Development in progress. The previous deadlines I called were, of course, overly optimistic, but now I can already see the finish line. The first part of what remains to be done concerns the main events. I've split this up into a list of smaller tasks, each of which can be done in about an hour. Right now there are just under thirty tasks left on that list. So if I can manage to work on the game for 7-8 hours a day, by the end of the week all of the main eventers will be finished.Hey, how's the development going?
Is there anything we your fanbase can do to help you out?Development in progress. The previous deadlines I called were, of course, overly optimistic, but now I can already see the finish line. The first part of what remains to be done concerns the main events. I've split this up into a list of smaller tasks, each of which can be done in about an hour. Right now there are just under thirty tasks left on that list. So if I can manage to work on the game for 7-8 hours a day, by the end of the week all of the main eventers will be finished.
The second part is a minigame. I hope to be able to finish it in about a week, too. So you should expect the release around the middle of March.
I took some time and learned how to significantly speed up character rendering. At the very beginning of development, I decided that the characters had to be rendered into the scene. That is, not just the image of the character and the background behind him, but he should be exactly inside the scene, cast shadows on objects, etc. This solution led to the fact that now I need to render every character in every scene for every time of day with every emotion and pose. Luckily, a way I found allows me to render characters much faster - those images that took me hours to render are now rendered in minutes. True, some of the shadows look a little strange, but I hope this will not be too striking.
That's exactly the recipe I hadn't seen, so I'll cite it here. It may be of interest to those who also render images for visual novels in Daz Studio.
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Thanks for the suggestion, but the 0.03 release cannot be approached. I'm already working on it as fast as I can. Globally, you can describe your user experience and any things you don't like, so I can make the game more user friendly. You are welcome to give your ideas about what you want to add to the game.Is there anything we your fanbase can do to help you out?
if that’s your main goal for uploading then you should probably be more active on your patreon. Looking at your page, your patrons haven’t been given the development updates that you have given here or even teasers.The main reason why I'm uploading this game to the internet, I want to earn some money.
One of the main principles I follow is that I don't want to limit access to content for people who would like to support the game but can't. Or those who are interested but not enough to support the game on Patreon. So I won't have patron-only posts, and I won't have separate public and patron-only releases. When I posted the first progress report after the 0.01 release, I thought about duplicating it here and on Patreon. Patreon rules require such a post to be for patrons only as it contains 18+ images. I thought someone who sees this post might decide to become a patron to see the content and then see the same thing here and feel cheated. I wouldn't want that.if that’s your main goal for uploading then you should probably be more active on your patreon. Looking at your page, your patrons haven’t been given the development updates that you have given here or even teasers.
Excluding some of the more manipulative devs that string along their supporters, the really successful games with huge supporters are from devs who not only make a quality game but are also active among their community like Parodos with Goblin layer and What? Why? Games with Power Vacuum.
Your approach is fine and I’m not saying you should do patreon only posts. I’m just saying the same updates and photos given here can also be copy and pasted there. For example, say I become your supporter but I also stop using this site. Then on patreon the last update to the page I would see is the release in December and maybe I’d worry the game was cancelled. Posting the updates here help you get supporters while posting the same updates there can help you keep them.One of the main principles I follow is that I don't want to limit access to content for people who would like to support the game but can't. Or those who are interested but not enough to support the game on Patreon. So I won't have patron-only posts, and I won't have separate public and patron-only releases. When I posted the first progress report after the 0.01 release, I thought about duplicating it here and on Patreon. Patreon rules require such a post to be for patrons only as it contains 18+ images. I thought someone who sees this post might decide to become a patron to see the content and then see the same thing here and feel cheated. I wouldn't want that.
I see that a lot of people follow the development news of other games here, and the posts from Patreon are copied here for that purpose. That's why I see Patreon solely as a fundraising platform and communicate in this forum. (If anyone feels more comfortable reading news on Patreon, write me, I'll duplicate them there)
I'm not a manager, I'm a programmer. And I try first and foremost to make a good game. I want people to make a decision to support development based on the result they see. Not based on promises, teasers and stuff like that. And I still hope that in the future my approach will bear fruit and I will be able to devote all my time to developing the game. And if it doesn't, then later on I will think how to become a good manager
I agree. In general, I should make it a rule to write a little report at least once a month on both sites, so as not to force people to ask "is there any news?".Posting the updates here help you get supporters while posting the same updates there can help you keep them.
Awesome was starting to worry this game was going to get abandoned.News about the update.
The update is coming in the next few days. I'm already afraid to give any specific deadlines, but hopefully I'll be finished in time for this weekend. I'm dropping the idea of adding a minigame to this update so as not to put it off even further. So at this point, I only have the dialogs left to finish.
I am sorry for the delay, development doesn't always go according to plan.
With transformation potions I planned to change the protagonist's appearance: make him tentacle-like; make him very small, so he could slip into interesting places; make him invisible, to touch on the theme of hidden sex; make him additional types of dicks; combinations of the above...Interesting update. Glad to see you are still working on this as it's so rare to get to play a 'monster' protagonist/antagonist. It was nice to see some variety in the girl's body types though I certainly would like to see some thicker and curvier ones to, or perhaps you have plans for transforming some of them through breeding/potions? Really neat to see how your own engine is developing a lot more refined the the .1
The fact is that my workflow is structured in such a way that I write the dialogue text last. Therefore, additional grammar checks will simply delay the release. I myself can't assess how necessary it is. Maybe it makes sense to make two versions - preliminary (what I posted now) and with a grammar check? I don't know.Speaking of translations, you mentioned that writing the dialog was harder for you than you expected. Is that something that I, or other people who enjoy your game, could help with? I haven't done this before, but I'd be happy to check the grammar on translates the that you write, or even try to write dialog based off your notes.
Can you be more specific about these issues, please?I'm the only one who has issues with saving and loading?