sleepingkirby

Active Member
Aug 8, 2017
642
929
anyone know how to use SHA256? I'm asking not because i have the update i just want to see what these codes mean. There from the null discord in the announcements section and i wanted to see if anyone knew how to use the/ if they contained anything for the game. I jot the lura jitters real bad

SHA256 PC: BAFECA9BA6DF45357D0936CA8F213BA9E0321011023A9E07B8DA08990FE210F7 Mac: E7E1BC21EDA63094080872C6B59622188888488820A442F23FFC7372443DFF88 Android: 795C0F06027A124C984155538E243D71BA60AB59464F230F538B803773D68873
SHA hashes are just a way to confirm that a file was downloaded completely and correctly. No bits missing or flipped, etc.
To use them, you just use a tool called sha256sum. This is literally how it looks:
Code:
sleepingkirby@ghostkirby:~/tmp$ sha256sum myfile.bin
200ddf2bf88db837645dd6483a4505fbc51a990acbda15794b81d5cfc7477da4  myfile.bin
So, in this case, my file, "myfile.bin", has the sha256 hash of 200ddf2bf88db837645dd6483a4505fbc51a990acbda15794b81d5cfc7477da4. If someone downloaded this file and they run a sha256sum on it and get a different number, they know, almost for sure, the file didn't download right.

Checksums (there are more than just sha versions. MD5 is also often used) are actually pretty deep for something so simple . If you want to learn more, I recommend searching "checksum". The wikipedia article for it kind of throws you in the deep end, but it pretty complete. How-to-geek has a pretty approachable article, I think.
 

mbRjpZLD

Member
Apr 28, 2017
153
277
The true bottleneck is money. If the studio generates enough money for their artists to realistically work full time, then we’ll be having a different discussion. However, given their monthly patreon, it‘s gonna be awhile for them to accelerate the current progress. Regardless, their content is gonna be much richer and in-depth than Oni‘s; we cannot deny TNH‘s potential.

Although I agree with you that people on discord are overly ambitious (which I can’t blame them).
Yeah this game doesn't have enough content to warrant the kind of money they would need to pay the artists to have the kind of content to be worth the money. They kinda maneuvered themselves into a corner here.
The content "might be" richer and more in depth than Oni's ... eventually? If they ever get there?
 

merleved

Newbie
Mar 17, 2023
85
464
I got the impression this game is seriously bottlenecked by art.
The progress since the initial release has been very slow and already included some reworks. The developers like to tease all kinds of hypothetical future features in their discord but at the current pace it's gonna take years to get there. I almost dare say development is slower than Oni's.

The devs have been posting roadmaps of their intended progress for the entire past year on Patreon. With the exception of one milestone which shifted slightly due to RL work-related entanglements for the lead dev, they have hit every target goal since January. Every signpost has two goals, dependent on funding.

You can call the progress 'very slow' all you like, but it is 100% in line with what they proposed it would be all the way back in January. Their timeline basically gets cut in half at the higher funding tier, but all of the funding benchmarks have fallen short of the top end goal, so the project has proceeded apace with the lower funding goal.

But it has proceeded. Apace. As projected. The devs have been unmistakably clear about the timeline from jump street.
 

Crichton1

Newbie
May 18, 2024
70
100
Sometimes with stuff jumping ahead. "Group chat" was added maybe two versions ahead with no loss.

I think lurkers see "no story progress" and are reacting like this was a VN that introduced a girl with flirting and maybe a hj scene with hints of the future.

Instead it has 3 main girls with all their poses. And it has done all their poses again. And redid the animation style twice. Just so they have a methodology and style for next how ever many years.

The first full iteration was done without patreon, took a year.

And they already have threesome cg's to be integrated. And the end of the summer artwork.
 

Riptide

New Member
Aug 17, 2016
10
24
Yeah this game doesn't have enough content to warrant the kind of money they would need to pay the artists to have the kind of content to be worth the money. They kinda maneuvered themselves into a corner here.
The content "might be" richer and more in depth than Oni's ... eventually? If they ever get there?
I would argue that the content is already richer and more in depth than RLE - though they are different styles of game so it's not a straight comparison. Oni has more quantity of content, but a lot of that is the same content with different girls - which is perfect for his pure-sandbox style of game since a lot of that is coming down to "I want to do X with my favourite girl". This has more story-based content and character depth, and a generally different art style with a more fully-fledged outfit system (though not yet in sex scenes, though planned once enough is in the art budget). RLE is also more directly in the porn-parody, where this is trying to be more porn-but-in-character. Different things, and I love RLE - but it's a shallow sandbox, this is definitely deeper even in early stages.
 

vemnaroladopai

New Member
Jul 10, 2023
8
28
You know, having a community manager has actually made following the development for this game very interesting and enjoyable, regardless of update pacing. I won't mention any names, but this is a "genre" where multiple projects would be in a much better place if the dev team simply bothered with clear, honest communication.

I understand money can be tight, but having someone like ShinyBoots1993 around is a massive boon to the development cycle.

I'm fully invested in this project and I don't even like comics like that.
 
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XStarLordX

Newbie
Dec 20, 2018
59
243
This is material for another 10 years...

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mbRjpZLD

Member
Apr 28, 2017
153
277
The devs have been posting roadmaps of their intended progress for the entire past year on Patreon. With the exception of one milestone which shifted slightly due to RL work-related entanglements for the lead dev, they have hit every target goal since January. Every signpost has two goals, dependent on funding.

You can call the progress 'very slow' all you like, but it is 100% in line with what they proposed it would be all the way back in January. Their timeline basically gets cut in half at the higher funding tier, but all of the funding benchmarks have fallen short of the top end goal, so the project has proceeded apace with the lower funding goal.

But it has proceeded. Apace. As projected. The devs have been unmistakably clear about the timeline from jump street.
yeah I am aware of the Roadmap and that's what I meant with slow pace. 3a was released at the beginning of the year and the roadmap projects to be finished with chapter 1 one whole year later, with basically no other content coming until then. It's gonna be many years until the story is halfway done and the chances are probably higher than not that it doesn't get finished at all
 
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Shadesishere

Well-Known Member
Modder
Dec 5, 2020
1,503
11,838
yeah I am aware of the Roadmap and that's what I meant with slow pace. 3a was released at the beginning of the year and the roadmap projects to be finished with chapter 1 one whole year later, with basically no other content coming until then. It's gonna be many years until the story is halfway done and the chances are probably higher than not that it doesn't get finished at all
^ Someone who doesn't realise the amount of work being done, including a couple of things unique to TNH, in the coding.
What? you thought the devs went "this would be cool to have!" and the code magically writes itself error free?

at least TNH Devs set realistic targets instead of saying "we'll update once a week with 4 hours of content each time" and then never deliver. Shows they have a good idea of the workload and cost/time management, something that 90+% of devs don't.
 

ShinyBoots1993

Well-Known Member
Apr 7, 2020
1,076
2,759
You know, having a community manager has actually made following the development for this game very interesting and enjoyable, regardless of update pacing. I won't mention any names, but this is a "genre" where multiple projects would be at a much better place if the dev team simply bothered with clear, honest communication.

I understand money can be tight, but having someone like ShinyBoots1993 around is a massive boon to the development cycle.

I'm fully invested in this project and I don't even like comics like that.
I feel the love.

This is material for another 10 years...

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Without spoiling. Some of this will come in handy in less than a year. ;)
 

Maddeninggg

Member
Mar 19, 2019
159
347
not sure if you saw my post about what I think would make a nice backstory for Null. I know it won't be in the game but could you tell the team just to see if they would think it's decent?
I saw it and like the Mister Sinister angle and all the theories people have been coming up with. Null's background is intentionally vague for roleplaying reasons, but as the story progresses you will get hints and learn more about it.
 
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mbRjpZLD

Member
Apr 28, 2017
153
277
^ Someone who doesn't realise the amount of work being done, including a couple of things unique to TNH, in the coding.
What? you thought the devs went "this would be cool to have!" and the code magically writes itself error free?

at least TNH Devs set realistic targets instead of saying "we'll update once a week with 4 hours of content each time" and then never deliver. Shows they have a good idea of the workload and cost/time management, something that 90+% of devs don't.
I think I was very clear in that the bottleneck is NOT the coding but the art and the money that they need to pay the artists.
 

b_w_r

Newbie
Feb 27, 2021
94
316
I think I was very clear in that the bottleneck is NOT the coding but the art and the money that they need to pay the artists.
It's a fallacy to treat the pace of project management as a function of the scarcity of resources. Some things are non-ergodic.

Put it this way: One pregnant woman gives birth to one baby in nine months. You can't just get another 8 women and then get the birth to happen within one month because you've now more resources allocated. This is so self-evidence yet managers will decide that throwing more programmers at a software project (or artists, or money) can half how long it takes and that's been proven decade after decade to be a fallacy.
 

jvbatman

Member
Feb 16, 2024
259
536
It's a fallacy to treat the pace of project management as a function of the scarcity of resources. Some things are non-ergodic.

Put it this way: One pregnant woman gives birth to one baby in nine months. You can't just get another 8 women and then get the birth to happen within one month because you've now more resources allocated. This is so self-evidence yet managers will decide that throwing more programmers at a software project (or artists, or money) can half how long it takes and that's been proven decade after decade to be a fallacy.
No don't mention pregnant women. You're going to summon... the fetishists.
 
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