cheating punishment is one of the main reasons I've yet to pick the game back up and start a new run.
Main argument against supporting cheating in a game that is under development, even for single player games, is that sometimes idiots use cheats to achieve impossible scenarios that break the game (winning unwinnable battles, acquiring story-sensitive key items that break the game if acquired at the wrong time) and then flood the dev with nonsense bug reports for things that would never happen under normal play.Kinda sad that this game punishes cheating. Like...why? It's a single player game. The story is great, but sometimes I don't really want to deal with some of the functions and I just want to roll through it without having to plan everything. Considering it uses RPGM you would think it would be fine with cheating, especially given its length. Not gonna lie, the cheating punishment is one of the main reasons I've yet to pick the game back up and start a new run.
Game doesn't punish cheating... it punishes unnecessary, excessive cheating.Kinda sad that this game punishes cheating. Like...why? It's a single player game. The story is great, but sometimes I don't really want to deal with some of the functions and I just want to roll through it without having to plan everything. Considering it uses RPGM you would think it would be fine with cheating, especially given its length. Not gonna lie, the cheating punishment is one of the main reasons I've yet to pick the game back up and start a new run.