austinhaney6969

Active Member
Game Developer
Dec 21, 2017
502
366
"Making porn". That's some big words for someone who just copy/pasted some Akabur's art and brazzers video for his own game. :x
Yep, that's all I did. No coding involved, no custom artwork involved, no animations, no story-line, none of that stuff, I just fired up the Ol ctrl-c and ctrl-v and away we go. By the way, where's YOUR porn game if it's so easy? I bet it's super cool :D .
 

ibizadalton

Active Member
Donor
Apr 23, 2019
850
2,630


Here's a list of what I've added. Hotkeys, fully drawn avatar (meaning extended legs, parts need touched up, but for the most part, it's fine), new outfit, new sporty top colors, a few new minor animations (leaking from the penis/blinking), modification to how the sidebars work (the button was too small while there was simultaneously too much padding for mobile users), new haircut, and a whole list of other minor tweaks and changes I'm sure I forgot to mention.

Riley and Sasha both got some new scenes, and so did the Psychology/Chemistry courses.

Game link:


Bugfix:


I'll update the live version sometime tonight for patron users, then update the live version for free users shortly after, sissy slut will be getting a smallish update, and hopefully the css isn't going to be too much of a hassle to get just right.
 
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austinhaney6969

Active Member
Game Developer
Dec 21, 2017
502
366


Here's a list of what I've added. Hotkeys, fully drawn avatar (meaning extended legs, parts need touched up, but for the most part, it's fine), new outfit, new sporty top colors, a few new minor animations (leaking from the penis/blinking), modification to how the sidebars work (the button was too small while there was simultaneously too much padding for mobile users), new haircut, and a whole list of other minor tweaks and changes I'm sure I forgot to mention.

Riley and Sasha both got some new scenes, and so did the Psychology/Chemistry courses.

Game link:
Mega

Bugfix:
Mega

I'll update the live version sometime tonight for patron users, then update the live version for free users shortly after, sissy slut will be getting a smallish update, and hopefully the css isn't going to be too much of a hassle to get just right.
24 minutes... Pretty quick, but you can do BETTER! Next time, shoot for 23, I believe in you :D .
 

ibizadalton

Active Member
Donor
Apr 23, 2019
850
2,630
24 minutes... Pretty quick, but you can do BETTER! Next time, shoot for 23, I believe in you :D .
I will try that next time, but I do not guarantee that I will give you this pleasure each time (luck the children are managed by their father I had time for me). I took the opportunity to watch Patreon.
 

austinhaney6969

Active Member
Game Developer
Dec 21, 2017
502
366
I will try that next time, but I do not guarantee that I will give you this pleasure each time (luck the children are managed by their father I had time for me). I took the opportunity to watch Patreon.
Well, patreon is somewhat down for maintenance right now, and will be fully down later tonight. Good thing you saw it when you did :D .
 

LOVEGAMES

Member
Dec 9, 2017
382
74
tried the bug fix, having issues. keep getting end of content. at class but game just started. any help out there.
 

LOVEGAMES

Member
Dec 9, 2017
382
74
i was doing that, but i have to do it every time i go to class. just wanted to know if there is a way to stop it or not? thanks
 

austinhaney6969

Active Member
Game Developer
Dec 21, 2017
502
366
Just a heads up, I've been updating the bugfix throughout the day, and I might be updating it again shortly, people find minor bugs and whatnot.
 
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CuriousG08

Member
Oct 12, 2016
145
111
New crappy content blocking the old decent content. Lots of bugs. Pretty amateurish or just plain lazy mistakes. Very little new content in the last year or is it just all blocked by bugs? Seems like intentional sandbagging and not much of anything for the last year. I like the genre and this game is a decent start, but I am disappointed at how slow and insignificant the updates are by a dev who comes to a pirate site whining and bitching that nobody wants to pay for it. Especially, when the same developer pirates other people's artwork, images, and videos with the intention of making a profit off it. Hypocrite!

If you want people to be more willing to donate on patreon, you need to start working much harder and producing quality results on regular schedule and keep doing it for a long time for people to take you seriously and start seeing true value in supporting you. If you are just doing this for a hobby supplementing your income, then put 20-40 hours per month in and show your work (behind the scenes work is not enough proof. You need both behind the scenes and content that people can actually see). If you are doing this for a living, then you better work 40 hours a week putting forth quality results on a regular schedule. Build up your reputation! Even though I like the genre, I wouldn't pay for any of these games because the devs are just that unreasonable and pathetic. They want a living wage from working on a project 6-8 hours a month or not accomplishing much of anything for a full year at a time? Surely, you jest.

If you want more patreon supporters, start cranking out significant and meaningful content on a regular schedule for at least a year. You'll get more and more supporters if you keep doing your best. It's hard work and you need to harden your heart against unjust criticism but be adult enough to accept and grow learning from constructive criticism.

Believe me. I held back from going on a real rant, so don't push it.
 
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austinhaney6969

Active Member
Game Developer
Dec 21, 2017
502
366
New content blocking the old content. Lots of bugs. Pretty amateurish or just plain lazy mistakes. Very little new content in the last year or is it just all blocked by bugs? Seems like intentional sandbagging and not much of anything for the last year. I like the genre and this game is a decent start, but I am disappointed at how slow and insignificant the updates are by a dev who comes to a pirate site whining and bitching that nobody wants to pay for it. Especially, when the developer pirates other people's artwork, images, and videos with the intention of making a profit off it.

If you want people to be more willing to donate on patreon, you need to start working much harder and producing quality results on regular schedule and keep doing it for a long time for people to take you seriously and start seeing true value in supporting you. If you are just doing this for a hobby supplementing your income, then put 20-40 hours per month in and show your work (behind the scenes work is not enough proof. You need both behind the scenes and content that people can actually see). If you are doing this for a living, then you better work 40 hours a week putting forth quality results on a regular schedule. Even though I like the genre, I wouldn't pay for any of these games because the devs are just that unreasonable and pathetic. They want a living wage from working on a project 6-8 hours a month or not accomplishing much of anything for a full year at a time? Surely, you jest.

If you want more patreon supporters, start cranking out significant and meaningful content on a regular schedule for at least a year. You'll get more and more supporters and you keep doing your best. It's hard work and you need to harden your heart against unjust criticism but be adult enough to accept and grow learning from constructive criticism.
My stance on piracy has, and always has been, I'm just happy that they're playing the game and flattered they want to play it that bad. If I was on some big crusade against piracy, why would I post patron only bugfixes? Why would I be here in the first place? And pirating others artwork? You're probably new to this thread, but the art in the game (the avatar at least), was part of a free image library, and Akaburs stance on the matter is (as long as you get permission, it's cool). I don't take credit for his avatar, and I even link to his patreon in my game.

As for how many hours I work, well, I work on multiple projects, work 4 jobs (this being the fourth) and consistently put out content. I haven't missed a deadline yet, and barring extreme circumstances, don't think I ever will. I probably put anywhere from an hour to 12 hours a day on the game (though it varies a lot and I AM working my other jobs, the average probably being a couple hours a day, much of that spent drawing or coding, or whatever).

Anyway, back to your complaint about "content being blocked". What content is blocked? Do you have the bugfix? Explain what you mean by "blocked" because I haven't gotten any complaints about that on my end. You'll need to be more specific.
 

CuriousG08

Member
Oct 12, 2016
145
111
My stance on piracy has, and always has been, I'm just happy that they're playing the game and flattered they want to play it that bad. If I was on some big crusade against piracy, why would I post patron only bugfixes? Why would I be here in the first place? And pirating others artwork? You're probably new to this thread, but the art in the game (the avatar at least), was part of a free image library, and Akaburs stance on the matter is (as long as you get permission, it's cool). I don't take credit for his avatar, and I even link to his patreon in my game.

As for how many hours I work, well, I work on multiple projects, work 4 jobs (this being the fourth) and consistently put out content. I haven't missed a deadline yet, and barring extreme circumstances, don't think I ever will. I probably put anywhere from an hour to 12 hours a day on the game (though it varies a lot and I AM working my other jobs, the average probably being a couple hours a day, much of that spent drawing or coding, or whatever).

Anyway, back to your complaint about "content being blocked". What content is blocked? Do you have the bugfix? Explain what you mean by "blocked" because I haven't gotten any complaints about that on my end. You'll need to be more specific.
My problem is not just with you but other devs as well who want people to pay them monthly for barely any content. I could check back in a year and still not miss much (not even worth the download!!), I sure am not going to pay a monthly fee for that.

Akabur might be cool with it, but I doubt many of the others are.

I don't see how you can work 2 hours per day or 60 hours per month and only come up with this much to show for it.

Start a new game and go through like normal, you'll come to a point where new content prevents you from contining. The new content in school does not let you continue. It just politely says that's the end of the content long before you even get to most of Baily's content. Then if you reload and stay away from the school, you soon come to a point where you are supposed to go to Riley's house, but have no way to get there, no way to continue with any other content and nothing left to do.
 

austinhaney6969

Active Member
Game Developer
Dec 21, 2017
502
366
My problem is not just with you but other devs as well who want people to pay them monthly for barely any content. I could check back in a year and still not miss much (not even worth the download!!), I sure am not going to pay a monthly fee for that.

Akabur might be cool with it, but I doubt many of the others are.

I don't see how you can work 2 hours per day or 60 hours per month and only come up with this much to show for it.

Start a new game and go through like normal, you'll come to a point where new content prevents you from contining. The new content in school does not let you continue. It just politely says that's the end of the content long before you even get to most of Baily's content. Then if you reload and stay away from the school, you soon come to a point where you are supposed to go to Riley's house, but have no way to get there, no way to continue with any other content and nothing left to do.
Hmm, you should be able to continue, when it says it's the end, it's just saying you've reached the end of the content for that specific path. Meaning you can still continue down any other path. The psychology course is split between Riley and Alex currently, and once you've reached the end of Alex's content, it's all Riley from there on. Then you can work, meet Bailey, and play the game like usual, provided you're using the bugfix of course. I believe someone posted the updated version a little while ago, but if it doesn't work, let me know and I'll grab another link.

As for there not being a difference in a years worth of content... Well, that's just not true with my work. I add a minimum of 5-15 scenes, per character, per route, updating 2 characters per update, barring special content. So that means I add about 30-90 scenes per update. Multiply that by 12 and you get between 360 and 1080 scenes a year (if my math is right, and of course barring special scenes). If that seems like something you wouldn't miss much, well, let's agree to disagree.
 

CuriousG08

Member
Oct 12, 2016
145
111
Hmm, you should be able to continue, when it says it's the end, it's just saying you've reached the end of the content for that specific path. Meaning you can still continue down any other path. The psychology course is split between Riley and Alex currently, and once you've reached the end of Alex's content, it's all Riley from there on. Then you can work, meet Bailey, and play the game like usual, provided you're using the bugfix of course. I believe someone posted the updated version a little while ago, but if it doesn't work, let me know and I'll grab another link.

As for there not being a difference in a years worth of content... Well, that's just not true with my work. I add a minimum of 5-15 scenes, per character, per route, updating 2 characters per update, barring special content. So that means I add about 30-90 scenes per update. Multiply that by 12 and you get between 360 and 1080 scenes a year (if my math is right, and of course barring special scenes). If that seems like something you wouldn't miss much, well, let's agree to disagree.
I used the recent bugfix html file. You cannot continue and you cannot even back out of. No button to continue. You have to reload. If you go back to the psychology class, you are given the same line, end of content, the meeting with Riley does not occur. Nothing happens at the diner with Baily, either. I don't believe that comment about the amount of scenes you create. I only noticed few very insignificant scenes all the way through the school content until the content ended and I could no longer continue (that content was not worth viewing.). You said yourself, Alex's content ends there. Like I said, the last time I checked this game out was version 5.4. and not much has changed. How many hours did it take you to go from 5.4 to 5.7?

Your game is a good start, but the updates are slow and insignificant. Not worth the download, even when it's free. I really don't want to download it again. And I certainly don't want to pay a monthly fee. Take that for what you want. You can listen to criticism, stop lying about how many hours you put into it, do a better job, and realize people are willing to support good quality significant and meaningful content that is put out on a regular basis or you can go on doing what you are doing and not get many more supporters.

My monthly support requires more content of value than a few minutes of tedious clicking through your placeholder content. Ask yourself, what would people be willing to pay for? A few hours of quality content? 10 hours of quality content per month? If you can entertain people for 10 hours per month, I bet your patreon supporters will greatly rise in number. Of course, that's only my personal opinion.

***Edit*** There are a few games out there that I would definitely support if the content was more significant and meaningful on a regular basis, and yours is one of them. I don't think I am the only one, in fact, I think there are many who would. I guess you need to figure out how to make it happen. I honestly do wish you success!
 
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austinhaney6969

Active Member
Game Developer
Dec 21, 2017
502
366
I used the recent bugfix html file. You cannot continue and you cannot even back out of. No button to continue. You have to reload. If you go back to the psychology class, you are given the same line, end of content, the meeting with Riley does not occur. Nothing happens at the diner with Baily, either. I don't believe that comment about the amount of scenes you create. I only noticed few very insignificant scenes all the way through the school content until the content ended and I could no longer continue (that content was not worth viewing.). You said yourself, Alex's content ends there. Like I said, the last time I checked this game out was version 5.4. and not much has changed. How many hours did it take you to go from 5.4 to 5.7?

Your game is a good start, but the updates are slow and insignificant. Not worth the download, even when it's free. I really don't want to download it again. And I certainly don't want to pay a monthly fee. Take that for what you want. You can listen to criticism, stop lying about how many hours you put into it, do a better job, and realize people are willing to support good quality significant and meaningful content that is put out on a regular basis or you can go on doing what you are doing and not get many more supporters.

My monthly support requires more content of value than a few minutes of tedious clicking through your placeholder content. Ask yourself, what would people be willing to pay for? A few hours of quality content? 10 hours of quality content per month? If you can entertain people for 10 hours per month, I bet your patreon supporters will greatly rise in number. Of course, that's only my personal opinion.

***Edit*** There are a few games out there that I would definitely support if the content was more significant and meaningful on a regular basis, and yours is one of them. I don't think I am the only one, in fact, I think there are many who would. I guess you need to figure out how to make it happen. I honestly do wish you success!
I'm pretty sure you either don't have the right bug-fix, or are doing something wrong. If you'd like to take a look at my game in an editor and view how many words, how many passages, how many scenes there are, feel free. As for the school content, there's not much there, and there's not much there for a reason. Because I can only write so many scenes, and I've only been working on it for a relatively short time and that's WHILE working on my standard workload, I'm not some magical porn making machine you know.

As for how many hours it took, I'm not sure, I don't log my hours. I'd say somewhere around a few dozen to more than a few dozen, I can't say with any real degree of accuracy. How many hours do I spend writing per update? Idk, probably ten-fifteen, how many coding? Probably more than I do writing. Artwork takes about as much as coding But remember, I'm a ONE man dev team. I do the writing, I do the coding, I do a lot of the artwork, I do pretty much all of it, outside of the few things I commission. I'm certainly not "lying" about how many hours I put into it. As it says on my patreon, I put my free time, however much that may be into the game. I still have real jobs, I still have real responsibilities, and I still get burnt out like anyone else.

As for the Diner with Bailey, are you caged? Are you locked? Are you plugged? I didn't want to make it too easy, but some people have trouble figuring out what to do. There are hints in the journal section for some early game stuff, left sidebar. Rest assured, once you progress with Bailey, there's about 200+ scenes with her, and that's a LOW estimate. Have you gotten to the clinic yet? Have you changed your gender? Once you do, there's more scenes with each character. Both for the Futa and the Female route. Though Lexi's route eventually becomes locked to just the female/futa one, barring you from being a caged, or uncaged sissy with her.

Anyway, I'm literally not asking you to support the game. Support me if you think I deserve it, if you don't, don't. If you want to pirate it, great, more power to you, I'm still here to help out with any bugs or issues you have. If you just can't afford to support me, but want to help regardless, you can always join my discord and be a bug tester, that gets you access to the early releases.
 
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