Hey everyone,
It's Friday, again. Time for the weekly update.
As I mentioned last week, this week has been pretty busy with stuff not related to the game.
Some personal things, some more job-related.
This limited my time available for the development a bit more than usual.
Considering these circumstances the progress was still pretty good.
I got my first test build for Chapter 4 up and running. The purpose of these minor builds is to get an early feeling of the flow of the scenes, the dialog, and so on.
And it helps with finding bugs early because I don't have to wait for a beta version.
These versions are usually pretty close to the final version. That means there's all dialog, all images, all music. Up to a certain point, of course.
Additionally, I (finally) started working on the more complex scene I was talking about in the past.
One of the first test renders turned out black (means: it exceeded the VRAM of the graphics card) as expected.
To give you an idea: Right now it consists of 3 Genesis 8.1 characters, 4 Genesis 8 characters, 8 Genesis 3 characters, and several instances of them. The environment and its textures on top.
I still need to fit in an additional 8.1 character for the final version and probably a few more Genesis 3.
Overall, it went a bit better than expected so I'm pretty positive I can pull off what I had in mind for that scene.
On top of all of that, I still managed to do 42 new static renders and 1 more animation this week.
I usually try to get 50+ renders done per week although that highly depends on the scenes I'm working on (a combat scene needs way more pose adjustments and setups than a chat between 2 characters, for example).
That's it for today.
Have a nice weekend and stay safe out there.
Cheers,
Ceolag