- Mar 28, 2017
- 525
- 329
Following eventual releases from time to time will fix bugs that people will report.Is this game 'DONE' done, 100%, no bugfix patches needed any more hallelujah-motherfucker complete?
Following eventual releases from time to time will fix bugs that people will report.Is this game 'DONE' done, 100%, no bugfix patches needed any more hallelujah-motherfucker complete?
Games will be soon avaiable for free download on Itch.io - in a "if you want you can buy me a coffee or whatever." LOL@Kravenar Games are you on 'buy me a coffee'? I'm already pledged to more patreons than I want to be.
Would you suggest playing that one first, then tlov?Games will be soon avaiable for free download on Itch.io - in a "if you want you can buy me a coffee or whatever." LOL
TLOV 2 is coming out on september. So.
In the meantime, you all could give a shot to this:You must be registered to see the links
I suggest this order:Would you suggest playing that one first, then tlov?
Fixed in last version 1.3.5.I get a bug when going into battle. ""Failed to load:img/battlebacks1/SF_Asfalt3.png"
At the right map from the main part of the city.
Is it just me?
Thanks.Fixed in last version 1.3.5.
Fast Travel > Scene Gallery Room.So is the master cheat the only one that works now since the gallery and scene ones don't appear to?
That random encounters thing is a total ass.I had to read the documentation for rpg maker to learn how to get rid of it.Currently some areas have super low default settings like 15 so game picks random 2 numbers between 1 and 15, adds them and than adds +1.So it's not hard to get battles in every 3 or 4 steps.To fix this basicly you have to change "encounterStep" value on every Map file in www/data folder.You can change multiple files at once with Notepad++ so it's not a big deal.Is anyone else unable to turn off random battles using the cheat code menu?