New release! v0.90.1
- Working rollback
- New active enchantments UI
- Improved Android small screen layouts
- Clearer Kabir progression
- Bug fixes for
- Simon gone from desk and cannot continue
- Cannot complete day if photoshoot clashes with sewer exploration
- Can prevent Jason's return by working at desk
- 7 gallery scenes were not playing correctly
The biggest difference - other than working rollback - is removing enchantment numbers, replacing them with a list of active enchantments:
Some of the gameplay frustrations have come from players trying to do enchantments in the (linear) order they are listed - but the game itself is non-linear. For example, in a play-through, I was in this state, where white enchantments (49, 50, 55, 58, 60, 62, 65) are achievable:
Those are in areas of the game that can be progressed independently (Chi-Chi's, Office, Dixon's, Polly etc.). However, the numbers seems to say the Stevie enchantment (65) should come much later than the Chi-Chi's one (49) when in fact they're equally achievable. Showing a list of currently active enchantments seems like a better idea.
Having this logic means I can also remove enchantments that are no longer achievable (12 at least are skippable) and show players when active ones have changed with an
Updated graphic:
So the active enchantments work more like active quests would in a traditional RPG.
I have also altered some of the hint text from JS Deacon's wording to hopefully be more helpful. I'm sure other improvements can still be made but these UI changes should make progression easier and ease some frustrations.