- Sep 20, 2018
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Interesting information this week. By the raw numbers, Ceolag's overall average is now holding at approximately 90 static renders, 1.7 animations and 254 lines per week since work on Chapter 5 officially began. Here are the charts:Dev Update - 2024/05/31
Happy Friday everyone,
business as usual this week. I'm chugging away from the remaining scenes, a national holiday, and lots of work.
Overall the progress is good, especially considering all the national holidays and family stuff in May.
I expected to be slower with the development than I was in the end.
What's left for Chapter 5?
I'm almost done coding the next scene which then needs renders. That will be the focus of next week.
After that, I've planned 5 more scenes. 2 medium-sized ones (~100 renders), 1 smaller one (~20-40 renders), and 2 bigger ones (not necessarily render-wise, but animations/environment).
Keep in mind, that this is still a rough estimate. If I have the feeling a scene needs to be extended or cut short, I will do so.
But it should give you a rough estimate of what's still left to do.
For the progress this week:
119 new static renders for a total of 1928
0 new animations
368 new lines in the script file for a total of 5446
That's it for today.
Have a nice weekend, guys.
Cheers,
Ceolag
Chapter 5 preview
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If we assume the bigger scenes will have render counts somewhere between a small and medium scene, we get a rough remaining static render count in the 300-450 range; call it a total target of 2300 statics as an average estimate. If we then further assume the combined animations will roughly match the animation spurt we saw from Week 8 to Week 11, that would give us a remaining animation count of roughly 30; that would in turn give us an estimated 67 total animations. Since there was no mention of lines in the projections, we'll assume they're not a gating item and ignore them for these purposes.
So that gives us a finish line. The next question is how long it would take to get there. We could hit the static total in about three weeks at our current rate, but that assumes no animations production (and animations tend to lower the static render rate). If we assume Ceolag finishes rendering the statics at the current rate, then transitions over to animations rendered at a near peak rate from the last time he focused on animations, it would probably take ~6-7 weeks to hit both targets. If we assume he works on both simultaneously from here on out at a rate roughly the average of his combined rate in Weeks 8-11, he'd hit both totals in around 5 weeks. So 5-7 weeks is probably a reasonable ballpark guess, which translates to wrapping up the artwork in the July 5 to July 19 range.
Of course, that's ignoring any post production work or testing that will probably be necessary, and it's reliant on my wild guesswork based on Ceolag's highly imprecise estimates, so I would not recommend taking those dates particularly seriously. The goal is just to give us a ballpark idea of when we might expect to see the production cycle wind down. I'm definitely looking forward to playing Chapter 5, but I'm not going to fret if it winds up taking longer than anticipated.
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