Can you attach the entire log file? I'm not sure if Renpy supports Intel integrated graphics, but the Radeon 500 series should be good to go. I'm using a Radeon RX 570 myself without issues.
The weird thing is, I could run 0.4 at the start of this month, but now I cannot. I got the same problem with other games, like Divimera.
Mon May 24 14:18:55 2021
Windows-10-10.0.19041
Ren'Py 7.4.2.1292
Bootstrap to the start of init.init took 0.08s
Early init took 0.00s
Loader init took 0.03s
Loading error handling took 0.03s
Loading script took 0.25s
Loading save slot metadata. took 0.06s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 4, 2)
Running init code took 0.09s
Loading analysis data took 0.02s
Analyze and compile ATL took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.03s
DPI scale factor: 1.000000
Creating interface object took 0.00s
Cleaning stores took 0.00s
Init translation took 0.05s
Build styles took 0.00s
Load screen analysis took 0.02s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.05s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Performance test:
Interface start took 0.52s
Initializing gl renderer:
primary display bounds: (0, 0, 1920, 1080)
swap interval: 1 frames
Using GL DLL.
Windowed mode.
The following gl functions are missing:
- glActiveTexture
- glAttachShader
- glBindFramebuffer
- glCompileShader
- glCreateProgram
- glCreateShader
- glDeleteFramebuffers
- glDeleteProgram
- glDeleteShader
- glDisableVertexAttribArray
- glEnableVertexAttribArray
- glFramebufferTexture2D
- glGenFramebuffers
- glGetAttribLocation
- glGetProgramInfoLog
- glGetProgramiv
- glGetShaderInfoLog
- glGetShaderiv
- glGetUniformLocation
- glLinkProgram
- glShaderSource
- glUniform1f
- glUniform1i
- glUniform2f
- glUniform4f
- glUniformMatrix4fv
- glUseProgram
- glVertexAttribPointer
Initializing angle renderer:
primary display bounds: (0, 0, 1920, 1080)
swap interval: 1 frames
Using ANGLE DLL: E:\...\The_Mound_of_the_Termites-0.4-pc-compressed\MTT-0.4-pc\lib\windows-x86_64\libEGL.dll